jakecool19 Posted February 16, 2022 Author Report Share Posted February 16, 2022 On 2/15/2022 at 2:21 AM, Cyraxan said: welcome mats seems to have unusual enormous high CPU, mem and tick usage on server and clientfew mats could notable drop FPS on solid PC, several mats can easy turn video into slideshow My mistake, I had the tick update on high for testing and forgot to put it back down. It should now be at a reasonable update rate and should no longer run on server. Link to comment Share on other sites More sharing options...
Kyle Stemen Posted February 18, 2022 Report Share Posted February 18, 2022 The welcome mat stopped working in v2.3.1 with v1.16.4-rc.2. When I play normally on my server, the merchant time slowly goes down for a while, then it gets stuck saying a merchant will arrive in less than a day. The merchant never arrives, and eventually the mat says they will arrive in 3 days. In a creative single player world, using the time command, the arrival time goes down from 4 to 3 days. However, once it reaches 3 days, it is stuck. No matter how much time I add, it always says the merchant will arrive in 3 days. Link to comment Share on other sites More sharing options...
Salamander Posted February 18, 2022 Report Share Posted February 18, 2022 Would it be possible to add brief mentions of quenching and the Welcome mat's requirements to the handbook guide? The mod page has no mention of them so when the mat didn't spawn a merchant I came to this thread hoping to find mention of its requirements. While I'm not sure I found my answer (I guess it needs a bed and a container in adjacent blocks?) I did discover what quenching was! I'd only seen it in the config file and since I'm not a native speaker I thought it was a mod-specific term 1 Link to comment Share on other sites More sharing options...
Salamander Posted February 21, 2022 Report Share Posted February 21, 2022 (edited) Also the bendy chute doesn't seem to pass items along, I tried to use it as an elbow piece to connect a hopper to a pulverizer but items just get stuck in it. A regular elbow piece in the same spot passes items into the pulverizer just fine. Edited February 21, 2022 by Salamander added pic Link to comment Share on other sites More sharing options...
jakecool19 Posted February 23, 2022 Author Report Share Posted February 23, 2022 Fixed the bendy chute elbow and welcome mat issues in latest update. And added info for welcome mat and quenching in the guide. Link to comment Share on other sites More sharing options...
Papa Smurf Posted February 25, 2022 Report Share Posted February 25, 2022 (edited) How to feed Travel Merchant? Edited February 25, 2022 by Papa Smurf Link to comment Share on other sites More sharing options...
jakecool19 Posted February 27, 2022 Author Report Share Posted February 27, 2022 On 2/25/2022 at 11:10 AM, Papa Smurf said: How to feed Travel Merchant? Just put food like bread or berries in a storage container in the same room as a mat. Link to comment Share on other sites More sharing options...
House Dad Posted March 3, 2022 Report Share Posted March 3, 2022 Hey, is anyone having issues with the sluice box not working properly? Sometimes when I fill the hopper for the sluice box is just drains out the hopper instead of feeding into the box. Link to comment Share on other sites More sharing options...
Salamander Posted March 7, 2022 Report Share Posted March 7, 2022 Quote Hey, is anyone having issues with the sluice box not working properly? Sometimes when I fill the hopper for the sluice box is just drains out the hopper instead of feeding into the box. Strange, how does this manifest, like do the items just get dropped on the ground? If the setup works in general and an item drains from the hopper that means the sluice should accept it. The box itself does seem to have one internal slot of "queue" space inside it, so the first stack fully drains immediately into the sluice and keeps filling from the hopper as items get processed. Link to comment Share on other sites More sharing options...
Salamander Posted March 8, 2022 Report Share Posted March 8, 2022 (edited) So, two-part bug/crash report: Firstly, climbing picks can't be recycled/querned and do not drop bits. Tested with iron, original pick was unquenched. Secondly, I got a crash when my climbing pick broke while I was looking at it with my cursor (the one that broke was in the item bar). Could just be caused by me looking at the item while it broke, but might as well post the dump : Spoiler Running on 64 bit Windows with 32 GB RAM Game Version: v1.16.3 (Stable) Loaded Mods: weaponpacka@1.2.4, ancienttools@1.3.6, animalcages@2.0.6, backpackpack@1.0.3, cavecontent@1.0.1, composter@1.0.2, cottagewindows@1.0.1, craftables@1.1.1, dragonflies@1.1.5, gravelsandfix@1.0.2, instruments@1.1.2, itemlights@1.0.2, potatoes@1.0.6, pieontheshelf@1.0.0, potontheshelf@1.0.0, primitivesurvival@2.8.0, rackablefirestarter@1.0.0, RangedWeapons@0.4.5, stackables@2.0.5, stacks@1.0.4, survivalcats@1.2.2-rc.2, usefulscrap@2.0.2, viescraftmachines@1.8.0, game@1.16.3, zoombuttonreborn@1.2.0, egocaribautomapmarkers@2.3.0, extraoverlays@1.1.0, farmlanddropssoil@1.4.0, fixhandbookclutter@1.0.2, fromgoldencombs@1.3.6-rc.4, hudclock@2.7.0, petai@1.3.5, playercorpse@1.3.0, prospectorinfo@3.1.2, snowballmod@1.0.0, usefulstuff@2.3.2, vanvar@1.1.2, creative@1.16.3, survival@1.16.3, wildfarming@1.2.7, woodfp@1.0.0, xrowboat@0.0.3, metalrecovery@0.1.16, cats@1.3.3, instantfirepits@3.0.0, stonepiles@1.0.2, wolftaming@1.3.2, yeet@2.0.0 08/03/2022 01:37:08: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at UsefulStuff.ItemClimbingPick.OnHeldIdle(ItemSlot slot, EntityAgent byEntity) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt) at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) at _TcPKe0ld0EAbHR8YsMG1OLy9q8O._G7ImpIHUCfpaZwTmd8In2KuoHYA(Single ) at _SbWHHe8Ad6lBV8IRbvWFqut7ren._mSnyaJUIQhBb8A1j3UUn7uh5BBO(Single ) at _SbWHHe8Ad6lBV8IRbvWFqut7ren._b365Cpnna1p8GSaDyyO3EH2VfOD(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at _muFH2BhSjNKo8GSc2o33Nm6Ckup._SwLkq72vc0vcc3OnHXTAS19pm9p(_tVmXPdKJ3JBDWFc8tBtvgftcfhl , String[] ) at _XL1Xa21FKJVFetNmIumId5p6UDU._SwLkq72vc0vcc3OnHXTAS19pm9p(ThreadStart ) ------------------------------- Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 08/03/2022 01:37:20, Site = , Source = Windows Error Reporting, Message = Fault bucket 2284674812354134359, type 4 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.16.3.0 P3: 61fa6977 P4: KERNELBASE.dll P5: 10.0.19041.1503 P6: b2acaea9 P7: c0020001 P8: 0000000000034f69 P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER7C27.tmp.dmp \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER8986.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER8996.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER89A4.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER89B4.tmp.txt These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_19e1659922857dd91264e3aae0d858f56569a1e_f6be797b_2efb27fa-e509-49f0-a493-6d6ff86d20fe Analysis symbol: Rechecking for solution: 0 Report Id: 49a0a96d-f752-4578-bffe-e54ce8b1f9bd Report Status: 268435456 Hashed bucket: 9ea153ad6677d90c1fb4cba319a68157 Cab Guid: 0 } -------------- { TimeGenerated = 08/03/2022 01:37:14, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.16.3.0, time stamp: 0x61fa6977 Faulting module name: KERNELBASE.dll, version: 10.0.19041.1503, time stamp: 0xb2acaea9 Exception code: 0xc0020001 Fault offset: 0x0000000000034f69 Faulting process id: 0x4678 Faulting application start time: 0x01d8325aa9c6c4fe Faulting application path: G:\Programs\Vintagestory\Vintagestory.exe Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll Report Id: 49a0a96d-f752-4578-bffe-e54ce8b1f9bd Faulting package full name: Faulting package-relative application ID: } -------------- { TimeGenerated = 08/03/2022 01:37:12, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: exception code c0020001, exception address 00007FFC9F164F69 Stack: } Edited March 8, 2022 by Salamander added crashdump Link to comment Share on other sites More sharing options...
ArtistChibi Posted March 29, 2022 Report Share Posted March 29, 2022 Hi. Dumb question. My husband and I have been trying to figure out how the welcome mat works. We added everything supposed to be there (bed, chest with food, the mat itself) but after a day, it always says "No place to rest". Am I doing something wrong that I'm not noticing? Link to comment Share on other sites More sharing options...
Papa Smurf Posted March 31, 2022 Report Share Posted March 31, 2022 Should only be a vanilla bed. Aged, merchant bought, or made from oak. Link to comment Share on other sites More sharing options...
ArtistChibi Posted April 2, 2022 Report Share Posted April 2, 2022 On 3/31/2022 at 6:33 PM, Papa Smurf said: Should only be a vanilla bed. Aged, merchant bought, or made from oak. Well that would explain it. Thanks for the info. Link to comment Share on other sites More sharing options...
Владимир Радостин Posted April 4, 2022 Report Share Posted April 4, 2022 (edited) ru.jsonthe translation into Russian is not displayed in the game, most likely because the mod version is v1.16.3, and I play on v1.16.4 I think you will be able to optimize the mod and localization for the new version Edited April 4, 2022 by Владимир Радостин Link to comment Share on other sites More sharing options...
Maelstrom Posted April 14, 2022 Report Share Posted April 14, 2022 Is there a way to turn off unwanted features, such as metal bit generation when a tool breaks? Link to comment Share on other sites More sharing options...
Hells Razer Posted April 19, 2022 Report Share Posted April 19, 2022 On 4/14/2022 at 10:14 PM, Maelstrom said: Is there a way to turn off unwanted features, such as metal bit generation when a tool breaks? Try editing the config? 1 Link to comment Share on other sites More sharing options...
Pengwin Posted May 5, 2022 Report Share Posted May 5, 2022 Creating the chiseling bench consumes the tools. Is this intended? Or should they be marked in the recipes with "isTool: true"? Link to comment Share on other sites More sharing options...
Senlovos Posted June 11, 2022 Report Share Posted June 11, 2022 Is there a way to disable the air bar and it's mechanic? Link to comment Share on other sites More sharing options...
Senlovos Posted June 11, 2022 Report Share Posted June 11, 2022 Never mind. After testing the mod out I've realized the air bar is not there Is this by default or has it been removed Link to comment Share on other sites More sharing options...
Conquest of Blocks Posted July 24, 2022 Report Share Posted July 24, 2022 Will this get an update for 1.17? Link to comment Share on other sites More sharing options...
jakecool19 Posted July 29, 2022 Author Report Share Posted July 29, 2022 On 7/24/2022 at 6:43 AM, CoB said: Will this get an update for 1.17? Sorta. My plan for right is to split this mod into a a collection of smaller mods. 5 Link to comment Share on other sites More sharing options...
Karagryphon Posted September 3, 2022 Report Share Posted September 3, 2022 On 7/28/2022 at 8:19 PM, jakecool19 said: Sorta. My plan for right is to split this mod into a a collection of smaller mods. we looove the tentbag part of it!! :3 Link to comment Share on other sites More sharing options...
mightygooga Posted September 22, 2022 Report Share Posted September 22, 2022 Hello. Is this working for 1.17? If not do we expect an update? Link to comment Share on other sites More sharing options...
Stahl Posted September 24, 2022 Report Share Posted September 24, 2022 Unofficial update to 1.17 can be found here. 1 Link to comment Share on other sites More sharing options...
nathan herald Posted October 15, 2022 Report Share Posted October 15, 2022 Totally ignore this if you don't want to bother with it. But if your looking for something useful to add … I have been using the traveling merchant since I started my single player and I have only managed to trade with them 3 or 4 times. Its so hard to catch them at home. I could put the rug in my own home. But one of the cool things about the mod is it gives you something else to build. Designing a little house or traveling merchant stall for him. Would it be possible to make it so when he arrives he rings a little bell I provide for him. Or at least have a chat message pop up. Heck if you can point me towards a good tutorial ill try to add it myself. Link to comment Share on other sites More sharing options...
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