Avos Cast Posted February 8, 2021 Report Share Posted February 8, 2021 there is a difference between hardcore, and endless spawn camping. you can't even get your stuff back. I love hardcore, I always play on the most difficult settings I can on any game. But things need to be fair. If I can't even fight back or run away it isn't fair. AND... they murdered all my animals, through the fences and walls.. So.. those didn't help. They also killed me through a door Link to comment Share on other sites More sharing options...
ZigTheHedge Posted February 8, 2021 Author Report Share Posted February 8, 2021 @Avos Cast I have this mod installed on my server, and we're all having fun playing with it. If you find this mod to be unfair, or unplayable, or just don't like it - don't use it! The thing about monsters attacking through fences is a vanilla "thing" (just like animals can escape through fence, if sleep too close to it), and to deal with it you have to use 2-wide fence or chiseled fences. To fight back, you only need to craft yourself some serious weapon (I'd suggest using WeaponPack mod), and develop a tactics with dirt columns building and fence placing and holes digging, don't try to defeat it by just hitting. For base-defense building, take a look at Primitive Survival Mod. It allows you to set up various traps. Invent! Cheat! Be smarter than them! That's the whole point of survival. 1 Link to comment Share on other sites More sharing options...
Domkrats Posted February 25, 2021 Report Share Posted February 25, 2021 Haven't tried this mod, but i love to see things you offer for this game. New threats maybe wouldn't be suitable for single player, but such things i would sure wan't to see on multiplayer server, thus making players to cooperate more. Link to comment Share on other sites More sharing options...
ZigTheHedge Posted February 26, 2021 Author Report Share Posted February 26, 2021 0.4.6-B: - Added Reptile Skin Armor (pretty cheap craft, but low durability/protection) - Shintorickae no longer leaves a corpse after death (it shouldn't) - Glowshroom can now be held by left hand - Glowshroom now acts like a tiny trampoline (just like a bed is) 1 Link to comment Share on other sites More sharing options...
l33tmaan Posted February 26, 2021 Report Share Posted February 26, 2021 Yes! More weapons and armor! Link to comment Share on other sites More sharing options...
ZigTheHedge Posted March 4, 2021 Author Report Share Posted March 4, 2021 0.4.8: - Added Ampel family with corresponding rare drop (and a usage for it https://content.invisioncic.com/r268468/emoticons/wink.png - Added Mob Pedestals for all vanilla "monsters" and all the Neighbours as well. Chance to get one is really tiny (1%). 1 Link to comment Share on other sites More sharing options...
Lisabet Posted May 3, 2021 Report Share Posted May 3, 2021 do these creatures despawn if you leave the area? I made a very nice turtor habitat pen because I love their sounds, and when I came back it was empty Link to comment Share on other sites More sharing options...
ZigTheHedge Posted May 3, 2021 Author Report Share Posted May 3, 2021 @Lisabet unfortunately, mobs follow vanilla despawn rules. So, it is possible that your turtors has despawned, but they also could have been eaten by other spicies… Link to comment Share on other sites More sharing options...
Lisabet Posted May 3, 2021 Report Share Posted May 3, 2021 aww lol Link to comment Share on other sites More sharing options...
ZigTheHedge Posted May 25, 2021 Author Report Share Posted May 25, 2021 0.4.9: - Compatibility fixes for 1.15-pre.1 - Fixed incorrect texturing of Ampels Link to comment Share on other sites More sharing options...
Cryptis Midnight Posted July 21, 2021 Report Share Posted July 21, 2021 Every time I touch a Glowshroom my game crashes. I removed all other mods ran a fresh install and the issues was still there. Version: v1.15.1 (Stable)7/20/2021 9:13:57 PM: Critical error occurred System.MissingFieldException: Field not found: 'Vintagestory.API.Common.BlockSounds.Break'. at theneighbours.src.Blocks.GlowShroom.OnEntityCollide(IWorldAccessor world, Entity entity, BlockPos pos, BlockFacing facing, Vec3d collideSpeed, Boolean isImpact) at Vintagestory.API.MathTools.CollisionTester.ApplyTerrainCollision(Entity entity, EntityPos entitypos, Single dtFac, Vec3d& outposition, Single stepHeight) at Vintagestory.GameContent.EntityBehaviorControlledPhysics.DisplaceWithBlockCollision(EntityPos pos, EntityControls controls, Single dt) at Vintagestory.GameContent.EntityBehaviorControlledPhysics.TickEntityPhysics(EntityPos pos, EntityControls controls, Single dt) at Vintagestory.GameContent.EntityBehaviorPlayerPhysics.onPhysicsTick(Single deltaTime) at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) at _LpTdfLOAWwrFBtCzFbbeuEgj89qb._BdAGMFwyOn5tRjrJ2AiJBfbgDkH(Single ) at _RWDpUP9pNIFCL1enbZzYqmh8eRe._rmjRcUg6ZZy8gFclAtdmfo8RemC(Single ) at _RWDpUP9pNIFCL1enbZzYqmh8eRe._uf2x7pSJniCpFh7nbMvuI5iHIsh(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _dWMiVfUAappivvjgQTrHbayLaP6._JCfAsRVSY5s6xyZG4pMiBR26lu(_mzzuiHzecediUg7OL4KPB2bLyPO , String[] ) at _75U2lTywrsd0KIurOPIOvOxQoiH._JCfAsRVSY5s6xyZG4pMiBR26lu(ThreadStart ) ------------------------------- Link to comment Share on other sites More sharing options...
Xorberax Posted July 25, 2021 Report Share Posted July 25, 2021 On 7/20/2021 at 9:21 PM, Cryptis Midnight said: Every time I touch a Glowshroom my game crashes. I removed all other mods ran a fresh install and the issues was still there. Version: v1.15.1 (Stable)7/20/2021 9:13:57 PM: Critical error occurred System.MissingFieldException: Field not found: 'Vintagestory.API.Common.BlockSounds.Break'. at theneighbours.src.Blocks.GlowShroom.OnEntityCollide(IWorldAccessor world, Entity entity, BlockPos pos, BlockFacing facing, Vec3d collideSpeed, Boolean isImpact) at Vintagestory.API.MathTools.CollisionTester.ApplyTerrainCollision(Entity entity, EntityPos entitypos, Single dtFac, Vec3d& outposition, Single stepHeight) at Vintagestory.GameContent.EntityBehaviorControlledPhysics.DisplaceWithBlockCollision(EntityPos pos, EntityControls controls, Single dt) at Vintagestory.GameContent.EntityBehaviorControlledPhysics.TickEntityPhysics(EntityPos pos, EntityControls controls, Single dt) at Vintagestory.GameContent.EntityBehaviorPlayerPhysics.onPhysicsTick(Single deltaTime) at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) at _LpTdfLOAWwrFBtCzFbbeuEgj89qb._BdAGMFwyOn5tRjrJ2AiJBfbgDkH(Single ) at _RWDpUP9pNIFCL1enbZzYqmh8eRe._rmjRcUg6ZZy8gFclAtdmfo8RemC(Single ) at _RWDpUP9pNIFCL1enbZzYqmh8eRe._uf2x7pSJniCpFh7nbMvuI5iHIsh(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _dWMiVfUAappivvjgQTrHbayLaP6._JCfAsRVSY5s6xyZG4pMiBR26lu(_mzzuiHzecediUg7OL4KPB2bLyPO , String[] ) at _75U2lTywrsd0KIurOPIOvOxQoiH._JCfAsRVSY5s6xyZG4pMiBR26lu(ThreadStart ) ------------------------------- I'm also encountering this crash. Link to comment Share on other sites More sharing options...
ZigTheHedge Posted July 25, 2021 Author Report Share Posted July 25, 2021 0.4.10: - Possibly fixed the crash when touching Glowshrooms Link to comment Share on other sites More sharing options...
Lexingtondavid Posted February 12, 2022 Report Share Posted February 12, 2022 I hope we get a 16.0+ update soon. It seems that the world can handle generating and touching the glowshrooms, but crashes when you try to place them. Link to comment Share on other sites More sharing options...
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