jakecool19 Posted January 30, 2021 Report Share Posted January 30, 2021 (edited) This mod will be suspended for an indefinite amount of time, so I can focus on other projects. It is open source so feel free to pick it up if you want! DISCLAIMER: This is mod changes world generation in any world it is loaded in. Do not have this mod enabled/downloaded when going on to a world that you do not want modified. It does not affect super flat creative worlds. Want to add some more challenge to your next playthrough? Or want some more post apocalyptic/fantansy vibes? This mod overhauls the vanilla world generation and causes it to split into two parts: the floating islands known as the "Goodlands" and the deadly infested wastelands underneath called the "Badlands". This also adds a new ranged and flying mob, the Locust Drone! The Goodlands The parts of the world that are still habitable that hang above the wasteland. All flora, fauna, and structures you would usually find on the surface of a normal world are here. Animal AI has been tweaked so that it will try not to suicide off the edge when fleeing. Since reeds are rare due to a lack of standing water, vines can be used as a replacement for them and grow at the bottom and undersides of islands posing a unique early game challenge. Currently, there are 3 types of islands/landmasses hills, plateaus, and massive mountains. The Badlands The torn apart surface of the world. Drifters constantly spawn here, regardless of light level and further adding to the danger is random locust nests scattered about. While very dangerous, it is also rich in ores, metals, and massive pillars of salt. Locust Drone A new mob that hovers above the badlands, the locust drone will not make any attempt to flee or come closer to the player, but will shoot spiky bullets if the player gets in range. They are weak but their random movements can make it hard to land a shot with a bow, if not in melee range. Drifter Changes Drifters will consume dead bodies and have a chance to throw a rock at the player if they cannot reach them. Pictures Setup Guide Make sure to set spawn radius to 0 or else risk a death loop due to falling. While this mod can be used by itself, these are some mods I would recommend: Spoiler Capture Animals is my number one recommendation, as animal husbandry will be very tough without it. Wild Farming will make vines drop when a top piece is broken, and helps combat the lack of crops, by giving you the ability to obtain more seeds via crafting or panning. Also makes vines growable, which they are not in vanilla. Expanded Foods, Primitive Survival, and/or Acorns again due to scarce resources, these mods give you many alternative food sources. Necessaries make vines climbable. This mod does mess with world gen in ways it really was not meant to, so bugs/poor performance are expected. Please let me know of any or if you have any suggestions. Good luck! caelumterras_v0.92.2.zip Update History Spoiler Patch 0.92.2 Climbing rope added to Useful Stuff mod and removed from this Patch 0.92.1 Reduced hitbox/selection box for rope Update 0.92 Added new Rope anchor! Can be used to descend in a much faster and reusable way for access to the Badlands and vines. Shift right click with rope in hands to deploy, get your rope back by shift right click with empty hand Increased rope max stack size Fixed drop issue with vine skeps Patch 0.91 Increased drifter spread angle from 1 to 10 Decreased drifter throw velocity from 1 to 0.8 Decreased drifter horizontal throw range from 25 to 20 Decreased drifter vertical throw range from 25 to 15 Fixed ranged attack and eating animation for drifter Disclaimer: Please post any bug reports, suggestions, and feedback on the forum page of this mod. Anywhere else, such as Discord, will be ignored! Edited January 24, 2022 by jakecool19 Update 0.92.2 3 1 2 Link to comment Share on other sites More sharing options...
l33tmaan Posted January 30, 2021 Report Share Posted January 30, 2021 How are we getting TWO floating island mods so quickly?! Now I've gotta start a new world! I eat this stuff up! Link to comment Share on other sites More sharing options...
Hrafn Rune Posted January 30, 2021 Report Share Posted January 30, 2021 Woo, VS is officially entering the world gen mod territory. It's 2012 Minecraft all over again and that's great. 1 Link to comment Share on other sites More sharing options...
Digitalr Posted January 31, 2021 Report Share Posted January 31, 2021 Found a little bug. With this mod, vanilla coordinate hud switches from relative coordinates to absolute, after i set my spawnpoint using temporal gear. Not sure, is restart needed, or not. It is not a problem, really. But bigger numbers not so easy to remember or check. Link to comment Share on other sites More sharing options...
Digitalr Posted January 31, 2021 Report Share Posted January 31, 2021 (edited) And some feedback: Drifters throw rock with exceptional accuracy and range (impossible for player, even with boosted ranged attacks). They can shot you from ladder 30+ cubes above with easy. Almost without miss. Only unpredictable movement patterns can help. IMHO, range or accuracy need to be reduced. Edited January 31, 2021 by Digitalr Link to comment Share on other sites More sharing options...
jakecool19 Posted January 31, 2021 Author Report Share Posted January 31, 2021 1 hour ago, Digitalr said: And some feedback: Drifters throw rock with exceptional accuracy and range (impossible for player, even with boosted ranged attacks). They can shot you from ladder 30+ cubes above with easy. Almost without miss. Only unpredictable movement patterns can help. IMHO, range or accuracy need to be reduced. Sorry about that forgot to make them a little more clumsy, did not mean to make them into marksman. I will reduce their aim and throw a bit. Also I am having some trouble replicating the bug you found. Can you tell me what other mods if any you are using? And could you please give me the seed for that world? Link to comment Share on other sites More sharing options...
jakecool19 Posted January 31, 2021 Author Report Share Posted January 31, 2021 Just released a patch which will decrease drifter rock throw abilities, and give them attack and eating animations. 1 Link to comment Share on other sites More sharing options...
l33tmaan Posted February 1, 2021 Report Share Posted February 1, 2021 (edited) Do you think it would be possible to have different versions with stuff at the bottom of the world? Like instead of lava there's water, void, or bedrock? EDIT: Also, how compatible is this with Teleportation Network? I haven't seen any of them yet. It does seem to work with other mods like Wild Farming and I think I see some custom ruins in the Badlands. And by "in the Badlands" I mean "floating in the air most of the time". It's kinda cool, makes me wish ruins were supposed to appear on the surface. Edited July 28, 2021 by l33tmaan Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted February 1, 2021 Report Share Posted February 1, 2021 (edited) 47 minutes ago, l33tmaan said: Also, how compatible is this with Teleportation Network? TpNet uses a vanilla worldgen system. If there are traders or other surface structures, there will be teleporters. However, the vanilla system tries to generate structures correctly. For example, you will not find a merchant on a mountainside. As a result, on rough terrain, teleports and other vanilla structures will not spawn. Edited February 1, 2021 by DArkHekRoMaNT Link to comment Share on other sites More sharing options...
l33tmaan Posted February 1, 2021 Report Share Posted February 1, 2021 I just had to wait until nighttime and I was able to spot one pretty easily. Very cool. Link to comment Share on other sites More sharing options...
jakecool19 Posted February 1, 2021 Author Report Share Posted February 1, 2021 1 hour ago, l33tmaan said: Do you think it would be possible to have different versions with stuff at the bottom of the world? Like instead of lava there's water, void, or bedrock? EDIT: Also, how compatible is this with Teleportation Network? I haven't seen any of them yet. It does seem to work with other mods like Wild Farming and I think I see some custom ruins in the Badlands. And by "in the Badlands" I mean "floating in the air most of the time". It's kinda cool, makes me wish ruins were supposed to appear on the surface. Hide contents Glad to see you are enjoying it! The only tweaks I have made to structure spawning is tweaking it so that structures do not float in the Goodlands, added increased the structure spawn chance by 9 times to compensate for ~70% of the surface being gone. Underground/Badlands structures should not float, the vanilla ones I should say. Those ruins look way to big for the pitiful Badlands. By the way are those from the temporal tinker mod? I going to start a playthrough with it tomorrow and that looks really cool. Link to comment Share on other sites More sharing options...
l33tmaan Posted February 1, 2021 Report Share Posted February 1, 2021 I know the first 3 I posted are, but I'm not so sure about that last one. If it is, I've never seen it before. Are there giant floating lakes, by any chance? Link to comment Share on other sites More sharing options...
jakecool19 Posted February 1, 2021 Author Report Share Posted February 1, 2021 9 minutes ago, l33tmaan said: I know the first 3 I posted are, but I'm not so sure about that last one. If it is, I've never seen it before. Are there giant floating lakes, by any chance? Giant? I highly doubt it, ponds barely spawn due to the fact the islands are above sea level, hence why I used vines as a replacement to reeds. Also sorry I got excited and forgot to answer your first question, but yes you can replace blocks in the badlands, by changing the blocktype in the globalconfig patch. The mantle, can be changed to lava, although it won't matter as you will fall straight through into the void. Or turn the mantle to air to just have void. Also might want to leave water alone, as the Badlands are below sea level, and technically, under the sea hence why its covered in muddy gravel. Set that to lava, and you are going to have to do a lot of exploring/panning to get metal because the Badlands will be No man's land lol. Link to comment Share on other sites More sharing options...
Lisabet Posted February 1, 2021 Report Share Posted February 1, 2021 (edited) quite beautiful and this is one way to have your trader/teleporter close together hoping it doesn't negatively affect either one, headed to check lol *edit* well the trader's good be a bit before I know if the teleporter is Edited February 1, 2021 by Lisabet 2 Link to comment Share on other sites More sharing options...
jakecool19 Posted February 4, 2021 Author Report Share Posted February 4, 2021 (edited) In doing a small playthrough I discovered a bit of the flaw with movement in this game. While cheap blocks like cob can be made to go horizontally between islands and upwards, it is significantly harder to go down. The realistic physics of the game kind of is a double edge sword with the unrealistic floating islands, as gravel and sand when falling does not pile up on top of itself and water is very difficult to go upwards in. While ladders can be used to descend downward, they are somewhat expensive pre copper age, and are hard to move around which is needed for traversing the Badlands. So taking some inspiration from @Spear and Fang monkey bridges I have made a simple climbing rope that uses normal rope to descend much faster. Other than the anchor, all this requires is rope and once you are done exploring down and want to move on, you can collect the rope and use it again for descent or crafting. Let me know if there is anything else that seems like it needs tweaking. Edited February 4, 2021 by jakecool19 Link to comment Share on other sites More sharing options...
l33tmaan Posted February 4, 2021 Report Share Posted February 4, 2021 Uhh, the video is private. 1 Link to comment Share on other sites More sharing options...
jakecool19 Posted February 4, 2021 Author Report Share Posted February 4, 2021 40 minutes ago, l33tmaan said: Uhh, the video is private. Whoopsies fixed it! Link to comment Share on other sites More sharing options...
l33tmaan Posted February 4, 2021 Report Share Posted February 4, 2021 Wow, that's pretty cool. That's going to be separate from this mod, right? Link to comment Share on other sites More sharing options...
jakecool19 Posted February 4, 2021 Author Report Share Posted February 4, 2021 Just now, l33tmaan said: Wow, that's pretty cool. That's going to be separate from this mod, right? Oh no that is part of the update I just released for it Link to comment Share on other sites More sharing options...
l33tmaan Posted February 4, 2021 Report Share Posted February 4, 2021 Oh. Well, that's so neat that I think you might want to release it separately so people can enjoy it in their regular worlds, too. Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted February 4, 2021 Report Share Posted February 4, 2021 (edited) @jakecool19 You grossly underestimate water. You just have to get used to it. Lately a bucket of water is my best friend In order to climb normally, hold W and spin camera horizontaly But the ropes are still cool ) Edited February 4, 2021 by DArkHekRoMaNT 2 Link to comment Share on other sites More sharing options...
l33tmaan Posted February 4, 2021 Report Share Posted February 4, 2021 Yeah, it's a bit weird but you really can climb any sized waterfall. Obviously a rope is better, though. What would be BEST would be if we could shoot rope into walls with bows or crossbows, but... well, maybe someday. Link to comment Share on other sites More sharing options...
Spear and Fang Posted February 5, 2021 Report Share Posted February 5, 2021 Glad I could inspire @jakecool19. You've been churning out some amazing stuff. Kudos to you! 1 Link to comment Share on other sites More sharing options...
jakecool19 Posted February 10, 2021 Author Report Share Posted February 10, 2021 (edited) Due to popular demand, this mod no longer has the climbing rope, but instead I have added it to my new mod Useful Stuff. Make sure to get your rope back if you have any ropes deployed as they will be lost if they are deployed when updating to any new version from this point on! Edited February 25, 2021 by jakecool19 Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted February 10, 2021 Report Share Posted February 10, 2021 16 hours ago, jakecool19 said: Due to popular demand, this mod no longer has the climbing rope, but instead I have added it to my new mod Useful Stuff. Make sure to get your rope back if you have any ropes deployed as they will be lost if they are deployed when updating to any new version from this point on! You can fix the ropes with remapping https://wiki.vintagestory.at/index.php?title=Modding:The_Remapper 1 Link to comment Share on other sites More sharing options...
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