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[Error] Exception thrown while trying to populate/load json data of the typed item with code katana:tempokatan. Will ignore most of the attributes. Exception: Newtonsoft.Json.JsonSerializationException: Error converting value 1 to type 'Vintagestory.API.Client.CompositeTexture'. Path 'textures.maxstacksize', line 28, position 21. ---> System.ArgumentException: Could not cast or convert from System.Int64 to Vintagestory.API.Client.CompositeTexture.
   at Newtonsoft.Json.Utilities.ConvertUtils.EnsureTypeAssignable(Object value, Type initialType, Type targetType)
   at Newtonsoft.Json.Utilities.ConvertUtils.ConvertOrCast(Object initialValue, CultureInfo culture, Type targetType)
   at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType(JsonReader reader, Object value, CultureInfo culture, JsonContract contract, Type targetType)
   --- End of inner exception stack trace ---
   at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType(JsonReader reader, Object value, CultureInfo culture, JsonContract contract, Type targetType)
   at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateDictionary(IDictionary dictionary, JsonReader reader, JsonDictionaryContract contract, JsonProperty containerProperty, String id)
   at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
   at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(JsonProperty property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target)
   at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)
   at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Populate(JsonReader reader, Object target)
   at Newtonsoft.Json.JsonSerializer.PopulateInternal(JsonReader reader, Object target)
   at Newtonsoft.Json.JsonConvert.PopulateObject(String value, Object target, JsonSerializerSettings settings)
   at Vintagestory.ServerMods.NoObf.ModRegistryObjectTypeLoader.baseItemFromItemType(ItemType itemType, AssetLocation fullcode, OrderedDictionary`2 variant)
[Error] The texture definition #0 in item with code katana:tempokatan is invalid. The base property is null. Will skip.

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Such large katanas will upset the balance of the game, but I'll think about it.

On 09.02.2021 at 12:28, Szuminil77 said:

Поставляется в размерах, отличных от 2,7 м? (Например, более 3 м, 3 м, 3,8 м для самого длинного меча катана, 4 м, 4,5 м).

 

Such large katanas will upset the balance of the game, but I'll think about it.

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Pretty nice mod. Shame there is no way to actually forge the tier 8 katanas in survival as of yet. Its nice to see any kind of weapons or armors using some of the currently useless vanilla metals, just like this mod does.

Would you consider making a compatibility with the Necessaries mod for use with the grindstone?

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On 12.02.2021 at 07:09, Nozarati said:

Довольно приятный мод. Жаль, что пока нет способа выковать катаны 8 уровня в выживании. Я т.с. приятно видеть любой вид оружия или брони с использованием некоторых из ныне бесполезных ванили металлов, так же , как этот мод делает.

Не могли бы вы подумать о совместимости с модом Necessaries для использования с точильным камнем?

This is the first time I hear about this mod, but I understand what you are driving at, I will try to make it compatible with this mod in the future.

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On 20.02.2021 at 23:13, Nozarati said:

Катаны также вообще не помещаются в стойку для инструментов; было бы неплохо выставить их все рядом.

I will fix this in the next update. It's coming soon.

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  • 2 weeks later...
  • 3 weeks later...
On 3/14/2021 at 11:08 PM, DArkHekRoMaNT said:

Please change your modid (in modinfo and other places) from Katana to katana. Modid must be lowercase, your mod does not work on Linux/macOS now

Okay, I'll try to fix it in a micropatch on Sunday.

 

Thank you for saying.

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