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MoreClasses-Gameplay changing classes


Mr1k3

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Had an error on the Wilderlands server using the .charsel command on an existing tailor class character (mine). Crash report below:
 

Spoiler

Running on 64 bit Windows with 12 GB RAM
Game Version: v1.16.4 (Stable)
Loaded Mods: advancedsmithing@1.2.0, ancienttools@1.4.0, tonwexp@1.0.9, compass@1.1.2, expandedfoods@1.5.3-pre.3, moreclasses@1.2.4, necessaries@1.1.1, oxygennotincluded@0.2.4, spyglass@0.4.5, tradeomat@1.6.0, game@1.16.4, whatliesbeneath@0.1.0, alchemy@1.6.0, carrycapacity@0.6.5, lichen@1.6.1, playercorpse@1.3.1, stonequarry@1.6.3, creative@1.16.4, survival@1.16.4, wildfarming@1.2.7, workbenchexpansion@1.4.1, xrowboat@0.0.3, bricklayers@0.8.2, bullseye@2.2.4, DynamicFoes@2.0.5, ethology@4.0.6, wildcraft@1.2.0, wildercoin@0.2.0
3/6/2022 7:17:15 PM: Critical error occurred
System.ArgumentException: Not a valid character class code!
   at Vintagestory.GameContent.CharacterSystem.setCharacterClass(EntityPlayer player, String classCode, Boolean initializeGear)
   at Vintagestory.GameContent.GuiDialogCreateCharacter.OnGuiOpened()
   at Vintagestory.API.Client.GuiDialog.TryOpen()
   at Vintagestory.GameContent.CharacterSystem.Event_PlayerJoin(IClientPlayer byPlayer)
   at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(_zqyp7oNseOe29EJgSPWAkirfxhw packet)
   at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
   at _eaiE9OWXDVmX2r6n7JaWPscBEkO._LvzIyYpsQCoC78JubjSO0HCjtTg(Single )
   at _lAuHsYOBOAjBMdATFXwLUtH7N00._JvY4M2412YZu1OS3Ull8wgZBu1j(Single )
   at _lAuHsYOBOAjBMdATFXwLUtH7N00._KmBeEx15nyyLrVqNDW6geSArpNr(Single )
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 479
   at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 454
   at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
   at _TRhArnJABwZoV9Vt7Ld2l65Xzgg._mhlr8s7wtMvxaJGpVy2Ag90jUBK(_3HJA5NvAIx31LXjscc3HGjXaR6q , String[] )
   at _q0zAVOrWbMX04rMA9G3HIFVuGjA._mhlr8s7wtMvxaJGpVy2Ag90jUBK(ThreadStart )
-------------------------------

Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 2/24/2022 7:44:22 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket , type 0
Event Name: AppHangTransient
Response: Not available
Cab Id: 0

Problem signature:
P1: Vintagestory.exe
P2: 1.16.1.0
P3: 61ec2db6
P4: unknown
P5: unknown
P6: unknown
P7: unknown
P8:
P9:
P10:

Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERFF96.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERFFA7.tmp.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERFFA6.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERFFC6.tmp.txt

These files may be available here:


Analysis symbol:
Rechecking for solution: 0
Report Id: 8423abcd-35cd-4e49-8cf6-90ead4b59392
Report Status: 2049
Hashed bucket:
Cab Guid: 0 }
--------------
{ TimeGenerated = 2/18/2022 7:18:33 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1900037251022530908, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: Vintagestory.exe
P2: 1.15.10.0
P3: 61a0f259
P4: ig9icd64.dll
P5: 30.0.100.9805
P6: 60fb047f
P7: c0000005
P8: 0000000000654e1f
P9:
P10:

Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERD46B.tmp.dmp
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERD7B8.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERD7B9.tmp.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERD7C7.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERD7D7.tmp.txt

These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_e4f28b5e609c76c2d6abe9698628615198f69df_fc74ddd9_d16e0643-0f93-4ea0-bb42-e0a85877350c

Analysis symbol:
Rechecking for solution: 0
Report Id: bb1d1f16-6060-4f15-a911-95881c7c2815
Report Status: 268435456
Hashed bucket: 32d0a23941bbb26f1a5e49d01f35295c
Cab Guid: 0 }
--------------
{ TimeGenerated = 2/18/2022 7:18:31 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.15.10.0, time stamp: 0x61a0f259
Faulting module name: ig9icd64.dll, version: 30.0.100.9805, time stamp: 0x60fb047f
Exception code: 0xc0000005
Fault offset: 0x0000000000654e1f
Faulting process id: 0x4a24
Faulting application start time: 0x01d8253f30a3c7c7
Faulting application path: C:\Program Files (x86)\Vintagestory\Vintagestory.exe
Faulting module path: C:\windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_790ffe11293340e0\ig9icd64.dll
Report Id: bb1d1f16-6060-4f15-a911-95881c7c2815
Faulting package full name:
Faulting package-relative application ID:  }

 

Edited by allstreets
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  • 4 months later...
  • 2 months later...

Copper pan issue ~

I went through about 4-5 boney soil and only got 1 bone out of it all. Another person on a modded server I was playing with said it would crash them every time they got something out of the copper pan. I tested it on a singleplayer with only my client side mods and only 1 bone. >< 

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On 10/14/2022 at 12:06 PM, Plumeria said:

Copper pan issue ~

I went through about 4-5 boney soil and only got 1 bone out of it all. Another person on a modded server I was playing with said it would crash them every time they got something out of the copper pan. I tested it on a singleplayer with only my client side mods and only 1 bone. >< 

 

On 10/19/2022 at 2:07 PM, Joshua Crabtree said:

We are running 1.17.8 and have crashes using copper pan on bony soil client side

Released v 1.2.5 to fix the copper pan issue,

I am still planning out the next update but so far It looks like I will mostly be doing a balance pass on traits for the blacksmith since armor repairing is now part of the base game.

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  • 4 weeks later...

I am noticing a bug/glitch, during my play my class keep reverting back to commoner from Blacksmith.

When I do change back to Blacksmith I am unable to craft Stone bricks with just Stone and Chisel easily.  The output flickers in and out, and if I do manage to make some it immediately reverts back to the original stone.

 

Any clue or idea what the conflict could be?

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  • 2 months later...
15 hours ago, Sona said:

I'm wanting to use this on an existing world, what console commands would let me shift to a new class?

First you'll use /player [playername] allowcharselonce which will give you a "credit" to revisit character creation. Then you use .charsel to open up the character creation GUI, and you can select a new class from there.

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  • 1 month later...
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