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Expanded Foods 1.6.9


l33tmaan

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Only when I flaten it, I managed to keep the meat when I relogged in and it all behaved as normal, I was able to cut and make a meal from it


Also I was able to duplicate the problem on my single player build with all the mods being used by the server and it turns out something is preventing the meat from being used by the crafting recipe. When flattened the meat turns invisible in the crafting grid but can be clicked on to be pulled out of the box. essentially making flattened meat without using the meat in the box. When done on a MP it kicks the offending player, but on SP it doesn't. Would providing a list of mods and a save be of any help?

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Here's the modlist, sorry for the delay.

  •  
  • Acorns (content) ozBillo 0.3.2
  • Better Crates (Code) Dauron 1.2.7-rc.2
  • Bushmeat Meals (Content) ozBillo 1.0.6
  • Expanded Foods 1.3.14
  • Farm Life (Code) 0.98.11
  • Grass Stuff - Thatch Roofing (content) Minnigin 1.1.0
  • Item Lights (code) 1.0.0
  • Knapping Mastery (Content) Jobediah, Jesse Caron 1.0.1
  • Travelling Merchants (Code) 0.9.7
  • Meteoric Expansion (Code) 1.0.4
  • Mystical Metals (Code) Mr1k3 1.0.1
  • Necessaries (Code) ZigTheHedge 0.8.9
  • OrePulverizer (Content) Mr1k3
  • Paints(Content) Sps 1.3.0
  • Plants Expansion (Code) 1.2.0
  • Primitive Survival (Code) Spear And Fang, Siddly 2.5.6
  • QPTECH (Code) 1.1.2
  • QPTECH API (Code) 1.0.1
  • Quarry Works (Code) 1.4.8
  • Ranged Weapons (Code) 0.2.0
  • Richer Than Dirt (Content) Quixjote, BaconQueen 1.1.1
  • Rope Bridges (Content) ozBillo 1.0.7
  • Rope Buckets (Content) Jobediah 1.0.0
  • Small Windows (Content) 1.2.1
  • Temporal Tinkerer (Code) Mr1k3 2.2.2
  • Vies Blocks (Code) Vies 1.5.0
  • ViesCraft (Code) Vies 0.4.24
  • Tyron Essentials,Creative,Survival 1.14.10
  • vsprospectorinfo(Code) 4.0.2
  • CarryCapacity (Code) copygirl 0.5.3
  • Compatibility Lib (Code) DArkHekRoMaNT 1.2.2
  • HUD Clock (Code) 2.4.2
  • Medieval Expansion (Code) 3.4.2
  • XLib (Code) Xandu 0.5.0
  • Anvil Metal Recovery+ (Code) 0.1.8
  • Bricklayers (Content) Tels, Phiwa 0.2.1
  • GraveMod (Code) 2.2.1
  • XSkills (Code) Xandu 0.5.0

 

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Hi there!

I have a problem with the mixing bowl: i can't access it. I built one in survival mod, put it on the ground, but i couldn't figure out how to open its interface. No combination of key worked, and trying to put some food in it didn't work either. I also created a new world in creative, but no luck. Any clue? I'm on linux, VS 1.14.10. Thanks!

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59 minutes ago, l33tmaan said:

Hah, that'll be a while.

Did you right click the bowl?

I did, but nothing worked.

Anyway, problem solved apparently. I don't know if it because i updated your mod (i was using 1.13.11) or because i changed a parameter to solve another bug for another mod.

I'm on linux, and use Lutris to launch the game. In the game's launcher parameters i had to untick FeralGameMode to make the mod StepUp to work. Maybe it helped for yours too.

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3 minutes ago, l33tmaan said:

What the hell is FeralGameMode?

It's an optimisation feature available for the launchers of Lutris. Never had problem with it before, but apparently the mod StepUp couldn't be loaded with it.

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Spoiler

Running on 64 bit Windows with 16 GB RAM
Version: v1.14.10 (Stable)13.07.2021 10:24:37: Critical error occurred
System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
   bei ExpandedFoods.RecipeUploadSystem.OnServerMessage(RecipeUpload networkMessage)
   bei Vintagestory.Client.NoObf.NetworkChannel.<>c__DisplayClass12_0`1.<SetMessageHandler>b__0(_f0nka94RwqyYlR7210Jh6WYZtAg p)
   bei Vintagestory.Client.NoObf.NetworkAPI.HandleCustomPacket(_qiwXoSSrnCKEl5NMyGSjHlpQcE packet)
   bei Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
   bei _pnnd59ZE4jC5iGjIOcyNcWxgKsR._ZHf5IMlYChPlSKBWZX1ph2DB6EP(Single )
   bei _w1hCRzQiukKlSxBw6hggDUXQ0jC._3HP2xkrryy8Ktr1q1yqHHv9s1kb(Single )
   bei _w1hCRzQiukKlSxBw6hggDUXQ0jC._JbXJA0SA6LQOS6diuqtXAjMb8Fo(Single )
   bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
   bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
   bei OpenTK.GameWindow.DispatchRenderFrame()
   bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
   bei _ISiSTzGmXXpAqo3PzdxdVD1bClZ._ofvn0Tr1zNGCbNV3SxvKs2MXNP(_C7CLMRbe3BejVtaARYCgl7Bg1vl , String[] )
   bei _0Y0SN1uu1V65pRLxvnN2xsIjXAg._ofvn0Tr1zNGCbNV3SxvKs2MXNP(ThreadStart )
-------------------------------

Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 09.05.2021 19:35:21, Site = , Source = Application Error, Message = Name der fehlerhaften Anwendung: Vintagestory.exe, Version: 1.14.10.0, Zeitstempel: 0x6079b344
Name des fehlerhaften Moduls: nvoglv64.dll, Version: 27.21.14.5671, Zeitstempel: 0x5f75532b
Ausnahmecode: 0xc0000409
Fehleroffset: 0x00000000011584c9
ID des fehlerhaften Prozesses: 0x2d20
Startzeit der fehlerhaften Anwendung: 0x01d744ed3295d0b4
Pfad der fehlerhaften Anwendung: C:\Users\Kai\AppData\Roaming\Vintagestory\Vintagestory.exe
Pfad des fehlerhaften Moduls: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_60daf66a00f2e0b6\nvoglv64.dll
Berichtskennung: 13589d79-05c2-4575-a340-f5ed5688513e
Vollständiger Name des fehlerhaften Pakets:
Anwendungs-ID, die relativ zum fehlerhaften Paket ist:  }
--------------
{ TimeGenerated = 03.05.2021 12:25:39, Site = , Source = Application Hang, Message = Das Programm Vintagestory.exe Version 1.14.10.0 hat die Interaktion mit Windows beendet und wurde geschlossen. Überprüfen Sie den Problemverlauf in der Systemsteuerung "Sicherheit und Wartung", um nach weiteren Informationen zum Problem zu suchen.

Prozess-ID: 4438

Startzeit: 01d740052a22a402

Beendigungszeit: 4294967295

Anwendungspfad: C:\Users\Kai\AppData\Roaming\Vintagestory\Vintagestory.exe

Bericht-ID: cb77550c-07d2-4c85-a367-52120b411a44

Vollständiger Name des fehlerhaften Pakets:

Relative Anwendungs-ID des fehlerhaften Pakets:

Absturztyp: Top level window is idle
 }
--------------
{ TimeGenerated = 01.05.2021 15:13:45, Site = , Source = Application Error, Message = Name der fehlerhaften Anwendung: Vintagestory.exe, Version: 1.14.10.0, Zeitstempel: 0x6079b344
Name des fehlerhaften Moduls: clr.dll, Version: 4.8.4300.0, Zeitstempel: 0x5f7e616e
Ausnahmecode: 0xc00000fd
Fehleroffset: 0x0000000000068c27
ID des fehlerhaften Prozesses: 0x2bd8
Startzeit der fehlerhaften Anwendung: 0x01d73e8ac28f9610
Pfad der fehlerhaften Anwendung: C:\Users\Kai\AppData\Roaming\Vintagestory\Vintagestory.exe
Pfad des fehlerhaften Moduls: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll
Berichtskennung: a2d26b41-d728-4f32-a63b-f7c2e079c888
Vollständiger Name des fehlerhaften Pakets:
Anwendungs-ID, die relativ zum fehlerhaften Paket ist:  }

 

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Good morning....I'm having trouble making salads with the mixing bowl. It seems to only let me put in veggies and vinegar.  Can't add oil or meat.  Running 1.14.10 and 1.3.14.

Also, should be able to add daisies, but can't.  Or eggs.  Is there a special order that the ingredients need to go in?

Thanks in advance for the help.

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I'm over halfway done updating everything (maybe 2/3rds of the way?), but there's one issue I'd like to get some feedback on. I'm planning on redoing the handbook guide to make it as explicit as possible, and I'll probably add a new glossary entry that details every single food and meal the mod adds. 

Does anyone have any recommendations or ideas as to how to go about doing that? I'm in the code a lot, so what's obvious to me might not be obvious to other people. How can I make things as easy to understand as possible?

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10 minutes ago, l33tmaan said:

So it would help if I was more explicit about how many things go in however many slots to make something?

Yes, especially if there's a specific order to them.  Also, I can't find the recipe for tea???

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