I feel like the current armor system needs some work, currently it is very convoluted:
We have different damage types, flat damage protection, percentage protection and damage/defense tiers, high damage tier resistance.
What do damage types do? Currently nothing other than effect how much durability clothing loses when hit.
What does tier do? A lot of things, effecting durability loss, being an important factor in the damage equation, etc.
Is flat damage protection sub