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Useful Stuff


jakecool19

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I doubt that it is the blue-grey clay. The only change is the user-visible name, nothing internal. Besides, I test-fired a mix of blue-grey clay stuff and colored clay and it worked just fine. Granted, I used creative mode to build the kiln and fast-forwared the time, but that shouldn't affect things, should it?

Maybe other mods are the issue? Or maybe it is a one-time thing after upgrading, you need to pickup/place them again the items once after updating Bricklayers, if they have been placed before the mod upgrade?

Could you please give me more information:
Do only blue-grey items not fire? Or others? Which items specifically? And if they don't fire, what happens, do they stay on the ground or does nothing work?

useful_stuff_kiln.jpg

Edited by Tels
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Hello. I was wondering if there is a way to acquire the sluice box by itself? I am trying to minimize mods attached to the game due to my integrated intel GPU and the limitations it already imposes but a sluice box makes perfect sense including the reduction of the amount of panned items. I think it’s perfect how it sits but want to try to minimize the other changes to the game if possible. Thank you for your time.  

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1 hour ago, Ricco said:

Hello. I was wondering if there is a way to acquire the sluice box by itself? I am trying to minimize mods attached to the game due to my integrated intel GPU and the limitations it already imposes but a sluice box makes perfect sense including the reduction of the amount of panned items. I think it’s perfect how it sits but want to try to minimize the other changes to the game if possible. Thank you for your time.  

You mean a stand-alone lightweight Sluice Box mod? I would almost think you could just, you know, open the mod and delete everything that doesn't mention the Sluice. Like, strip out everything but "sluice" from Blocktypes, delete Compatibility, Config, itemtypes, patches, everything but Sluice in Grid in recipes, shapes except for the Wood file in shapes/block, and the textures file.

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  • 4 weeks later...

Does this work with .15.7 stable. My world crashes. As you requested

 

Running on 64 bit Windows with 16 GB RAM 
Version: v1.15.7 (Stable)10/31/2021 1:17:16 PM: Critical error occurred
System.NullReferenceException: Object reference not set to an instance of an object.
   at Vintagestory.API.Common.CollectibleObject.GetHeldItemInfo_Patch3(CollectibleObject this, ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo)
   at UsefulStuff.ItemToolhead.GetHeldItemInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo)
   at Vintagestory.Common.CreativeTab.CreateSearchCache(IWorldAccessor world)
   at Vintagestory.Common.CreativeTabs.CreateSearchCache(IWorldAccessor world)
   at Vintagestory.Client.NoObf.GuiDialogInventory.OnOwnPlayerDataReceived()
   at Vintagestory.Client.NoObf.GuiManager.OnOwnPlayerDataReceived()
   at Vintagestory.Client.NoObf.ClientMain.OnOwnPlayerDataReceived()
   at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(_xWBcRtKtMHsPx2vlMTVIBEZO8Dj packet)
   at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
   at _iZ5rVmV6HXdQR8IP3qeaCA7PDqb._T9YfRFmW6X4ZcWzG7vSwet0Rgrs(Single )
   at _2hFm1B1DwOk1Z7yF6DtBdLeBFKaA._5soGXezAcR5oyhhq2pmELCuEn2M(Single )
   at _2hFm1B1DwOk1Z7yF6DtBdLeBFKaA._ZzmaNk5IGbtvQ61ssCzCszyBw2n(Single )
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
   at OpenTK.GameWindow.DispatchRenderFrame()
   at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
   at _LiN8p156auXcqjjOW5aVAZ0QkUc._fwMbTl3XHB2eqbxoLfc3FpMIE00(_CFodeVozKjT5VhVV66Wv4Bd7r3c , String[] )
   at _qBF2AKwdIhCkNZsjxBA24g20vlH._fwMbTl3XHB2eqbxoLfc3FpMIE00(ThreadStart )
-------------------------------
shes when I add this mod to it

Edited by LocoMiner
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On 10/31/2021 at 5:14 PM, LocoMiner said:

Does this work with .15.7 stable. My world crashes. As you requested

 

Running on 64 bit Windows with 16 GB RAM 
Version: v1.15.7 (Stable)10/31/2021 1:17:16 PM: Critical error occurred
System.NullReferenceException: Object reference not set to an instance of an object.
   at Vintagestory.API.Common.CollectibleObject.GetHeldItemInfo_Patch3(CollectibleObject this, ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo)
   at UsefulStuff.ItemToolhead.GetHeldItemInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo)
   at Vintagestory.Common.CreativeTab.CreateSearchCache(IWorldAccessor world)
   at Vintagestory.Common.CreativeTabs.CreateSearchCache(IWorldAccessor world)
   at Vintagestory.Client.NoObf.GuiDialogInventory.OnOwnPlayerDataReceived()
   at Vintagestory.Client.NoObf.GuiManager.OnOwnPlayerDataReceived()
   at Vintagestory.Client.NoObf.ClientMain.OnOwnPlayerDataReceived()
   at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(_xWBcRtKtMHsPx2vlMTVIBEZO8Dj packet)
   at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
   at _iZ5rVmV6HXdQR8IP3qeaCA7PDqb._T9YfRFmW6X4ZcWzG7vSwet0Rgrs(Single )
   at _2hFm1B1DwOk1Z7yF6DtBdLeBFKaA._5soGXezAcR5oyhhq2pmELCuEn2M(Single )
   at _2hFm1B1DwOk1Z7yF6DtBdLeBFKaA._ZzmaNk5IGbtvQ61ssCzCszyBw2n(Single )
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
   at OpenTK.GameWindow.DispatchRenderFrame()
   at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
   at _LiN8p156auXcqjjOW5aVAZ0QkUc._fwMbTl3XHB2eqbxoLfc3FpMIE00(_CFodeVozKjT5VhVV66Wv4Bd7r3c , String[] )
   at _qBF2AKwdIhCkNZsjxBA24g20vlH._fwMbTl3XHB2eqbxoLfc3FpMIE00(ThreadStart )
-------------------------------
shes when I add this mod to it

Crash with MCB stone pickaxes has been fixed in latest release.

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  • 2 weeks later...

Sorry to ask this, as it may already be answered somewhere in this forum. I did not read over most of it...

Is there a config file that allows the player to customize which of these features can be used on a server? Some of them would be fantastic to have, but some others I'd rather disable.

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  • 3 weeks later...
  • 3 weeks later...

Clean install of 1.16.0-rc.3, Useful Stuff is the only mod, create a new creative world, CTD during world load. 

Server-main:

27.12.2021 16:50:27 [Error] [usefulstuff] An exception was thrown when trying to start the mod:
System.TypeLoadException: Could not load type 'Vintagestory.API.Common.Action' from assembly 'VintagestoryAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
   at BuffStuff.BuffManager.Initialize(ICoreAPI api_, ModSystem mod)
   at UsefulStuff.UsefulStuff.StartServerSide(ICoreServerAPI api)
   at Vintagestory.Common.ModLoader.TryStartSystem(Mod mod, ModSystem system, ICoreAPI api, ModEventPhase phase)
27.12.2021 16:50:27 [Error] Failed to start system UsefulStuff.UsefulStuff

27.12.2021 16:50:33 [Error] Exception thrown during handling event OnSaveGameLoaded: System.Exception: Can't create itemstack without block!
   at Vintagestory.API.Common.ItemStack..ctor(Block block, Int32 stacksize)
   at UsefulStuff.BlockFireBox.OnLoaded(ICoreAPI api)
   at Vintagestory.Server.ServerSystemBlockSimulation.OnSaveGameLoaded()
   at System.Action.Invoke()
   at Vintagestory.Server.ServerEventManager.TriggerSaveGameLoaded()

27.12.2021 16:50:33 [Event] 6 cooking recipes loaded
27.12.2021 16:50:33 [Warning] Failed resolving crafting recipe ingredient with code game:torch-up in Grid recipe
27.12.2021 16:50:33 [Error] Grid Recipe with output Item code game:arrow-crude contains an ingredient that cannot be resolved: Block code game:torch-up
27.12.2021 16:50:33 [Warning] Failed resolving crafting recipe ingredient with code game:torch-up in Grid recipe
27.12.2021 16:50:33 [Error] Grid Recipe with output Item code game:arrow-flint contains an ingredient that cannot be resolved: Block code game:torch-up
27.12.2021 16:50:33 [Warning] Failed resolving crafting recipe ingredient with code game:torch-up in Grid recipe
27.12.2021 16:50:33 [Error] Grid Recipe with output Item code game:arrow-copper contains an ingredient that cannot be resolved: Block code game:torch-up
27.12.2021 16:50:33 [Warning] Failed resolving crafting recipe ingredient with code game:torch-up in Grid recipe
27.12.2021 16:50:33 [Error] Grid Recipe with output Item code game:arrow-tinbronze contains an ingredient that cannot be resolved: Block code game:torch-up
27.12.2021 16:50:33 [Warning] Failed resolving crafting recipe ingredient with code game:torch-up in Grid recipe
27.12.2021 16:50:33 [Error] Grid Recipe with output Item code game:arrow-bismuthbronze contains an ingredient that cannot be resolved: Block code game:torch-up
27.12.2021 16:50:33 [Warning] Failed resolving crafting recipe ingredient with code game:torch-up in Grid recipe
27.12.2021 16:50:33 [Error] Grid Recipe with output Item code game:arrow-blackbronze contains an ingredient that cannot be resolved: Block code game:torch-up
27.12.2021 16:50:33 [Warning] Failed resolving crafting recipe ingredient with code game:torch-up in Grid recipe
27.12.2021 16:50:33 [Error] Grid Recipe with output Item code game:arrow-gold contains an ingredient that cannot be resolved: Block code game:torch-up
27.12.2021 16:50:33 [Warning] Failed resolving crafting recipe ingredient with code game:torch-up in Grid recipe
27.12.2021 16:50:33 [Error] Grid Recipe with output Item code game:arrow-silver contains an ingredient that cannot be resolved: Block code game:torch-up
27.12.2021 16:50:33 [Warning] Failed resolving crafting recipe ingredient with code game:torch-up in Grid recipe
27.12.2021 16:50:33 [Error] Grid Recipe with output Item code game:arrow-iron contains an ingredient that cannot be resolved: Block code game:torch-up
27.12.2021 16:50:33 [Warning] Failed resolving crafting recipe ingredient with code game:torch-up in Grid recipe
27.12.2021 16:50:33 [Error] Grid Recipe with output Item code game:arrow-meteoriciron contains an ingredient that cannot be resolved: Block code game:torch-up
27.12.2021 16:50:33 [Warning] Failed resolving crafting recipe ingredient with code game:torch-up in Grid recipe
27.12.2021 16:50:33 [Error] Grid Recipe with output Item code game:arrow-steel contains an ingredient that cannot be resolved: Block code game:torch-up
27.12.2021 16:50:33 [Warning] Failed resolving crafting recipe ingredient with code game:leather in Grid recipe
27.12.2021 16:50:33 [Error] Grid Recipe 'usefulstuff:recipes/grid/clothingshred.json': Output Item code game:leather cannot be resolved
27.12.2021 16:50:33 [Warning] Failed resolving crafting recipe ingredient with code game:leather in Grid recipe
27.12.2021 16:50:33 [Error] Grid Recipe with output Item code usefulstuff:glider contains an ingredient that cannot be resolved: Item code game:leather
27.12.2021 16:50:33 [Warning] Failed resolving crafting recipe ingredient with code game:leather in Grid recipe
27.12.2021 16:50:33 [Error] Grid Recipe with output Item code usefulstuff:shield-leather contains an ingredient that cannot be resolved: Item code game:leather
27.12.2021 16:50:33 [Warning] Failed resolving crafting recipe ingredient with code game:leather in Grid recipe
27.12.2021 16:50:33 [Error] Grid Recipe with output Item code usefulstuff:shield-linen contains an ingredient that cannot be resolved: Item code game:leather

-----------------------------------------

Server-event:


27.12.2021 16:50:27 [Error] [usefulstuff] An exception was thrown when trying to start the mod:
System.TypeLoadException: Could not load type 'Vintagestory.API.Common.Action' from assembly 'VintagestoryAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
   at BuffStuff.BuffManager.Initialize(ICoreAPI api_, ModSystem mod)
   at UsefulStuff.UsefulStuff.StartServerSide(ICoreServerAPI api)
   at Vintagestory.Common.ModLoader.TryStartSystem(Mod mod, ModSystem system, ICoreAPI api, ModEventPhase phase)
27.12.2021 16:50:27 [Error] Failed to start system UsefulStuff.UsefulStuff
27.12.2021 16:50:33 [Error] Exception thrown during handling event OnSaveGameLoaded: System.Exception: Can't create itemstack without block!
   at Vintagestory.API.Common.ItemStack..ctor(Block block, Int32 stacksize)
   at UsefulStuff.BlockFireBox.OnLoaded(ICoreAPI api)
   at Vintagestory.Server.ServerSystemBlockSimulation.OnSaveGameLoaded()
   at System.Action.Invoke()
   at Vintagestory.Server.ServerEventManager.TriggerSaveGameLoaded()
27.12.2021 16:50:33 [Event] 6 cooking recipes loaded
27.12.2021 16:50:33 [Error] Grid Recipe with output Item code game:arrow-crude contains an ingredient that cannot be resolved: Block code game:torch-up
27.12.2021 16:50:33 [Error] Grid Recipe with output Item code game:arrow-flint contains an ingredient that cannot be resolved: Block code game:torch-up
27.12.2021 16:50:33 [Error] Grid Recipe with output Item code game:arrow-copper contains an ingredient that cannot be resolved: Block code game:torch-up
27.12.2021 16:50:33 [Error] Grid Recipe with output Item code game:arrow-tinbronze contains an ingredient that cannot be resolved: Block code game:torch-up
27.12.2021 16:50:33 [Error] Grid Recipe with output Item code game:arrow-bismuthbronze contains an ingredient that cannot be resolved: Block code game:torch-up
27.12.2021 16:50:33 [Error] Grid Recipe with output Item code game:arrow-blackbronze contains an ingredient that cannot be resolved: Block code game:torch-up
27.12.2021 16:50:33 [Error] Grid Recipe with output Item code game:arrow-gold contains an ingredient that cannot be resolved: Block code game:torch-up
27.12.2021 16:50:33 [Error] Grid Recipe with output Item code game:arrow-silver contains an ingredient that cannot be resolved: Block code game:torch-up
27.12.2021 16:50:33 [Error] Grid Recipe with output Item code game:arrow-iron contains an ingredient that cannot be resolved: Block code game:torch-up
27.12.2021 16:50:33 [Error] Grid Recipe with output Item code game:arrow-meteoriciron contains an ingredient that cannot be resolved: Block code game:torch-up
27.12.2021 16:50:33 [Error] Grid Recipe with output Item code game:arrow-steel contains an ingredient that cannot be resolved: Block code game:torch-up
27.12.2021 16:50:33 [Error] Grid Recipe 'usefulstuff:recipes/grid/clothingshred.json': Output Item code game:leather cannot be resolved
27.12.2021 16:50:33 [Error] Grid Recipe with output Item code usefulstuff:glider contains an ingredient that cannot be resolved: Item code game:leather
27.12.2021 16:50:33 [Error] Grid Recipe with output Item code usefulstuff:shield-leather contains an ingredient that cannot be resolved: Item code game:leather
27.12.2021 16:50:33 [Error] Grid Recipe with output Item code usefulstuff:shield-linen contains an ingredient that cannot be resolved: Item code game:leather
27.12.2021 16:50:33 [Event] 494 crafting recipes loaded from 210 files

27.12.2021 16:50:35 [Error] System.NullReferenceException: Object reference not set to an instance of an object.
   at Vintagestory.Common.InventoryPlayerCreative.GatherTabStacks(CollectibleObject[] collectibles)
   at Vintagestory.Common.InventoryPlayerCreative.UpdateFromWorld(IWorldAccessor world)
   at Vintagestory.Server.ServerSystemInventory.CreateNewInventory(ServerPlayer player, String inventoryClassName)
   at Vintagestory.Server.ServerSystemInventory.OnPlayerJoin(ServerPlayer player)
   at Vintagestory.Server.ServerMain.HandleRequestJoin(_oKCG7uivOlixXhge2o62Y3Ih8gb packet, ConnectedClient client)
   at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket)

-------------------------------

Client-Crash log entry:


27.12.2021 16:50:41 [Fatal] Version: v1.16.0-rc.3 (Unstable)12/27/2021 4:50:41 PM: Critical error occurred
System.Exception: Can't create itemstack without block!
   at Vintagestory.API.Common.ItemStack..ctor(Block block, Int32 stacksize)
   at UsefulStuff.BlockFireBox.OnLoaded(ICoreAPI api)
   at Vintagestory.Client.NoObf.ClientMain.OnServerBlocksItemsReceivedStep5(Action onCompleted)
   at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
   at _p7ugICeDa8xAAyqplAgbFXibHUV._YW8xM33zLilYIiYmPz3LwkRyZnf(Single )
   at _8d8bxAkSchxDthWdXGk9L7JzIAp._COZH04DCHcYdj7FJVekhdO7h2zW(Single )
   at _8d8bxAkSchxDthWdXGk9L7JzIAp._NGLt2tlj0Kdb71xAZX2ab8OUsaY(Single )
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\VintageStory\opentk\src\OpenTK\GameWindow.cs:line 479
   at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\VintageStory\opentk\src\OpenTK\GameWindow.cs:line 454
   at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\VintageStory\opentk\src\OpenTK\GameWindow.cs:line 375
   at _Gqy4bfkYgCRmVM3rr5ctXVLZlMh._aoi1Mc6iTidbcOBRjahZfdoHVdN(_BNIaG9Y7PSPYLFpjzhV1OMF5mHh , String[] )
   at _0ynubLUTRXRju8HMEIDSQn5ni6F._aoi1Mc6iTidbcOBRjahZfdoHVdN(ThreadStart )
-------------------------------

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  • 3 weeks later...

New update released and bringing a new item, the Gas mask! It is mod dependent and will not be enabled unless the Asphyxia mod is installed. When worn and in toxic gases, it will take damage and protect the user from toxic effects, but not suffocation! Use charcoal to recharge and repair it.

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  • 2 weeks later...
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