MarcAFK Posted March 8, 2018 Report Share Posted March 8, 2018 (edited) Note: There is currenly a bug with the cooking pot, the game will crash when mousing over a cooked pot in the firepit. I'm working on a fix. Also Theres a bug n the toolmold which has been fixed, the updated version will be uploaded shortly. Earthworks Is about enhancing the opportunities you have for crafting with the materials that already exist in the game, adding recipes for items that only exist in creative, or giving more colour variants for existing items. Red and brown clays join the existing blue and fireclays, both are a little rarer like fireclay, red clay shows in drier hotter climates, whereas brown clay is more likely in colder climates. Red and brown bricks are also added, allowing 4 variants of existing brick blocks. Theres hardened clay of course. And Mudbricks, light and dark. Making mudbrick is simple. Dark is the same as cob, but with the middle grass replaced with clay, while light additionally has one dirt replaced with sand. Shingles next: Created in much the same as bricks, the recipe yields 2 shingles for 6 clay, and requires baking. Next we have a splash of colour; vibrant coloured pots and planters thanks to Tony Liberatto and Novocain. Bowls have been given a similar makeover, they even work for cooking, once again thanks to a little code by Novocain. Wateringcans also have colour, and are quite functional. And finally all toolmolds have been given a dash of colour, why should industry be mundane? A future update will add working coloured cooking pots, most of these blocks can also be found in the neolithic mod. Earthworks-1.0.1.zip Finally the details of my earlier MarcTehk mod, which is depreciated and not updated for 1.9, but will be left here for reference, as well as the older versions of earthworks. Spoiler MarcTehK As I play single player I come across a few things which just don't quite sit well with me, maybe something is unbalanced, or maybe a little more colour or variety might be nice. This mod entails my efforts to produce a somewhat more smooth single player experience. In future, higher difficulty survival mode is a goal, however I will probably put that stuff into a different mod, which uses this one as a base. New bag(s?) . The current bags don't offer a particularly balanced progression, you might spend a lot of time gathering reeds for a mere 8 slots, but not long after you start you'll probably have killed a ton of animals, either for food or just to protect yourself from wolves. The upgrade to 6 slot bags happens fairly fast as they only require 4 leather, it's likely you may have this before planting enough or even finding any flax seeds, making the linen sack not generally considered as an intermediate option. Slightly addressing this I have made higher tier bags all require linen, theres no sidestepping progression due to a lack of it. The linen sack now only only gives 3 slots while larger bags are based on the linen bag recipe with additional components, in future I'll change these to require properly processed leather, maybe even finer cloths for the bigger bags. New or changed bags are: I may add in colour variations later on, though theres really no functional or aesthetic reason for it. Add the mod by dropping the file into the mod folder , easiest way to find it is to rightclick the shortcut for vintage story, and click 'open file location". Now a teaser for future additions: MarcTehk0.1.1.zip (for 1.5 ) Spoiler Old versions Earthworks: Earthworks0.1.2.1.zip for VS 1.5 Edited May 17, 2019 by MarcAFK Updated 7 1 Link to comment Share on other sites More sharing options...
MarcAFK Posted March 13, 2018 Author Report Share Posted March 13, 2018 (edited) My next release is significant enough that I'm releasing it by itself before integrating it into the main mod. Earthworks 0.1 adds additional types of clay, red and brown, allowing the extra models that are already in the assets to finally be used. I have made minor edits to the clay deposits them self to differentiate them more . Theres no need to show the new brick types since they're already available in creative, and the recipe is the same, so heres a screenshot showing how they look. Red clay is as common as blue, brown is a little rarer, it should show in similar places as peat. You need to generate new chunks to find the new clay types, how far you'll have to walk will depend on your view distance and how much exploring you've done already. or you could generate a new world ( I don't recommend it). Next I hope to introduce similar variation into claystone. Edited March 13, 2018 by MarcAFK 1 Link to comment Share on other sites More sharing options...
Milo Christiansen Posted March 24, 2018 Report Share Posted March 24, 2018 System.Exception: Can't create itemstack without item! at Vintagestory.API.Common.ItemStack..ctor(Item item, Int32 stacksize) at Vintagestory.GameContent.BlockEntityClayForm.PutClay(IItemSlot slot) at Vintagestory.GameContent.ItemClay.OnHeldInteractStart(IItemSlot slot, IEntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel) at Vintagestory.API.Common.CollectibleObject.OnHeldUseStart(IItemSlot slot, IEntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, EnumHeldItemUse useType) at _bfnPXNKDHBNNzO0Wcfd6aYnqPoL._0ZjBStck0JNbfbobebfVSVGUGRu(BlockSelection , EntitySelection , EnumHeldItemUse ) at _bfnPXNKDHBNNzO0Wcfd6aYnqPoL._VTKorFDC88q4mZ5hvWXwnIFkmkH(Single ) at _bfnPXNKDHBNNzO0Wcfd6aYnqPoL._in76ImwADYQOPVRW5C6ZIYY0LZK(Single ) at _9TJZoqEIGncrWQbbSEeSjs3Fq2i._CLcRv5WGvTR3SnlUFH1rSMvk1cg(EnumRenderStage , Single ) at _9TJZoqEIGncrWQbbSEeSjs3Fq2i._vwAbrNcUaK7Fsrk15QIO4x9lfkF(Single ) at _JbSEgvVtw4KorIOM512S96KmjkC._vwAbrNcUaK7Fsrk15QIO4x9lfkF(Single ) at _SaMcE8InFFKC5g8nG0qGg5LC5If._ruoTHXhiA7uwVEbeRO0jVDDhWuc(Single ) at _SaMcE8InFFKC5g8nG0qGg5LC5If._unb4IUKWIgAs0L5atrzpzuMgBhk(Single ) at _oJIHhnHifQ4pz9ow3x7fOyEFuXc._p2ZBhdcjv0c0ponvT3JkgodCdOg(Object , FrameEventArgs ) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _HzVoVj8GkJIZlGOUhRdbYTiSBEB._QeBFIyRN1qQiRIfOY7oq2o6ZrPA(_qgdl2k0cwbngSF3rPZFU5CYHKWI , String[] ) at _FYX2TugjGenpvootsuAaTlBqrck._QeBFIyRN1qQiRIfOY7oq2o6ZrPA(ThreadStart ) ------------------------------- Seems trying to clayform with brown clay crashes the game. Not much to say about it, shift click the ground -> crash. Link to comment Share on other sites More sharing options...
MarcAFK Posted March 24, 2018 Author Report Share Posted March 24, 2018 Bug fixed. Version 0.1.1 released (check OP) Heres a screenshot showing how the new claystone looks. 1 Link to comment Share on other sites More sharing options...
tony Liberatto Posted March 25, 2018 Report Share Posted March 25, 2018 We have your mod Earthworks on our server, it is beautiful, I love how natural the clay deposits look. Thank you very much for all the work. Not a requirement, but it would be cool if we could have different textures of the different clay colours. I mean for raw clay when we are creating the molds and the raw item. Of course they should have a nice colour once baked. Link to comment Share on other sites More sharing options...
MarcAFK Posted March 26, 2018 Author Report Share Posted March 26, 2018 I plan on adding different colours to clay items. I hadn't thought about the clay molding texture, that should definately be the right colour. I'll take a look at it. Link to comment Share on other sites More sharing options...
tony Liberatto Posted May 24, 2018 Report Share Posted May 24, 2018 Hi Marc, I am testing the mods for the server with the 1.5.3 game version. I get this error: 23.5.2018 23:36:12 [Warning] Mod 'Earthworks0.1.2.1.zip' (earthworks): Error parsing version string '0.1.2.1' at index 5: Expected PRE_RELEASE or BUILD_METADATA, found '.' (best guess: 0.1.2-1) And the blocks are not available in game. Link to comment Share on other sites More sharing options...
copygirl Posted June 6, 2018 Report Share Posted June 6, 2018 On 5/24/2018 at 5:48 AM, tony Liberatto said: Hi Marc, I am testing the mods for the server with the 1.5.3 game version. I get this error: 23.5.2018 23:36:12 [Warning] Mod 'Earthworks0.1.2.1.zip' (earthworks): Error parsing version string '0.1.2.1' at index 5: Expected PRE_RELEASE or BUILD_METADATA, found '.' (best guess: 0.1.2-1) And the blocks are not available in game. I think the reason the blocks are not available in-game is not because of that warning (not an error), but because Earthworks has the same mod ID as MarcTehk. There should be an error elsewhere complaining about that. Link to comment Share on other sites More sharing options...
MarcAFK Posted June 27, 2018 Author Report Share Posted June 27, 2018 (edited) I'll take a look. At a glance I might assume it's because my version contains 4 decimal places, the new versioning might expect at most 3 and then a -. I'll do some testing. Also, I want to redo my bags to using the Fauna mod in future. Edited June 27, 2018 by MarcAFK Link to comment Share on other sites More sharing options...
MarcAFK Posted May 7, 2019 Author Report Share Posted May 7, 2019 Its been a very long time since the last update, but we finally have all the colours of the rainbow .. At least 4 of them anyway. Link to comment Share on other sites More sharing options...
Soloquendi Posted June 24, 2019 Report Share Posted June 24, 2019 (edited) Bug Report. Cast tool heads do not release from colored tool molds when cooled. Version 1.0.1 For VS 1.9.10 They do release from standard clay molds. Occurs in Creative and Survival. Edited June 24, 2019 by WillOfStone Link to comment Share on other sites More sharing options...
KiriRae Posted May 8, 2020 Report Share Posted May 8, 2020 Did you ever find a fix for the bug with the cooking pot in the fire pit? I'm using version 1.12.14 and it keeps crashing when I try cooking dinner. 1 Link to comment Share on other sites More sharing options...
l33tmaan Posted November 22, 2020 Report Share Posted November 22, 2020 I guess this one is still busted? Link to comment Share on other sites More sharing options...
MarcAFK Posted November 22, 2020 Author Report Share Posted November 22, 2020 I havent looked at it for a long time but I would like to get something out soon after 14 becomes stable. It may be missing much of the old features though but at minimum I want to get colours working. Then see about that cooking pot bug. 2 Link to comment Share on other sites More sharing options...
Sukotto82 Posted December 21, 2020 Report Share Posted December 21, 2020 I have a mod called Clay+Misc that adds 15 new colors of clay I would like to know how you added the colors to the molds so I may implement it in my mod. I've been working on it for a while and I can't seem to get the raw and burned ceramics to take on proper color. I thought I would simply add clay*-type instead of blueclay for the raw claymolds and other ceramics but it doesn't seem to work. the clay forming works with all 15 new colors as well as showing the clayforming of the proper color but once it's complete it shows as a blue clay texture. I know where the texture is for them but don't know exactly how to write the line to represent the color used for the the clayforming to be represented in the raw clay. 1 Link to comment Share on other sites More sharing options...
Sukotto82 Posted December 21, 2020 Report Share Posted December 21, 2020 I would prefer to add soemthing to the texture that changes color based on the clay used but I'm hoping I don't need to make 15 new recipes for each color in order for it to work. there should be a way to recall the color of clay used for the clayforming since that works and implement that color to the raw mold and in extension to the ceramic colors. I have raw ceramic and ceramic wide varients of each color. just need to get the game to show proper colors. 1 Link to comment Share on other sites More sharing options...
l33tmaan Posted March 9, 2021 Report Share Posted March 9, 2021 It's a bit rude to bug him like that just because he logged in yesterday, but... yeah, if someone could get this running again that would be awesome. Link to comment Share on other sites More sharing options...
Epihnea Posted March 9, 2021 Report Share Posted March 9, 2021 3 hours ago, Craluminum said: Update when? I see you was online yesterday hmmm could you just not harass someone to update his mod just because you saw him connected ? 1 1 Link to comment Share on other sites More sharing options...
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