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DArkHekRoMaNT

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5 hours ago, Griffin Dean said:

Hey there! Is this mod still actively being supported for 1.16.3? I'm very interested in using it on my multiplayer server, but the latest build doesn't seem to function on the latest version of the game.

Yea. Will update soon. 

Feel free to write to me here or on github if something doesn't work in my mods :) Just not on moddb, I don't get notifications from there and may not notice right away.

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FYI, got this when a server with an update. Subsequent join was fine, so just posting this here as a heads up.

Don't know how to instantiate item of class 'ItemCorpseCompass' did you forget to register a mapping?

Small snippet of the stack trace:

14:42:11 [Client Notification] Received server assets
14:42:12 [Client Fatal] Game Version: v1.16.4-rc.2 (Unstable)
Loaded Mods: animalcages@2.0.6, fancydoors@1.1.0, itemlights@1.0.2, meteoricexpansion@1.1.1, moreclasses@1.2.3, moreroads@1.4.3, necessaries@1.1.1, primitivesurvival@2.8.0, shinglesandthethings@1.0.1, rope-bridges@1.1.0, spyglass@0.4.5, stacks@1.0.4, tradeomat@1.6.0, viescraftmachines@1.6.0, game@1.16.4-rc.2, alchemy@1.5.9, carrycapacity@0.6.4, dsdebarkedlogs@1.0.4, fancyplanters@1.0.2, lichen@1.6.1, medievalexpansion@3.7.1, morepiles@1.2.0, petai@1.3.5, pei@1.2.1, peifm@1.0.1, playercorpse@1.3.1, prospectorinfo@3.1.2, tprunes@1.0.3, usefulstuff@2.3.1, creative@1.16.4-rc.2, survival@1.16.4-rc.2, wildfarming@1.2.6, workbenchexpansion@1.4.1, xlib@0.6.8, xrowboat@0.0.3, bricklayers@0.8.2, cobexclusives@1.1.7, wildcraft@1.1.5, xskills@0.6.8
2/18/2022 2:42:12 PM: Critical error occurred
System.Exception: Don't know how to instantiate item of class 'ItemCorpseCompass' did you forget to register a mapping?
  at Vintagestory.Common.ClassRegistry.CreateItem (System.String itemClass) [0x0001e] in <3aa4f8920680447d8df075ec4b7a22be>:0 
  at Vintagestory.Common.ItemTypeNet.ReadItemTypePacket (_1JWH9Rmp8oPzS6mKCpgHIl6zlgI packet, Vintagestory.API.Common.IWorldAccessor world, Vintagestory.Common.ClassRegistry registry) [0x00000] in <3aa4f8920680447d8df075ec4b7a22be>:0 
  at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleServerAssetsStep1 () [0x000cb] in <3aa4f8920680447d8df075ec4b7a22be>:0 
  at Vintagestory.Client.NoObf.GeneralPacketHandler+<>c.<HandleServerAssets>b__21_0 () [0x00000] in <3aa4f8920680447d8df075ec4b7a22be>:0 
  at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks (System.Single deltaTime) [0x00028] in <3aa4f8920680447d8df075ec4b7a22be>:0 
  at _fxfI2UE0ayN90kkW3TlPfqCqByE._9cfcId0IFdBkNhMH5h3zKScp7JtA (System.Single ) [0x00400] in <3aa4f8920680447d8df075ec4b7a22be>:0 
  at _bjnBWlJotnHiR69aw1flHb4F023._U6WbyQ4am861wMSz04lHr6bdWYyA (System.Single ) [0x001c0] in <3aa4f8920680447d8df075ec4b7a22be>:0 
  at _bjnBWlJotnHiR69aw1flHb4F023._PeYLgU97COZFmBgbuLznjIwJUOS (System.Single ) [0x000cc] in <3aa4f8920680447d8df075ec4b7a22be>:0 
  at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame (System.Object sender, OpenTK.FrameEventArgs e)

 

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I'm guessing it's an issue of when the client downloads the mods from the server before joining. Not sure if it's from the new version not being loaded properly, or if the old version didn't get cleaned up properly, or some combination of the two.

I had been previously playing on an older version, the server updated and restarted, and then I attempted to rejoin (without restarting my client). I was able to successfully download the updated mods by attempting to connect to the server, but clicking proceed to join server lead to the crash.

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  • 1 month later...
  • 1 month later...
9 hours ago, PhotriusPyrelus said:

Is this project dead, or does the current version work with 1.16.5?

99% of mods work with the current version of the game without changes. Look at 1.16, not 1.16.5
Also you can check comments on moddb or forum if in doubt. A lot of people play with mods, if something stops working, they usually write about it 😄

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On 4/18/2022 at 2:05 AM, Jerry O&#x27;Gwynn said:

im having troubles with the corpses the reclaiming continuously interrupts and will not finish am I just doing something wrong?

 

There may be a problem with tick delays on the server. Do not release the button, even if the ring is full, wait until you receive your items

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Meh. Maybe I should remove delaying altogether? (at least by default)
It's not clear how this can be fixed if the server just doesn't tick on time and you have to wait for the next tick to get things. And this greatly reduces the dynamics if your weapon is left in the corpse, for example 😅

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  • 2 months later...

v1.4.0
- Updated to 1.17.0-rc.4 (may fix disappearing corpses)
- Lowered default corpse collection time from 3 sec to 1 sec
- Added portugues translation by @xCoiotex
- Changed the mod type from dll to source code, for greater stability when changing the game API
- Refactoring

Edited by DArkHekRoMaNT
  • Like 1
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