copygirl Posted March 21, 2020 Author Report Share Posted March 21, 2020 6 hours ago, Belcas said: Hi. I am running my own dedicated server with your mod. Today i updated to the latetest version 1.12.9. There is an error while starting the server. [...] Found out that the new version changed the behavior section of storagevessel. They are no longer carryable with the mod. Hope this helps. Thanks for the heads up! I finally released version 0.4.7 to address this. 1 Link to comment Share on other sites More sharing options...
Sparkle Kitti Posted March 22, 2020 Report Share Posted March 22, 2020 A nice feature to add to this mod would be the ability to pick up chickens, rabbits, and maybe raccoons and foxes. You could make it so that you take a small amount of ongoing damage to reflect the wild animal trying to escape. 1 Link to comment Share on other sites More sharing options...
copygirl Posted March 28, 2020 Author Report Share Posted March 28, 2020 I didn't mention the 0.4.8 release as I released that soon after the initial release as I noticed a crash bug. However, I now also put out 0.4.9 which fixes carried blocks being dropped when dying when deathPunishment is set to keep - as in when you're supposed to keep your inventory after death. I want to apologize at this point because I "blamed" the dev team for changing how the inventory-keeping is determined, when in reality I had simply not put in a check before. On 3/22/2020 at 6:31 AM, Sparkle Kitti said: A nice feature to add to this mod would be the ability to pick up chickens, rabbits, and maybe raccoons and foxes. You could make it so that you take a small amount of ongoing damage to reflect the wild animal trying to escape. This is certainly something I've been wanting to put in since the beginning. However, I haven't gotten around to it, and may not attempt to until the carrying feature is considered being added to the Vanilla game proper, since it would probably result in rewriting the entire API for it. CarryCapacity has actually been written before the offhand slot was put into the game, and I have some ideas how to improve the interactions using it. 1 Link to comment Share on other sites More sharing options...
Belcas Posted April 3, 2020 Report Share Posted April 3, 2020 Found another bug. With the mod active client/server, straw dummys aren't pickupable anymore. 1 Link to comment Share on other sites More sharing options...
copygirl Posted April 4, 2020 Author Report Share Posted April 4, 2020 8 hours ago, Belcas said: Found another bug. With the mod active client/server, straw dummys aren't pickupable anymore. But ... I picked one up recently on a server! ... Testing things I found out it's because I was holding an item at the time. So yeah, if you want to pick up a dummy with CarryCapacity installed, sneak-rightclick with an item. I will fix this for future versions, but right now I don't think it's super important to release a fix..? Link to comment Share on other sites More sharing options...
Belcas Posted April 4, 2020 Report Share Posted April 4, 2020 5 hours ago, copygirl said: I will fix this for future versions, but right now I don't think it's super important to release a fix..? Not that important. While testing left and right hand were free of items. Link to comment Share on other sites More sharing options...
Conquest of Blocks Posted May 16, 2020 Report Share Posted May 16, 2020 This mod is now featured on our server "[EU] Conquest of Blocks" - www.vintagestory.online Link to comment Share on other sites More sharing options...
lifewater Posted June 11, 2020 Report Share Posted June 11, 2020 (edited) I somehow lost the ability to put the chest im carrying on my back. Has this happened to anyone? Honestly im not sure what I did >_< -ignore this, i figured it out- Edited June 11, 2020 by lifewater 1 Link to comment Share on other sites More sharing options...
copygirl Posted July 14, 2020 Author Report Share Posted July 14, 2020 Released version 0.4.10 that works with the new 1.13 pre-releases (and hopefully beyond that, too). 1 1 Link to comment Share on other sites More sharing options...
Aledark Posted July 14, 2020 Report Share Posted July 14, 2020 Thx copy Link to comment Share on other sites More sharing options...
Shion Posted August 6, 2020 Report Share Posted August 6, 2020 Just an idea how to give even more awesomeness to this mod and problems to the developer: ability for other players to access the storage being carried on the back (for teamplay or thievery actions). 1 Link to comment Share on other sites More sharing options...
Shion Posted August 12, 2020 Report Share Posted August 12, 2020 Here's another idea: to be able to carry small animals around for farming purposes (chickens, rabbits, piglets, pups). Would be nice for baby' parents to somehow react to that too. Link to comment Share on other sites More sharing options...
breeze108 Posted August 29, 2020 Report Share Posted August 29, 2020 I'm having trouble with this. I can pick up a chest, but that's it. The space in the tool bar with the chest is blank, and I can't scroll my mouse, or do anything but put it back down or walk. I would leave a screenshot of it, but screenshots don't have the toolbar in them, so no point. Link to comment Share on other sites More sharing options...
copygirl Posted August 29, 2020 Author Report Share Posted August 29, 2020 28 minutes ago, breeze108 said: I'm having trouble with this. I can pick up a chest, but that's it. The space in the tool bar with the chest is blank, and I can't scroll my mouse, or do anything but put it back down or walk. I would leave a screenshot of it, but screenshots don't have the toolbar in them, so no point. What you're describing seems to be the way the mod is intended to work: The block you're carrying does not appear in the hotbar, you can't switch your hotbar slot or interact with the world. If you want to get more control back while carrying the block, you could try switching it onto your back (as explained in the first post). Otherwise, the mod just allows you to move containers with their contents, since you can't do that in the base game (without breaking - and thus spilling - the items). Link to comment Share on other sites More sharing options...
breeze108 Posted August 29, 2020 Report Share Posted August 29, 2020 Thanks so much, the person that explained it to me wasn't as clear. And when I searched the topic I ended on page 3 and didn't see page one. Thanks for answering, Now I can trek 30000 miles to a warm climate, lol Link to comment Share on other sites More sharing options...
Ekamai Posted September 18, 2020 Report Share Posted September 18, 2020 (edited) Ignore this. It was my own error. sorry Edited September 18, 2020 by shaftique noob mistake Link to comment Share on other sites More sharing options...
copygirl Posted September 18, 2020 Author Report Share Posted September 18, 2020 35 minutes ago, shaftique said: Hi, I think I found a bug. I can't pour from the crucible with this mod installed as you need to hold right click to pour. Thanks I tried with and without the mod. You can only pour the crucible when sneaking, and that seems to work okay even with the mod. Link to comment Share on other sites More sharing options...
Ekamai Posted September 18, 2020 Report Share Posted September 18, 2020 Sorry... It was my error. I edited my previous post. Love your mod btw! 1 Link to comment Share on other sites More sharing options...
Maffy D Posted September 22, 2020 Report Share Posted September 22, 2020 Not sure what I'm doing wrong here. Crouch+hold right mouse button with both hands empty but I just keep opening containers I want to pick up. Link to comment Share on other sites More sharing options...
copygirl Posted September 22, 2020 Author Report Share Posted September 22, 2020 (edited) 13 minutes ago, Maffy D said: Not sure what I'm doing wrong here. Crouch+hold right mouse button with both hands empty but I just keep opening containers I want to pick up. Is the interaction prompt visible? If not, the mod might not have loaded properly. Can you check or upload your log files? (client-main.txt should be enough.) Edited September 22, 2020 by copygirl Link to comment Share on other sites More sharing options...
Maffy D Posted September 23, 2020 Report Share Posted September 23, 2020 Hold up! NVM. I just installed the mod again and it's working.. Thank you for this Mod by the way. 1 Link to comment Share on other sites More sharing options...
Pamela Posted September 27, 2020 Report Share Posted September 27, 2020 I'm having the same problem as Maffy D...can't pick anything up. Both hands are empty and the interaction prompt is visible. This is the only mod I have installed as well. Link to comment Share on other sites More sharing options...
copygirl Posted September 27, 2020 Author Report Share Posted September 27, 2020 6 minutes ago, Pamela Wild said: I'm having the same problem as Maffy D...can't pick anything up. Both hands are empty and the interaction prompt is visible. This is the only mod I have installed as well. Can you upload your client-main.txt and server-main.txt and send it to me? (Perhaps in private message.) The mod (version 0.4.10) is working fine for me on VS 1.13.4. Link to comment Share on other sites More sharing options...
Pamela Posted September 27, 2020 Report Share Posted September 27, 2020 (edited) 4 hours ago, copygirl said: Can you upload your client-main.txt and server-main.txt and send it to me? (Perhaps in private message.) The mod (version 0.4.10) is working fine for me on VS 1.13.4. I would be happy to if you can tell me where to find them. I found them and sent you a PM. Edited September 27, 2020 by Pamela Wild Link to comment Share on other sites More sharing options...
Dauron Posted September 28, 2020 Report Share Posted September 28, 2020 It appears the Lockable behavior is being ignored when picking up a block. Not sure if this is intended or not but either way the reinforced and locked properties remain at the initial block location. So for example if you move a chest that is locked and then put a block at the location the chest was at then that block will have the locked and reinforced values the chest had. Link to comment Share on other sites More sharing options...
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