l33tmaan Posted January 2, 2022 Author Report Share Posted January 2, 2022 Updated the OP with the new items & foods. Let me know if I missed anything. Link to comment Share on other sites More sharing options...
Pamela Wild Posted January 4, 2022 Report Share Posted January 4, 2022 Sooooo, are you working on updating to 1.16? Also, do you know when we will be switching to Wildcraft from Wild Farming for herbs?? Link to comment Share on other sites More sharing options...
l33tmaan Posted January 5, 2022 Author Report Share Posted January 5, 2022 1 hour ago, Pamela Wild said: Sooooo, are you working on updating to 1.16? Also, do you know when we will be switching to Wildcraft from Wild Farming for herbs?? I don't know that, no. I am working on updating to 1.16, but I've been playing around with More Roads to get used to the new liquid mechanics. All I know right now is that I get a bunch of errors when I try to load EF in 1.16. Link to comment Share on other sites More sharing options...
Runeguden Posted January 9, 2022 Report Share Posted January 9, 2022 i hope you manage to figure it out Link to comment Share on other sites More sharing options...
Feroxious Posted January 10, 2022 Report Share Posted January 10, 2022 1,16 rc8 oven is not working , you can't place firewood and dough. Link to comment Share on other sites More sharing options...
l33tmaan Posted January 10, 2022 Author Report Share Posted January 10, 2022 2 hours ago, Feroxious said: 1,16 rc8 oven is not working , you can't place firewood and dough. Uhh, the game doesn't crash when you try and load Expanded Foods into 1.16? Lucky you! Link to comment Share on other sites More sharing options...
Feroxious Posted January 10, 2022 Report Share Posted January 10, 2022 23 minutes ago, l33tmaan said: Uhh, the game doesn't crash when you try and load Expanded Foods into 1.16? Lucky you! heh no , this mod was on my server, till yesterday ... but when I realized that food cooking is almost not working , I disabled it temporarily waiting for update, because your mod is almost the best and must have mod to play VS 1 Link to comment Share on other sites More sharing options...
Loco Posted January 11, 2022 Report Share Posted January 11, 2022 Cooked dumplings look raw. Bottle rack won't let you put stuff in or out. My poor wine. Link to comment Share on other sites More sharing options...
l33tmaan Posted January 11, 2022 Author Report Share Posted January 11, 2022 8 hours ago, Loco said: Cooked dumplings look raw. Bottle rack won't let you put stuff in or out. My poor wine. Yeah, that's what happens if you load Expanded Foods 1.5.2 into VS 1.16. Link to comment Share on other sites More sharing options...
Yvette Forty Posted January 13, 2022 Report Share Posted January 13, 2022 Update, update, update! Please... I DIG this mod so please update to 1.16. Thank you so much, your awesome! 3 Link to comment Share on other sites More sharing options...
l33tmaan Posted January 13, 2022 Author Report Share Posted January 13, 2022 I got things running again! It looks like a few things are still working, but the bottles, bottle rack, and clay oven are going to need some more love. I need to test some more, but things are looking good! 6 Link to comment Share on other sites More sharing options...
Runeguden Posted January 14, 2022 Report Share Posted January 14, 2022 20 hours ago, l33tmaan said: I got things running again! It looks like a few things are still working, but the bottles, bottle rack, and clay oven are going to need some more love. I need to test some more, but things are looking good! Nice i can hardly wait for it to be updated for 1.16 Link to comment Share on other sites More sharing options...
l33tmaan Posted January 14, 2022 Author Report Share Posted January 14, 2022 Speaking of 1.16, I have a question about the screw press: Should I just remove mine now, or leave them in but non-functional for an update or two before getting rid of them? 1 Link to comment Share on other sites More sharing options...
VendelHelm Posted January 14, 2022 Report Share Posted January 14, 2022 3 hours ago, l33tmaan said: Speaking of 1.16, I have a question about the screw press: Should I just remove mine now, or leave them in but non-functional for an update or two before getting rid of them? I'd say remove your press, as long as it's not too much trouble to move all the recipes that used your press over to the vanilla game's press. Link to comment Share on other sites More sharing options...
l33tmaan Posted January 14, 2022 Author Report Share Posted January 14, 2022 1 hour ago, VendelHelm said: I'd say remove your press, as long as it's not too much trouble to move all the recipes that used your press over to the vanilla game's press. Oh, I'm doing that anyway. The vanilla press is way cooler than mine. 1 Link to comment Share on other sites More sharing options...
Runeguden Posted January 16, 2022 Report Share Posted January 16, 2022 i can hardly wait for this mod to update, only then will i update vintage story 2 Link to comment Share on other sites More sharing options...
Conquest of Blocks Posted January 18, 2022 Report Share Posted January 18, 2022 Can we expect the update of EF within the next 2 weeks or do you think it will take more time? @l33tmaan Link to comment Share on other sites More sharing options...
l33tmaan Posted January 18, 2022 Author Report Share Posted January 18, 2022 I'll be honest, while I do have it mostly operational in-game, the errors that I'm running into at this point are a little over my head. Tyron's told me exactly what to fix for some issues, but my problem is that I don't know C# enough to know how to fix it. I've been able to get things mostly running, but now that Visual Studio isn't showing simple errors to fix and I have to deal with more complicate ones, it's... difficult. I'm trying, and people have been very helpful, and if I can get something runnable out within the next 2 weeks, I will. Right now, I'm getting some weird reports in my logs when I place ANY block, not just Expanded Foods ones... so I'm trying to tackle that right now. I think if I released what I have right now, people wouldn't be able to place cauldrons or saucepans on the ground if they have any liquid, making the sealing function useless. The oven is also totally broken, as is the bottle rack. Bottles also have a liquid duplication bug right now that's even worse than the old one. 3 1 1 3 Link to comment Share on other sites More sharing options...
Conquest of Blocks Posted January 19, 2022 Report Share Posted January 19, 2022 Did you look for help in the official Discord or VS Works? Maybe someone that knows C# would be willing to help. It may not be a hard task for someone that understands that language. Link to comment Share on other sites More sharing options...
l33tmaan Posted January 19, 2022 Author Report Share Posted January 19, 2022 Oh, yes! People have been very helpful in both of those servers. It's the only way I was able to get things running at all. I've been there every day asking for help. 2 Link to comment Share on other sites More sharing options...
l33tmaan Posted January 21, 2022 Author Report Share Posted January 21, 2022 Good news: Thanks to some help, the saucepan is... mostly working. It can't rotate or pick up water from blocks, and it seems to be incapable of putting liquids in the mixing bowl, but the crashing has stopped. The oven also seems to be working fine, too - but something's busted with the way the game calculates extra nutrition. It seems to not be applying the normal multipliers from burning food. I also think the liquid duplication bug might be a vanilla oversight? Who knows. I'm looking into it. 3 2 2 Link to comment Share on other sites More sharing options...
l33tmaan Posted January 26, 2022 Author Report Share Posted January 26, 2022 The liquid duplication bug is probably not a vanilla oversight. Oh boy. I've been able to get things to a somewhat stable state. The bottles are still funky, as are interactions with liquid containers and the mixing bowl. Extra nutrition seems to be working fine. Regardless, things seem okay enough to get something released. Expect a lot of weirdness. I haven't even reconfigured any of the boiling recipes or anything to do with liquid portions. Still, I feel bad for going so long without releasing anything. Keep in mind that this is a pre-release! Not even a release candidate! Things WILL get weird and you WILL get errors. I haven't run into any obvious crashes in a while, though. WARNING: DO NOT USE THIS UPDATE ON WORLDS YOU ACTUALLY CARE ABOUT. SERIOUSLY! Please tell me of any bugs you encounter. Or if you actually figure out how to fix some of them, that would be swell. ExpandedFoods 1.5.3.pre.zip 5 Link to comment Share on other sites More sharing options...
Vincent Morgan Posted January 26, 2022 Report Share Posted January 26, 2022 Man, seems like you have a lot of work ahead of you. Wish you the best. And I'd say that you shouldn't worry about not posting for a while. Take your time, because it's a large mod and there have been many updates to the base game mechanics. Kind of like how the slow roast is the most tender, right? Also, that spaghetti texture is very blursed and I love it. Link to comment Share on other sites More sharing options...
Thorfinn Posted January 26, 2022 Report Share Posted January 26, 2022 1 hour ago, l33tmaan said: WARNING: DO NOT USE THIS UPDATE ON WORLDS YOU ACTUALLY CARE ABOUT. SERIOUSLY! That's cool. I don't care about any of my worlds. Kind of like Gallagher -- I don't want to run the place, I just want to set them up. Link to comment Share on other sites More sharing options...
l33tmaan Posted January 27, 2022 Author Report Share Posted January 27, 2022 34 minutes ago, Vincent Morgan said: Man, seems like you have a lot of work ahead of you. Wish you the best. And I'd say that you shouldn't worry about not posting for a while. Take your time, because it's a large mod and there have been many updates to the base game mechanics. Kind of like how the slow roast is the most tender, right? Also, that spaghetti texture is very blursed and I love it. I think the worst is behind me for now. I hope! And yeah, the pile of spaghetti is weird. I'm not sure how to make it look more... natural, I guess? Maybe with a better texture. 15 minutes ago, Thorfinn said: That's cool. I don't care about any of my worlds. Kind of like Gallagher -- I don't want to run the place, I just want to set them up. Well, any worlds you make now might get busted with some update. I don't know for sure. Just being careful. Link to comment Share on other sites More sharing options...
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