copygirl 121 Posted January 5 Report Share Posted January 5 (edited) MumbleLink enables positional audio support in the voice chat program Mumble, allowing anyone using the mod in multiplayer and in the same voice channel to hear one another spatially in 3D - meaning you can make out their direction relative to you and, if so configured, hear them quieter depending on how far away they are. The mod is completely client-side, so you can use it on any server you wish. [ VSModDB ][ GitHub Releases ]Source code and information on how to set it up are also available on GitHub. Edited February 16 by copygirl 3 Quote Link to post Share on other sites
Kai Effelsberg 24 Posted January 6 Report Share Posted January 6 would this be possible for discord? Quote Link to post Share on other sites
copygirl 121 Posted January 6 Author Report Share Posted January 6 (edited) 23 minutes ago, Kai Effelsberg said: would this be possible for discord? No. Discord does not offer such an API. edit: I looked into it a little more more. It looks like it used to be possible with "GameBridge" but that API has been deprecated and the new "Discord GameSDK" does not support anything of that sort anymore. You can vote on and respond to feedback posts such as Feature Request - Positional audio and also Built in Positional Audio for video games to show your interest in that as a feature. Edited January 6 by copygirl Quote Link to post Share on other sites
copygirl 121 Posted January 7 Author Report Share Posted January 7 Updated the mod so it comes as a .zip file. I didn't realize that, as a .dll, it would cause issues with Windows or anti-virus complaining about it being dangerous and you have to jump through hoops to even get it downloaded to your computer. The install process is the same, however - just place it in your Mods folder. Quote Link to post Share on other sites
Hrafn Rune 2 Posted January 31 Report Share Posted January 31 I love this mod but I can't for the life of me get it to work. I assume it's user error but I followed your instructions exactly. The only thing I could think that is preventing it from working is that I am using a temporary free server for mumble since I obviously don't have one of my own. It works the same as normal servers, though so I don't know. The log in Mumble never says that it's connected to Vintage Story. Quote Link to post Share on other sites
copygirl 121 Posted January 31 Author Report Share Posted January 31 @Hrafn RuneMake sure the mod is actually loaded when you start into a world. You can do this in singleplayer too. Check your "client-main.txt" and search for "MumbleLinkSystem". Note that it will not attempt to connect to Mumble unless you're on a multiplayer server, though. Other than that, as long as "Link to Game and Transmit Position" is on and the Link plugin is enabled in Mumble, it should at least connect. I made sure it works on Arch Linux and Nikky tested it on Windows 10. Quote Link to post Share on other sites
Hrafn Rune 2 Posted January 31 Report Share Posted January 31 Ah, I think I might know what the issue is then. The mod is loaded. Certain of that. But its a LAN world. Quote Link to post Share on other sites
copygirl 121 Posted January 31 Author Report Share Posted January 31 2 hours ago, Hrafn Rune said: Ah, I think I might know what the issue is then. The mod is loaded. Certain of that. But its a LAN world. Ah okay. For some reason when I looked into the the IsSinglePlayer flag, I thought it would get updated when you open your world up to the outside. There's actually two other flags OpenedToLan and OpenedToInternet but they're not exposed by the API, so I would have to find a workaround. For now though: Yes, it will only work when you connect to a multiplayer server. Quote Link to post Share on other sites
Hrafn Rune 2 Posted January 31 Report Share Posted January 31 Aw, well thank you for figuring it out and I'll check back here if you find a workaround. Quote Link to post Share on other sites
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