l33tmaan Posted January 27, 2021 Report Share Posted January 27, 2021 Does one of these always generate close to spawn or have I just gotten really, really lucky with my last couple of worlds? Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted January 27, 2021 Author Report Share Posted January 27, 2021 58 minutes ago, l33tmaan said: Does one of these always generate close to spawn or have I just gotten really, really lucky with my last couple of worlds? The network uses a vanilla generating system like traders. They have a minimum distance between structures from a group of 600 blocks, but a teleports - 4000. At the same time, the chance of spawning is 100 times higher. If a teleport can spawn, it spawns as soon as you move 4000 blocks away from another. And since the first generated chunks are around the spawn, there will always be the first teleport and the first trader nearby. 2 Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted February 19, 2021 Author Report Share Posted February 19, 2021 v1.1.3: Added new rare quartz variant by @twistr_game Rewrited to SharedUtils Link to comment Share on other sites More sharing options...
Kooll Posted April 7, 2021 Report Share Posted April 7, 2021 @DArkHekRoMaNT how does sharing function work ? When i unshare teleports for all by command, after server restart still nobody dont see teleports. Maybe i shall create new world ? I dont understand Thank you Link to comment Share on other sites More sharing options...
Killer-of-Lawyers Posted April 7, 2021 Report Share Posted April 7, 2021 If someone is standing on the teleporter with you then they'll teleport along. You have to visit a teleporter first before it will show up in your list, so grab your friends and teleport them to your portals when you want to share. Link to comment Share on other sites More sharing options...
Kooll Posted April 7, 2021 Report Share Posted April 7, 2021 hmm i thought, that this function means, that everyone on the server will have list of all portals, that was found by others. Thank you Link to comment Share on other sites More sharing options...
Morgan S Posted July 17, 2021 Report Share Posted July 17, 2021 Has anyone tested this to see if it's playing nice with the new update to 1.15? Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted July 21, 2021 Author Report Share Posted July 21, 2021 v1.2.0: Updated to 1.15 Updated to net461 Added new beautiful teleportation structures Added interaction ring 2 Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted August 13, 2021 Author Report Share Posted August 13, 2021 v1.2.1: - Fixed teleport GUI scrollbar - Added new rare teleport structure (with trader) - Added roads structures 3 Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted August 24, 2021 Author Report Share Posted August 24, 2021 v1.3.0: - New teleport model - You can be change the teleport frame (base texture) to any block with DrawingType is Cube (RMB + Shift with a block) - Fixed animation glitch (more animation frames and EraseIn/OutSpeed) - Using remainingResistance = 1 instead of 9999 durability to prevent break in unbrekable mode - A few more simple changes and refactoring 1 Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted August 24, 2021 Author Report Share Posted August 24, 2021 (edited) v1.3.1: - Fixed crash when teleport loaded from schematic - Fixed interact help for change frame (showed Shift instead of Ctrl) - Fixed frame top texture Edited August 25, 2021 by DArkHekRoMaNT fix typo Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted August 25, 2021 Author Report Share Posted August 25, 2021 (edited) v1.3.2: - Fixed world generation crash v1.3.1 don't work correctly, "crash when teleport loaded from schematic" fix causes a new crash when generating the structure in new chunks Edited August 25, 2021 by DArkHekRoMaNT Link to comment Share on other sites More sharing options...
Thomas Posted August 27, 2021 Report Share Posted August 27, 2021 Nice Mod, but buggy, The teleporters are mostly unevenly distributed and there is usually an area with 40 to 100 teleporters next to each other. Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted September 2, 2021 Author Report Share Posted September 2, 2021 v1.4.0: - Fixed killing behavior of rndtp command - Added stability consumption (default 10%) for teleport - Added unstable teleport behavior if there is a temporal storm or low player stability - Added a global cooldown for teleporting a player (default 5 seconds). - Improved lang strings - Moved block broken behavior from BE class to block class Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted September 2, 2021 Author Report Share Posted September 2, 2021 On 8/27/2021 at 10:03 PM, Thomas said: Nice Mod, but buggy, The teleporters are mostly unevenly distributed and there is usually an area with 40 to 100 teleporters next to each other. How do you do it? I saw screenshots of this in the discord, but I don't understand how it happened. I sometimes reduce the minimum distance between teleports for debugging, but I even checked the last one and a couple of versions before it - everything is fine with the settings. Which version did you use? Link to comment Share on other sites More sharing options...
Draaven1 Posted October 5, 2021 Report Share Posted October 5, 2021 I can't fix teleport. I see comend how to do it (temporal gear + right) but it doesn't work. I'm making respawn place all the time. Is it because of new v. 1.15.6 release or mayby one of the others mod is a problem? Link to comment Share on other sites More sharing options...
Draaven1 Posted October 8, 2021 Report Share Posted October 8, 2021 On 10/6/2021 at 7:44 PM, Travis Pluid said: Did you forget to add the Metal Parts first? On 10/6/2021 at 7:44 PM, Travis Pluid said: Did you forget to add the Metal Parts first? Neither in the description of the mod nor in the game, they are not mentioned, so I did not use them. There is only information about the use of temporal gears Link to comment Share on other sites More sharing options...
Draaven1 Posted October 8, 2021 Report Share Posted October 8, 2021 1 hour ago, Travis Pluid said: It's a Vanilla thing- you need the Metal Parts you get every now and then by breaking scrap piles. The ones that look like two metal cogs on a shaft. I know how they look like and how and how many of then I have to use to fix the translocator, but you didn't include this information in your mod description (mean the player has to use them, and how many of them to fix teleport) Link to comment Share on other sites More sharing options...
Hells Razer Posted October 8, 2021 Report Share Posted October 8, 2021 1 minute ago, Draaven1 said: I know how they look like and how and how many of then I have to use to fix the translocator, but you didn't include this information in your mod description (mean the player has to use them, and how many of them to fix teleport) That is because he is not the mod creator (neither am I just to avoid misunderstandings). The teleporter only needs a temporal gear to fix as I just did not 10 minutes ago. I have not checked if there is a config for more expensive teleporter repair that would explain something like that. Link to comment Share on other sites More sharing options...
Katlamos Posted October 30, 2021 Report Share Posted October 30, 2021 So I spawned a teleport structure in my base as I started the world before I added the mod, and I can't figure out how to fix it. I saw upthread that it should be telling me when I look at the central block, but all it does is list it as "Broken Teleporter", and I can't figure out how I'm supposed to fix it. Link to comment Share on other sites More sharing options...
Hells Razer Posted October 30, 2021 Report Share Posted October 30, 2021 6 hours ago, Katlamos said: So I spawned a teleport structure in my base as I started the world before I added the mod, and I can't figure out how to fix it. I saw upthread that it should be telling me when I look at the central block, but all it does is list it as "Broken Teleporter", and I can't figure out how I'm supposed to fix it. Have you deactivated the tooltips that tell you things like using a knife to gather grass, or what you can put inside a bloomery? because it is one such tooltip that tells you how to do it. 1 Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted November 5, 2021 Author Report Share Posted November 5, 2021 v1.4.2: - Fixed breakable teleport - Fixed unstable text shuffling - Improved unstable teleport behavior - Fixed modinfo 1 1 Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted November 16, 2021 Author Report Share Posted November 16, 2021 On 8/27/2021 at 10:03 PM, Thomas said: Nice Mod, but buggy, The teleporters are mostly unevenly distributed and there is usually an area with 40 to 100 teleporters next to each other. I got simular problem on the 1.15.7 server with more teleports too. It is strange and very difficult to track down bug. I think I will rewrite the mod with a custom spawn system instead of a vanilla one soon. Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted December 12, 2021 Author Report Share Posted December 12, 2021 (edited) v1.5.0: - Updated to 1.16.0-pre.8 Edited December 14, 2021 by DArkHekRoMaNT 2 Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted December 14, 2021 Author Report Share Posted December 14, 2021 v1.5.1 - Updated structures - Added modicon and description Link to comment Share on other sites More sharing options...
Recommended Posts