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More Roads & Paths! 1.5.6


l33tmaan

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Have you ever wanted to travel the world? Have you got more stone, metal, and temporal gears than you know what to do with? Does your friend live 2000 blocks away and you want to regularly visit them? Do you just like more blocks? THEN YOU NEED MORE ROADS AND PATHS! Now compatible with Fixed Paths!

More Roads introduces 3 new road types (one with five variant styles), 1 new path type, and 2 new sets of variations for existing wooden/stone paths!  Make your roads POP with edge stones, bricks, and wood!

Wooden Paths & Stone Foot Paths

Spoiler

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Straight from More Wooden Paths, we have... wooden paths! Just use a saw and 2 boards to make them. Wooden edging is made with 2 boards and mortar. Stone edging is made with 12 stones in a 3x1 pattern. (No, I'm not sure why the shadows are doing that. Any help is appreciated.)

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Thanks to Stroam, stone paths are now included, too! All you need are rocks, absolutely no tech required whatsoever!

 Stone Path Variants

Spoiler

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Inspired by (and compatible with) Stone Path Variants, the ones More Roads adds are higher contrast.

Clay Roads

Spoiler

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Clay Roads are made from clay bricks, lime, and stones. Good for making a brisk path throughout town. Clay Edging is made with clay bricks and mortar. 

Stone Roads

Spoiler

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Stone Roads are made from Stone Bricks, Concrete, and stones. Concrete is a new item added by More Roads that is somewhat similar to mortar. Concrete mix is made with quicklime, clay, and stones. After that you just add the mix to a barrel and add water! Stone Roads are good for getting from one town to another.

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Thanks to Stroam, these come in several variants that you can cycle with by using a hammer + chisel in the crafting grid.

Temporal Roads

Spoiler

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Gotta go fast. This is a hefty recipe that uses temporal dust (Thanks to @DArkHekRoMaNT for getting this working!) to make road blocks. Getting temporal dust is simple - just grind a temporal gear in a quern. Temporal Roads not only make you move at blazing speeds, but are also self-lit. No more lampposts at night, we have magic glowing! It ain't bright, but it's still a beacon during nighttime.

Let me know what you think and if you find any bugs!

Future plans:

  • Fix weird shadow issue with corner edging.
Edited by l33tmaan
Version update
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Updated to 1.2!
I've added stairs and slab variants to all the road types. Not sure how I didn't notice that before. Clay roads now require lime instead of stone paths - the paths kept crashing me when I would look them up in multiplayer. Not sure why. Stone and Temporal roads now require less stone to make.

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Updated to 1.2.1, visual bug with the stairs was fixed and I doubled the output of the temporal road recipes.

EDIT: I've been thinking about rolling More Wooden Paths into this mod, since they serve pretty similar functions. Would that upset anybody?

Edited by l33tmaan
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  • l33tmaan changed the title to More Roads & Paths!

Updated to 1.3.2. To celebrate vanilla paths now getting snowed on, these roads and edgestones now properly display snow, too! The wooden paths don't since they're just flat textures though, sorry about that.

MAKE SURE TO ACCEPT THE PROMPT AFTER LOADING YOUR WORLD OR YOUR OLD ROADS WILL GET BROKEN.

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On 1/10/2021 at 5:23 AM, Hal13 said:

There's an incompatibility with  ZEEkea! Functional Furniture both of you use the same temporal dust recipe, maybe it could be made interchangeable?

Use CompatibilityLib .

@l33tmaan mods and my mods use shared temporal dust, and it has ZEEkea compatibility.

Edited by DArkHekRoMaNT
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Just a follow-up, my problem was with a bug in the game, not the mod. Everything is back to normal now, and I was able to fix my road of ???????????????????????????????

with /bir commands. Thanks for the tip on server commands @l33tmaan

Also, just wanted to add that I'm using this and other mods mentioned with CompatibilityLib and have no problem with temporal dust or anything like that. I'm really happy my world survived another update! :D

Edited by Maize
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  • 3 weeks later...

FYI, Server side seeing the following errors for 1.14.7:
4.2.2021 01:24:15 [Error] Grid Recipe 'moreroads:recipes/grid/edgestonestone.json': Output Block code moreroads:edgestonestone-meteorite-iron-straight-north-free cannot be resolved
4.2.2021 01:24:15 [Error] Grid Recipe 'moreroads:recipes/grid/edgestonestone.json': Output Block code moreroads:edgestonestone-obsidian-straight-north-free cannot be resolved
4.2.2021 01:24:15 [Error] Grid Recipe 'moreroads:recipes/grid/edgestonestone.json': Output Block code moreroads:edgestonestone-kimberlite-straight-north-free cannot be resolved
4.2.2021 01:24:15 [Error] Grid Recipe 'moreroads:recipes/grid/edgestonestone.json': Output Block code moreroads:edgestonestone-scoria-straight-north-free cannot be resolved
4.2.2021 01:24:15 [Error] Grid Recipe 'moreroads:recipes/grid/edgestonestone.json': Output Block code moreroads:edgestonestone-tuff-straight-north-free cannot be resolved
4.2.2021 01:24:15 [Error] Grid Recipe 'moreroads:recipes/grid/edgestonestone.json': Output Block code moreroads:edgestonestone-halite-straight-north-free cannot be resolved
4.2.2021 01:24:15 [Error] Grid Recipe 'moreroads:recipes/grid/edgestonestone.json': Output Block code moreroads:edgestonestone-suevite-straight-north-free cannot be resolved
4.2.2021 01:24:15 [Error] Grid Recipe 'moreroads:recipes/grid/edgestonestone.json': Output Block code moreroads:edgestonestone-whitemarble-straight-north-free cannot be resolved
4.2.2021 01:24:15 [Error] Grid Recipe 'moreroads:recipes/grid/edgestonestone.json': Output Block code moreroads:edgestonestone-redmarble-straight-north-free cannot be resolved
4.2.2021 01:24:15 [Error] Grid Recipe 'moreroads:recipes/grid/edgestonestone.json': Output Block code moreroads:edgestonestone-greenmarble-straight-north-free cannot be resolved

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  • 2 weeks later...
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