Vinter Nacht Posted September 23, 2021 Report Share Posted September 23, 2021 Also... I don't know how possible this is... But could you include a tie-in that connects crop growth time (wild and otherwise) to the # of days in a month? Link to comment Share on other sites More sharing options...
Tooth Fruity Posted September 23, 2021 Report Share Posted September 23, 2021 Any reason that grubs don't appear for me? Under sticks or in hoppers. Not sue what I'm doing wrong. Link to comment Share on other sites More sharing options...
Thranos Posted September 25, 2021 Report Share Posted September 25, 2021 (edited) Yeah so uh, we had 5495 hares turning our server into a slideshow due to this mod. Somehow. I feel like that's not intended behavior. Also our farm animals are multiplying insanely- as in one sow giving birth to dozens of piglets. Edited September 26, 2021 by Thranos Link to comment Share on other sites More sharing options...
Travis Pluid Posted September 26, 2021 Report Share Posted September 26, 2021 Might be worth implementing a mob breeding cap. Link to comment Share on other sites More sharing options...
Softly Posted September 30, 2021 Report Share Posted September 30, 2021 A question, what generation will allow me to shear my sheep? I'm at gen 4 with gen 5 lambs and no option to shear the adults Link to comment Share on other sites More sharing options...
Tooth Fruity Posted September 30, 2021 Report Share Posted September 30, 2021 The hares are making this mod absolutely unplayable. Every 30 minutes I have to run /entity removebytype hare-* And pretty often I have to do it for other animal types like pigs and deer. Seems like this should have been fixed a long time ago. Link to comment Share on other sites More sharing options...
Travis Pluid Posted October 1, 2021 Report Share Posted October 1, 2021 3 hours ago, Tooth Fruity said: The hares are making this mod absolutely unplayable. Every 30 minutes I have to run /entity removebytype hare-* And pretty often I have to do it for other animal types like pigs and deer. Seems like this should have been fixed a long time ago. I've not been having this issue- how many Hares does the log say were removed when you run the command? 1 Link to comment Share on other sites More sharing options...
Thranos Posted October 1, 2021 Report Share Posted October 1, 2021 (edited) I can't speak for Tooth, but we regularly have triple to quadruple digits of excess hares crop up on the server I play on. Edit- DEER TOO, OH GOD Edited October 1, 2021 by Thranos DEER Link to comment Share on other sites More sharing options...
Bentorium Posted October 1, 2021 Report Share Posted October 1, 2021 19 hours ago, Tooth Fruity said: The hares are making this mod absolutely unplayable. Every 30 minutes I have to run /entity removebytype hare-* And pretty often I have to do it for other animal types like pigs and deer. Seems like this should have been fixed a long time ago. Had same problem in single player. Problem was some block that spawns hares like 80-120 per spawn, after I find block it and removed it hare spawns stopped. Tho it was quite easy to find because it was some dirt tile in my moat. Also there is some problems with piggies, modified json pigs to have 3-7 piggy, first time it was 5 piggy, second time it was 14 piggy, seems like something is not reset between births/spawns, maybe. Link to comment Share on other sites More sharing options...
Tooth Fruity Posted October 1, 2021 Report Share Posted October 1, 2021 17 hours ago, Travis Pluid said: I've not been having this issue- how many Hares does the log say were removed when you run the command? Anywhere usually from 400 to over 1000. It's just hundreds of babies covering the ground. Link to comment Share on other sites More sharing options...
Tooth Fruity Posted October 1, 2021 Report Share Posted October 1, 2021 1 hour ago, Bentorium said: Had same problem in single player. Problem was some block that spawns hares like 80-120 per spawn, after I find block it and removed it hare spawns stopped. Tho it was quite easy to find because it was some dirt tile in my moat. Also there is some problems with piggies, modified json pigs to have 3-7 piggy, first time it was 5 piggy, second time it was 14 piggy, seems like something is not reset between births/spawns, maybe. Does removing the block stop the babies? Even tho I have dirt walls 2 blocks high, still a couple rabbits spawn in my farm than just start shooting babies out like wet gremlins. Link to comment Share on other sites More sharing options...
Bentorium Posted October 1, 2021 Report Share Posted October 1, 2021 29 minutes ago, Tooth Fruity said: Does removing the block stop the babies? Even tho I have dirt walls 2 blocks high, still a couple rabbits spawn in my farm than just start shooting babies out like wet gremlins. Yes. After remove spawn block there was no hare problem. Build new dirt block on that spot and no spawn even then. Link to comment Share on other sites More sharing options...
jakecool19 Posted October 3, 2021 Author Report Share Posted October 3, 2021 On 9/22/2021 at 11:39 AM, SturgeonFish said: I second this, I'd also like the abilty to turn off wild animal pooping. There is already an option to do that... On 9/23/2021 at 5:30 PM, Tooth Fruity said: Any reason that grubs don't appear for me? Under sticks or in hoppers. Not sue what I'm doing wrong. You have to put a compost bin on top of a hopper and fill it with rot. It will take a few days before grubs appear in the hopper. Make sure the hopper is either blocked off at the bottom or there is a container to catch them. On 9/30/2021 at 8:51 AM, Softly said: A question, what generation will allow me to shear my sheep? I'm at gen 4 with gen 5 lambs and no option to shear the adults They have to be at least gen 3 and it will tell you in the heads up display if it is ready. It can take up to two months for them to be ready, and they have to be fed well. If they are Hungry! it will stop the wool growth Link to comment Share on other sites More sharing options...
jakecool19 Posted October 4, 2021 Author Report Share Posted October 4, 2021 Just released another hotfix to deal with the population problems, although if this does not help then I really have no clue what else to do. There is now a cap on breeding which for every animal is the Breeding cap(by default 3) * the lowest litter size of that animal, within the breeding cap range(by default 20). If the space a female is in is overpopulated she will not mate with males and will lose a pregnancy. Make sure before downloading this patch that your farm is not overpopulated or pregnant females will lose their babies. You have been warned! Also, now wolves can be turned into dogs from gen 3 instead of 10. 2 Link to comment Share on other sites More sharing options...
Grant Donahue Posted October 11, 2021 Report Share Posted October 11, 2021 (edited) On 10/4/2021 at 6:13 AM, jakecool19 said: Just released another hotfix to deal with the population problems, although if this does not help then I really have no clue what else to do. There is now a cap on breeding which for every animal is the Breeding cap(by default 3) * the lowest litter size of that animal, within the breeding cap range(by default 20). If the space a female is in is overpopulated she will not mate with males and will lose a pregnancy. Make sure before downloading this patch that your farm is not overpopulated or pregnant females will lose their babies. You have been warned! Also, now wolves can be turned into dogs from gen 3 instead of 10. Since you released this patch, I cannot get sheep to breed at all. They lose every pregnancy, even in separate pens 20 blocks apart containing only one breeding pair. They become pregnant, are well fed, and I still see them pregnant one day, then 'several days before pregnancy' the next. Also, could you specify what the two configs are actually called in game? I've not been able to find them. Edited October 11, 2021 by Grant Donahue Link to comment Share on other sites More sharing options...
shadou66 Posted October 15, 2021 Report Share Posted October 15, 2021 (edited) Love this mod, thank you so much for it. I do need to ask a dumb question. How do I access the config file? Are there hot keys to open it in game or do I have to go into the mod file itself? I need to turn off the poop. My fps has been dropping to like 15-17 crazy low. I couldn't figure it out until I walked out into a field and saw literally hundreds of wild rabbits and chickens. I don't think this mod effects the spawning of wild creatures but the poop. The poop was everywhere, on every block. I don't know what's causing the wildlife overpopulation but getting rid of the poop can only help. Come to think of it. I haven't seen any wolves lately. Hmm. Anyway, so I need to turn off the poop and I know that I can do this through the config file but I'm not sure how I should access that file. I know Jakecool is on a break, but if anyone else out there knows, any help would be appreciated. Sorry didn't see the other posts regarding over population. I still don't know how to access the config file. I'd rather not edit the mod itself unless I have to. Thanks. Edited October 15, 2021 by shadou66 Missed previous posts regarding topic Link to comment Share on other sites More sharing options...
Travis Pluid Posted October 15, 2021 Report Share Posted October 15, 2021 9 hours ago, shadou66 said: Love this mod, thank you so much for it. I do need to ask a dumb question. How do I access the config file? Are there hot keys to open it in game or do I have to go into the mod file itself? I need to turn off the poop. My fps has been dropping to like 15-17 crazy low. I couldn't figure it out until I walked out into a field and saw literally hundreds of wild rabbits and chickens. I don't think this mod effects the spawning of wild creatures but the poop. The poop was everywhere, on every block. I don't know what's causing the wildlife overpopulation but getting rid of the poop can only help. Come to think of it. I haven't seen any wolves lately. Hmm. Anyway, so I need to turn off the poop and I know that I can do this through the config file but I'm not sure how I should access that file. I know Jakecool is on a break, but if anyone else out there knows, any help would be appreciated. Sorry didn't see the other posts regarding over population. I still don't know how to access the config file. I'd rather not edit the mod itself unless I have to. Thanks. You go to Roaming, then VintageStoryData, then to ModConfig. Link to comment Share on other sites More sharing options...
jakecool19 Posted October 19, 2021 Author Report Share Posted October 19, 2021 On 10/15/2021 at 10:28 AM, shadou66 said: Love this mod, thank you so much for it. I do need to ask a dumb question. How do I access the config file? Are there hot keys to open it in game or do I have to go into the mod file itself? I need to turn off the poop. My fps has been dropping to like 15-17 crazy low. I couldn't figure it out until I walked out into a field and saw literally hundreds of wild rabbits and chickens. I don't think this mod effects the spawning of wild creatures but the poop. The poop was everywhere, on every block. I don't know what's causing the wildlife overpopulation but getting rid of the poop can only help. Come to think of it. I haven't seen any wolves lately. Hmm. Anyway, so I need to turn off the poop and I know that I can do this through the config file but I'm not sure how I should access that file. I know Jakecool is on a break, but if anyone else out there knows, any help would be appreciated. Sorry didn't see the other posts regarding over population. I still don't know how to access the config file. I'd rather not edit the mod itself unless I have to. Thanks. Are you running the most recent version? That caps populations, and like Travis said config is there with an option to disable poop. Link to comment Share on other sites More sharing options...
Katlamos Posted November 1, 2021 Report Share Posted November 1, 2021 So am I correct in understanding that hares should eat hay from large animal troughs with this mod installed? I set up some hutches for the rabbits I managed to catch, but they only seem to have grazed so far on the grass in their pens and haven't touched the food left in the large troughs for them. Link to comment Share on other sites More sharing options...
Travis Pluid Posted November 1, 2021 Report Share Posted November 1, 2021 2 hours ago, Katlamos said: So am I correct in understanding that hares should eat hay from large animal troughs with this mod installed? I set up some hutches for the rabbits I managed to catch, but they only seem to have grazed so far on the grass in their pens and haven't touched the food left in the large troughs for them. Try small troughs? Link to comment Share on other sites More sharing options...
Tisk Posted January 2, 2022 Report Share Posted January 2, 2022 Can I make a suggestion to put Animal breeding numbers back to default or allow us to set the high and low in a config file? I have a single pig that is spawning 30+ piglets and end up throwing most of the meat into a pot to rot to try to feed the damn animals. Wildlife spawns/breeding is also an issue, though I see this has already been mentioned. 1 Link to comment Share on other sites More sharing options...
Kyle Stemen Posted January 10, 2022 Report Share Posted January 10, 2022 I tried farmlife_v1.0.10.zip with VS 1.16 RC8, but I got this error on Linux: Running on 64 bit Linux with 31 GB. Version: v1.16.0-rc.8 (Unstable)1/9/2022 7:59:45 PM: Critical error occurred System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingMethodException: Method not found: !!0 Vintagestory.API.Common.IModLoader.GetModSystem<!0>() at (wrapper managed-to-native) System.Reflection.RuntimeConstructorInfo.InternalInvoke(System.Reflection.RuntimeConstructorInfo,object,object[],System.Exception&) at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00008] in <d57a575dd6be4193a54eb87783bbd39c>:0 --- End of inner exception stack trace --- at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00022] in <d57a575dd6be4193a54eb87783bbd39c>:0 at System.Reflection.RuntimeConstructorInfo.DoInvoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00089] in <d57a575dd6be4193a54eb87783bbd39c>:0 at System.Reflection.RuntimeConstructorInfo.Invoke (System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <d57a575dd6be4193a54eb87783bbd39c>:0 at System.RuntimeType.CreateInstanceImpl (System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes, System.Threading.StackCrawlMark& stackMark) [0x0029a] in <d57a575dd6be4193a54eb87783bbd39c>:0 at System.Activator.CreateInstance (System.Type type, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes) [0x000de] in <d57a575dd6be4193a54eb87783bbd39c>:0 at System.Activator.CreateInstance (System.Type type, System.Object[] args) [0x00000] in <d57a575dd6be4193a54eb87783bbd39c>:0 at Vintagestory.GameContent.EntityBehaviorTaskAI.Initialize (Vintagestory.API.Common.Entities.EntityProperties properties, Vintagestory.API.Datastructures.JsonObject aiconfig) [0x000dd] in <54fc9678e46a45598eee7f8d0ede2cd1>:0 at Vintagestory.API.Common.Entities.EntitySidedProperties.loadBehaviors (Vintagestory.API.Common.Entities.Entity entity, Vintagestory.API.Common.Entities.EntityProperties properties, Vintagestory.API.Common.IWorldAccessor world) [0x00065] in <55672c87d46343c7b8ee181f3b7ccb3e>:0 at Vintagestory.API.Common.Entities.EntityProperties.Initialize (Vintagestory.API.Common.Entities.Entity entity, Vintagestory.API.Common.ICoreAPI api) [0x00041] in <55672c87d46343c7b8ee181f3b7ccb3e>:0 at Vintagestory.API.Common.Entities.Entity.Initialize (Vintagestory.API.Common.Entities.EntityProperties properties, Vintagestory.API.Common.ICoreAPI api, System.Int64 InChunkIndex3d) [0x001f9] in <55672c87d46343c7b8ee181f3b7ccb3e>:0 at Vintagestory.API.Common.EntityAgent.Initialize (Vintagestory.API.Common.Entities.EntityProperties properties, Vintagestory.API.Common.ICoreAPI api, System.Int64 InChunkIndex3d) [0x00027] in <55672c87d46343c7b8ee181f3b7ccb3e>:0 at Vintagestory.Server.ServerMain.LoadEntity (Vintagestory.API.Common.Entities.Entity entity, System.Int64 fromChunkIndex3d) [0x00078] in <e9ac1be8a5f24f8da990a2f3ddb56a77>:0 at Vintagestory.Server.ServerSystemSupplyChunks+<>c__DisplayClass15_0.<loadOrGenerateChunkColumn>b__0 () [0x000f4] in <e9ac1be8a5f24f8da990a2f3ddb56a77>:0 at Vintagestory.Server.ServerMain.ProcessMainThreadTasks () [0x00135] in <e9ac1be8a5f24f8da990a2f3ddb56a77>:0 at Vintagestory.Server.ServerMain.ProcessMain () [0x00009] in <e9ac1be8a5f24f8da990a2f3ddb56a77>:0 at Vintagestory.Server.ServerMain.Stop (System.String reason) [0x0036a] in <e9ac1be8a5f24f8da990a2f3ddb56a77>:0 at _ZqUQ7pOQY5Qg73UAepClsoZVWgk._Z7oc9wJVjlXLAth2luSeFQe1U3S () [0x00185] in <5a63ddc141e4421582b46ef4f5af7fac>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00017] in <d57a575dd6be4193a54eb87783bbd39c>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x0008d] in <d57a575dd6be4193a54eb87783bbd39c>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <d57a575dd6be4193a54eb87783bbd39c>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00031] in <d57a575dd6be4193a54eb87783bbd39c>:0 at System.Threading.ThreadHelper.ThreadStart () [0x0000b] in <d57a575dd6be4193a54eb87783bbd39c>:0 ------------------------------- System.MissingMethodException: Method not found: !!0 Vintagestory.API.Common.IModLoader.GetModSystem<!0>() at (wrapper managed-to-native) System.Reflection.RuntimeConstructorInfo.InternalInvoke(System.Reflection.RuntimeConstructorInfo,object,object[],System.Exception&) at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00008] in <d57a575dd6be4193a54eb87783bbd39c>:0 ------------------------------- Link to comment Share on other sites More sharing options...
Сёмка Posted January 13, 2022 Report Share Posted January 13, 2022 Update for 1.16 plz Link to comment Share on other sites More sharing options...
Peter Sanderson Posted January 13, 2022 Report Share Posted January 13, 2022 (edited) On 8/14/2021 at 4:19 PM, Hussar said: Hmm, I'm getting "Cannot place this block here. Requires a solid ground." Trying to place poop directly to farmland, either planted or unplanted. This problem seems to have started again in the latest version for 1.15.10. I have tried placing it and picking it up, placing and breaking it, it doesn't show its value for fertilizer, doesn't allow application to tilled soil or planted soil, and doesn't show its value as fertilizer in the handbook. Just wanted to let you know I really enjoy this mod otherwise and am looking to keep using it on our MP server. I too hope you will update it for 1.16.0 Edited January 13, 2022 by Peter Sanderson Link to comment Share on other sites More sharing options...
Misterandydandy Posted January 22, 2022 Report Share Posted January 22, 2022 On 1/13/2022 at 9:45 PM, Peter Sanderson said: This problem seems to have started again in the latest version for 1.15.10. I have tried placing it and picking it up, placing and breaking it, it doesn't show its value for fertilizer, doesn't allow application to tilled soil or planted soil, and doesn't show its value as fertilizer in the handbook. Just wanted to let you know I really enjoy this mod otherwise and am looking to keep using it on our MP server. I too hope you will update it for 1.16.0 Jakecool19 is working hard on getting a update out for you lot just be patient 2 1 Link to comment Share on other sites More sharing options...
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