allstreets Posted March 7, 2022 Report Share Posted March 7, 2022 (edited) Had an error on the Wilderlands server using the .charsel command on an existing tailor class character (mine). Crash report below: Spoiler Running on 64 bit Windows with 12 GB RAM Game Version: v1.16.4 (Stable) Loaded Mods: advancedsmithing@1.2.0, ancienttools@1.4.0, tonwexp@1.0.9, compass@1.1.2, expandedfoods@1.5.3-pre.3, moreclasses@1.2.4, necessaries@1.1.1, oxygennotincluded@0.2.4, spyglass@0.4.5, tradeomat@1.6.0, game@1.16.4, whatliesbeneath@0.1.0, alchemy@1.6.0, carrycapacity@0.6.5, lichen@1.6.1, playercorpse@1.3.1, stonequarry@1.6.3, creative@1.16.4, survival@1.16.4, wildfarming@1.2.7, workbenchexpansion@1.4.1, xrowboat@0.0.3, bricklayers@0.8.2, bullseye@2.2.4, DynamicFoes@2.0.5, ethology@4.0.6, wildcraft@1.2.0, wildercoin@0.2.0 3/6/2022 7:17:15 PM: Critical error occurred System.ArgumentException: Not a valid character class code! at Vintagestory.GameContent.CharacterSystem.setCharacterClass(EntityPlayer player, String classCode, Boolean initializeGear) at Vintagestory.GameContent.GuiDialogCreateCharacter.OnGuiOpened() at Vintagestory.API.Client.GuiDialog.TryOpen() at Vintagestory.GameContent.CharacterSystem.Event_PlayerJoin(IClientPlayer byPlayer) at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(_zqyp7oNseOe29EJgSPWAkirfxhw packet) at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) at _eaiE9OWXDVmX2r6n7JaWPscBEkO._LvzIyYpsQCoC78JubjSO0HCjtTg(Single ) at _lAuHsYOBOAjBMdATFXwLUtH7N00._JvY4M2412YZu1OS3Ull8wgZBu1j(Single ) at _lAuHsYOBOAjBMdATFXwLUtH7N00._KmBeEx15nyyLrVqNDW6geSArpNr(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 479 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 454 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at _TRhArnJABwZoV9Vt7Ld2l65Xzgg._mhlr8s7wtMvxaJGpVy2Ag90jUBK(_3HJA5NvAIx31LXjscc3HGjXaR6q , String[] ) at _q0zAVOrWbMX04rMA9G3HIFVuGjA._mhlr8s7wtMvxaJGpVy2Ag90jUBK(ThreadStart ) ------------------------------- Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 2/24/2022 7:44:22 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket , type 0 Event Name: AppHangTransient Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.16.1.0 P3: 61ec2db6 P4: unknown P5: unknown P6: unknown P7: unknown P8: P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERFF96.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERFFA7.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERFFA6.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERFFC6.tmp.txt These files may be available here: Analysis symbol: Rechecking for solution: 0 Report Id: 8423abcd-35cd-4e49-8cf6-90ead4b59392 Report Status: 2049 Hashed bucket: Cab Guid: 0 } -------------- { TimeGenerated = 2/18/2022 7:18:33 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1900037251022530908, type 4 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.15.10.0 P3: 61a0f259 P4: ig9icd64.dll P5: 30.0.100.9805 P6: 60fb047f P7: c0000005 P8: 0000000000654e1f P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERD46B.tmp.dmp \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERD7B8.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERD7B9.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERD7C7.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERD7D7.tmp.txt These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_e4f28b5e609c76c2d6abe9698628615198f69df_fc74ddd9_d16e0643-0f93-4ea0-bb42-e0a85877350c Analysis symbol: Rechecking for solution: 0 Report Id: bb1d1f16-6060-4f15-a911-95881c7c2815 Report Status: 268435456 Hashed bucket: 32d0a23941bbb26f1a5e49d01f35295c Cab Guid: 0 } -------------- { TimeGenerated = 2/18/2022 7:18:31 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.15.10.0, time stamp: 0x61a0f259 Faulting module name: ig9icd64.dll, version: 30.0.100.9805, time stamp: 0x60fb047f Exception code: 0xc0000005 Fault offset: 0x0000000000654e1f Faulting process id: 0x4a24 Faulting application start time: 0x01d8253f30a3c7c7 Faulting application path: C:\Program Files (x86)\Vintagestory\Vintagestory.exe Faulting module path: C:\windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_790ffe11293340e0\ig9icd64.dll Report Id: bb1d1f16-6060-4f15-a911-95881c7c2815 Faulting package full name: Faulting package-relative application ID: } Edited March 7, 2022 by allstreets Link to comment Share on other sites More sharing options...
Karagryphon Posted July 14, 2022 Report Share Posted July 14, 2022 (edited) disregard, apparently its a game "bug" with .charsel Edited July 14, 2022 by Karagryphon Link to comment Share on other sites More sharing options...
Plumeria Posted October 14, 2022 Report Share Posted October 14, 2022 Copper pan issue ~ I went through about 4-5 boney soil and only got 1 bone out of it all. Another person on a modded server I was playing with said it would crash them every time they got something out of the copper pan. I tested it on a singleplayer with only my client side mods and only 1 bone. >< Link to comment Share on other sites More sharing options...
Joshua Crabtree Posted October 19, 2022 Report Share Posted October 19, 2022 We are running 1.17.8 and have crashes using copper pan on bony soil client side Link to comment Share on other sites More sharing options...
Mr1k3 Posted October 26, 2022 Author Report Share Posted October 26, 2022 On 10/14/2022 at 12:06 PM, Plumeria said: Copper pan issue ~ I went through about 4-5 boney soil and only got 1 bone out of it all. Another person on a modded server I was playing with said it would crash them every time they got something out of the copper pan. I tested it on a singleplayer with only my client side mods and only 1 bone. >< On 10/19/2022 at 2:07 PM, Joshua Crabtree said: We are running 1.17.8 and have crashes using copper pan on bony soil client side Released v 1.2.5 to fix the copper pan issue, I am still planning out the next update but so far It looks like I will mostly be doing a balance pass on traits for the blacksmith since armor repairing is now part of the base game. 2 Link to comment Share on other sites More sharing options...
Joshua Crabtree Posted October 30, 2022 Report Share Posted October 30, 2022 Without a tailor, who has the clothier trait to make cool shields and stuff? Link to comment Share on other sites More sharing options...
Joshua Crabtree Posted November 6, 2022 Report Share Posted November 6, 2022 Having problems without the clothier trait to make shields and repair armor, and also the copper pan bony soil issue remains for us. Link to comment Share on other sites More sharing options...
Peter Sanderson Posted December 2, 2022 Report Share Posted December 2, 2022 Really enjoying the mod so far. Is there any chance you'd be able to come up with something for the Tailor for your next release? It could be made optional via the config. I have had player requests on our server. Link to comment Share on other sites More sharing options...
Winterssavant Posted December 7, 2022 Report Share Posted December 7, 2022 I am noticing a bug/glitch, during my play my class keep reverting back to commoner from Blacksmith. When I do change back to Blacksmith I am unable to craft Stone bricks with just Stone and Chisel easily. The output flickers in and out, and if I do manage to make some it immediately reverts back to the original stone. Any clue or idea what the conflict could be? Link to comment Share on other sites More sharing options...
Sona Posted March 3, 2023 Report Share Posted March 3, 2023 I'm wanting to use this on an existing world, what console commands would let me shift to a new class? Link to comment Share on other sites More sharing options...
Credinus Posted March 3, 2023 Report Share Posted March 3, 2023 15 hours ago, Sona said: I'm wanting to use this on an existing world, what console commands would let me shift to a new class? First you'll use /player [playername] allowcharselonce which will give you a "credit" to revisit character creation. Then you use .charsel to open up the character creation GUI, and you can select a new class from there. Link to comment Share on other sites More sharing options...
Zocker KekZ Posted April 11, 2023 Report Share Posted April 11, 2023 ITs come out for 1.18 rc2 ? and some next patches? ... it will be nice 1 Link to comment Share on other sites More sharing options...
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