l33tmaan Posted August 16, 2021 Author Report Share Posted August 16, 2021 Yup, I forgot to remove that while I was doing some testing. My bad. Link to comment Share on other sites More sharing options...
Lythalia Posted August 16, 2021 Report Share Posted August 16, 2021 Hey, I'm playing on the 1.15.2 update in a 1.15.5 server, I tried cooking fish nuggets in an oven and (I'm assumin) when the nuggets went from uncooked to cooked my game crashed and I'm unable to join the server. I am able to connect, but once the client launches I crash immediatly. Is there any way to fix this, or should I wait for the 1.15.5 update and hope that fixes it? Link to comment Share on other sites More sharing options...
l33tmaan Posted August 16, 2021 Author Report Share Posted August 16, 2021 32 minutes ago, Lythalia said: Hey, I'm playing on the 1.15.2 update in a 1.15.5 server, I tried cooking fish nuggets in an oven and (I'm assumin) when the nuggets went from uncooked to cooked my game crashed and I'm unable to join the server. I am able to connect, but once the client launches I crash immediatly. Is there any way to fix this, or should I wait for the 1.15.5 update and hope that fixes it? Sorry about that, place these textures in your Primitive Survival installation. They belong in assets/primitivesurvival/textures/item/fishing. 1 Link to comment Share on other sites More sharing options...
Nomedable Posted August 17, 2021 Report Share Posted August 17, 2021 Would getting a block like a wine cask be possible? Storing and preserving wine can be a bit of a pain, the new liquid density change made it less painful, but it still would be nice to have a barrel block that gives the same longevity as "bottle on shelf" since wine hates vanilla barrels it seems/ Link to comment Share on other sites More sharing options...
l33tmaan Posted August 17, 2021 Author Report Share Posted August 17, 2021 1 hour ago, Nomedable said: Would getting a block like a wine cask be possible? Storing and preserving wine can be a bit of a pain, the new liquid density change made it less painful, but it still would be nice to have a barrel block that gives the same longevity as "bottle on shelf" since wine hates vanilla barrels it seems/ That should REALLY just be something you can do in the vanilla game. Maybe we can do something about it... Link to comment Share on other sites More sharing options...
PastaNipples Posted August 17, 2021 Report Share Posted August 17, 2021 Could be like clay amphorae? A wooden 'keg'? Plenty of options for your vintners vitae! Link to comment Share on other sites More sharing options...
Courtinie Forbes Posted August 19, 2021 Report Share Posted August 19, 2021 I got an error placing bread on shelves, where the game crashes. It's an old world so that might be the hitch I'll update if a new world is devoid of the issue. Not a big deal I just put the bread in a basket instead. However I thought I should report it since I saw it pop up in the bugs section too. Here is the error text in case its useful. Spoiler Running on 64 bit Windows with 16 GB RAM Version: v1.15.5 (Stable)8/18/2021 10:53:32 PM: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at ExpandedFoods.ShelfPatches.displayFix(ItemStack stack, Int32 index, MeshData& __result, BlockEntityShelf __instance, Item& ___nowTesselatingItem, Matrixf& ___mat) at Vintagestory.GameContent.BlockEntityShelf.genMesh_Patch2(BlockEntityShelf this, ItemStack stack, Int32 index) at Vintagestory.GameContent.BlockEntityDisplay.updateMesh(Int32 index) at Vintagestory.GameContent.BlockEntityDisplay.updateMeshes() at Vintagestory.GameContent.BlockEntityShelf.TryPut(ItemSlot slot, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityShelf.OnInteract(IPlayer byPlayer, BlockSelection blockSel) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock(Block selectedBlock, BlockSelection blockSelection) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) at _EMxDKvc7iN7J6hlNFQiKeoxg0Mm._ra0MgpFbqkfgNETNlZ5CppyVnhE(Single ) at _Wwq7msw90Af4XU7mxkxAUKyrS5B._iIGaTXNE8VYTpgEu9zjpAQyJSxd(Single ) at _Wwq7msw90Af4XU7mxkxAUKyrS5B._vCB99EztL7cSfmplK8tyTwrQQxC(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _q065sSmA3CNgGuKTGnlAjR4ljPw._WkSl7yfiyr5DwPiSMvTudNAhp6(_t3ILnyYBq5OoYhhBY3JeTWgFmJDA , String[] ) at _DBu5wiQWRAHGS5G2jiCKymvQ9yE._WkSl7yfiyr5DwPiSMvTudNAhp6(ThreadStart ) ------------------------------- Link to comment Share on other sites More sharing options...
l33tmaan Posted August 19, 2021 Author Report Share Posted August 19, 2021 Taken care of. I should have a release ready by the end of this week, along with a little surprise... Link to comment Share on other sites More sharing options...
Dackeltier Posted August 19, 2021 Report Share Posted August 19, 2021 (edited) I can't make bread. Spelt bread always comes out. But the traders only buy bread. I can't make syrup either. 4x blueberry cooks to syrup. But no matter which pot I try, it doesn't work. What am I doing wrong? Edited August 19, 2021 by Dackeltier Link to comment Share on other sites More sharing options...
Matinez Posted August 19, 2021 Report Share Posted August 19, 2021 Hello, this mod is sooooooo great but I've got crash again when I put crock (with default meal) on the ground. Is that compatibility problem with xskills? Thank You for answer. sorry for my english Link to comment Share on other sites More sharing options...
l33tmaan Posted August 19, 2021 Author Report Share Posted August 19, 2021 9 hours ago, Dackeltier said: I can't make bread. Spelt bread always comes out. But the traders only buy bread. I can't make syrup either. 4x blueberry cooks to syrup. But no matter which pot I try, it doesn't work. What am I doing wrong? Spelt bread always comes out?! That can't be right, what are you doing to create it? Could you take a screenshot? Also, are you cooking the blueberry juice in a saucepan? 8 minutes ago, Matinez said: Hello, this mod is sooooooo great but I've got crash again when I put crock (with default meal) on the ground. Is that compatibility problem with xskills? What does the crash report say? Link to comment Share on other sites More sharing options...
Dackeltier Posted August 20, 2021 Report Share Posted August 20, 2021 (edited) 6 hours ago, l33tmaan said: Spelt bread always comes out?! That can't be right, what are you doing to create it? Could you take a screenshot? Also, are you cooking the blueberry juice in a saucepan? What does the crash report say? Also, are you cooking the blueberry juice in a saucepan?.... I always tried to cook blueberries .... not blueberry juice, sorry It always bakes spewed breat The traders only take bread. The last photo Spelt Bred is the English translation of DINKELBROT. But the merchants only take the original with the German translation. Maybe only if you play in English Edited August 20, 2021 by Dackeltier 1 Link to comment Share on other sites More sharing options...
Matinez Posted August 20, 2021 Report Share Posted August 20, 2021 9 hours ago, l33tmaan said: What does the crash report say? ------------------------------- Version: v1.15.5 (Stable)2021-08-19 22:05:27: Critical error occurred System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: slotId at Vintagestory.API.Common.InventoryGeneric.get_Item(Int32 slotId) at Vintagestory.GameContent.BlockEntityContainer.OnBlockPlaced(ItemStack byItemStack) at Vintagestory.GameContent.BlockEntityCrock.OnBlockPlaced(ItemStack byItemStack) at Vintagestory.Client.NoObf.ClientWorldMap.SpawnBlockEntity(String classname, BlockPos position, ItemStack byItemStack) at Vintagestory.API.Common.Block.OnBlockPlaced(IWorldAccessor world, BlockPos blockPos, ItemStack byItemStack) at Vintagestory.Common.BlockAccessorRelaxed.SetBlock(Int32 blockId, BlockPos pos, ItemStack byItemstack) at Vintagestory.API.Common.Block.DoPlaceBlock(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, ItemStack byItemStack) at Vintagestory.GameContent.BlockBehaviorHorizontalOrientable.TryPlaceBlock(IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, EnumHandling& handling, String& failureCode) at Vintagestory.API.Common.Block.TryPlaceBlock_Patch1(Block this, IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, String& failureCode) at Vintagestory.Client.NoObf.ClientMain.OnPlayerTryPlace(BlockSelection blockSelection, String& failureCode) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnBlockBuild(BlockSelection blockSelection, Block onBlock, String& failureCode) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) at _EMxDKvc7iN7J6hlNFQiKeoxg0Mm._ra0MgpFbqkfgNETNlZ5CppyVnhE(Single ) at _Wwq7msw90Af4XU7mxkxAUKyrS5B._iIGaTXNE8VYTpgEu9zjpAQyJSxd(Single ) at _Wwq7msw90Af4XU7mxkxAUKyrS5B._vCB99EztL7cSfmplK8tyTwrQQxC(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _q065sSmA3CNgGuKTGnlAjR4ljPw._WkSl7yfiyr5DwPiSMvTudNAhp6(_t3ILnyYBq5OoYhhBY3JeTWgFmJDA , String[] ) at _DBu5wiQWRAHGS5G2jiCKymvQ9yE._WkSl7yfiyr5DwPiSMvTudNAhp6(ThreadStart ) ------------------------------- Link to comment Share on other sites More sharing options...
l33tmaan Posted August 20, 2021 Author Report Share Posted August 20, 2021 Hmm... maybe that inventory issue is because of XSkills. Have you brought it up there? Link to comment Share on other sites More sharing options...
Matinez Posted August 20, 2021 Report Share Posted August 20, 2021 6 hours ago, l33tmaan said: Hmm... maybe that inventory issue is because of XSkills. Have you brought it up there? Not yet. It's so random, Yesterday it was 3 crashes in the row with putting crock on the ground, Today (with no changes) I can't even reproduce that crash. Thank You for answer. Link to comment Share on other sites More sharing options...
l33tmaan Posted August 20, 2021 Author Report Share Posted August 20, 2021 Perhaps what's in the crocks is causing the issue? Link to comment Share on other sites More sharing options...
l33tmaan Posted August 21, 2021 Author Report Share Posted August 21, 2021 Updated to 1.4.1! Added Cauldron - larger version of saucepan made out of metal Saucepan glitch fixed Savory sauces and food oil can be used in porridge Grubs & Termites can be used in meat stews & pies Seaweed can be used in stews Syrup-covered fried balls given names again Pasteurized milk has saucepan textures Smashing meat with a stone consumes the stone Dried fruit bakes properly Aged Sausage changed to Dried Sausage Clay items need to be fired in kiln Fixed fish-related crashing Bread no longer crashes when placed on shelves 2 Link to comment Share on other sites More sharing options...
JamesB Posted August 21, 2021 Report Share Posted August 21, 2021 Just got a game crash. I was trying to make sausage. I put 6 chunks of meat cubes in the mixer, then when I tried putting fat into the second slot the game crashed: Running on 64 bit Windows with 32 GB RAM Version: v1.15.5 (Stable)8/21/2021 2:39:53 PM: Critical error occurred System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) at System.Collections.Generic.Dictionary`2.ValueCollection.Enumerator.MoveNext() at Vintagestory.API.Client.GuiDialog.OnMouseMove(MouseEvent args) at Vintagestory.Client.NoObf.GuiManager.OnMouseMove(MouseEvent args) at Vintagestory.Client.NoObf.ClientMain.OnMouseMove(MouseEvent args) at Vintagestory.Client.NoObf.ClientPlatformWindows.UpdateMousePosition() at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _q065sSmA3CNgGuKTGnlAjR4ljPw._WkSl7yfiyr5DwPiSMvTudNAhp6(_t3ILnyYBq5OoYhhBY3JeTWgFmJDA , String[] ) at _DBu5wiQWRAHGS5G2jiCKymvQ9yE._WkSl7yfiyr5DwPiSMvTudNAhp6(ThreadStart ) ------------------------------- Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 8/16/2021 10:21:16 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1252830867298714768, type 5 Event Name: RADAR_PRE_LEAK_64 Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.15.5.0 P3: 10.0.19041.2.0.0 P4: P5: P6: P7: P8: P9: P10: Attached files: \\?\C:\Users\James\AppData\Local\Temp\RDR4B09.tmp\empty.txt \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER4B0A.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER4B1B.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER4B28.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER4B48.tmp.txt These files may be available here: Analysis symbol: Rechecking for solution: 0 Report Id: c40e5067-e37c-4c8f-aef4-3cd9dda8ce56 Report Status: 268435456 Hashed bucket: cccb9bd80ced494a3162f30938fc0490 Cab Guid: 0 } -------------- { TimeGenerated = 7/28/2021 2:01:15 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1265111319764130080, type 5 Event Name: AppHangB1 Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.14.10.0 P3: 6079b344 P4: 3cb1 P5: 67246080 P6: P7: P8: P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERBC84.tmp.WERInternalMetadata.xml These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\Critical_Vintagestory.exe_f13cd1d36bc360e1154828dc85b6e76c58e1496c_5674d60d_dfc6725c-1610-4016-abb3-38331101411d Analysis symbol: Rechecking for solution: 0 Report Id: 5209bc6a-e271-4190-8593-556eefb35c6b Report Status: 268435456 Hashed bucket: 12c71e80457d173c118e940adfddd920 Cab Guid: 0 } -------------- { TimeGenerated = 7/28/2021 2:01:15 PM, Site = , Source = Application Hang, Message = The program Vintagestory.exe version 1.14.10.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Security and Maintenance control panel. Process ID: 258c Start Time: 01d783f330b3c7ea Termination Time: 4294967295 Application Path: C:\Users\James\AppData\Roaming\Vintagestory\Vintagestory.exe Report Id: 5209bc6a-e271-4190-8593-556eefb35c6b Faulting package full name: Faulting package-relative application ID: Hang type: Top level window is idle } 1 Link to comment Share on other sites More sharing options...
Dackeltier Posted August 23, 2021 Report Share Posted August 23, 2021 If I put the metal tube into a maple tree, does the juice automatically run into the saucepan underneath? Or do I have to do something else Link to comment Share on other sites More sharing options...
l33tmaan Posted August 23, 2021 Author Report Share Posted August 23, 2021 6 hours ago, Dackeltier said: If I put the metal tube into a maple tree, does the juice automatically run into the saucepan underneath? Or do I have to do something else That's all you need to do, just wait. Link to comment Share on other sites More sharing options...
EreticKB Posted September 1, 2021 Report Share Posted September 1, 2021 How to get vinegar? Handbook says "Can be made by sealing fresh berries in barrel for 28 days" but i try with any amounts of berries (red currant, my favorite IRL) and it not working at all. 1 Link to comment Share on other sites More sharing options...
l33tmaan Posted September 1, 2021 Author Report Share Posted September 1, 2021 You seal wine in barrels to make vinegar. The recipe you're talking about requires vinegar and fresh berries, it's just MUCH quicker than the other method. Link to comment Share on other sites More sharing options...
EreticKB Posted September 1, 2021 Report Share Posted September 1, 2021 Ok, then fix handbook, coz full clause says: "Can be made by sealing fresh berries in barrel for 28 days. If sealed with vinegar as well, it takes a fraction of the time." and means "You can create from berries alone or from berries and vinegar. Second faster". Link to comment Share on other sites More sharing options...
l33tmaan Posted September 1, 2021 Author Report Share Posted September 1, 2021 Whoops, there's so much in the handbook I miss things sometimes. Sorry! I think that was the older method of getting vinegar, before I added juice and wine. Link to comment Share on other sites More sharing options...
l33tmaan Posted September 2, 2021 Author Report Share Posted September 2, 2021 (edited) Updated to 1.4.2! Added Rolling Pins - can be used to flatten food or as a weapon Added Pickled Eggs Added Soy Milk No more crashing when cooking items pulled directly from the creative inventory Chopped food; sausage; sauce/lard/food oil; milk; salt can be added to scrambled eggs meal Bone broth can be used to make dough; soft dough; hardtack Eggs & herbs can be used to make Hardtack Lard can be used to make dough; soft dough Cauldron lids added - CTRL + SHIFT + Right Click to put lid on cauldron or saucepan Cauldrons may be recycled using a chisel Superfuels compatibility added Fixed compatibility with th3expansion mod I'll get around to updating the OP with the new stuff tomorrow. This is the first release since changing my process and using Github more, so let me know if there's anything wrong! Edited September 2, 2021 by l33tmaan Link to comment Share on other sites More sharing options...
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