Jump to content

Alchemy


Llama3013

Recommended Posts

8 hours ago, l33tmaan said:

It looks kind of better, but they appear to be inconsistently rotated. All of these should be pointing in OR out, probably not this mishmash of meat.

2021-06-04_10-03-45.jpg

2021-06-04_10-03-51.jpg

Hmmmm, not sure why that's happening, I don't think I am rotating the herb rack items on the x or z axis. I am busy today but I should be able to work on it tomorrow.

Link to comment
Share on other sites

@l33tmaanGot it working pretty well I think. I should be releasing a public release tomorrow but here is what the mod is looking like currently. I added to your sausage.json attributes 

herbrackable: true,
herbRackTransform: {
	translation: { x: 0.01, y: -0.15, z: 0.03 },
	rotation: { x: 0, y: 0, z: 0 },
	origin: { x: 0.5, y: 0, z: 0.5 },
	scale: .75
},

It isn't completely lined up but it is fairly close.

image.png

alchemy-1.3.5.zip

Edited by Llama3013
  • Thanks 1
Link to comment
Share on other sites

  • 1 month later...

Hey there! I got a crash today on 1.15.1 with the latest version of your mod, and the log suggests that your addon is the cause of the error:

Running on 64 bit Windows with 16 GB RAM 
Version: v1.15.1 (Stable)7/18/2021 3:17:38 AM: Critical error occurred
System.TypeLoadException: Could not load type 'Vintagestory.API.JsonObject' from assembly 'VintagestoryAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
   at Alchemy.BlockPotion.OnLoaded(ICoreAPI api)
   at Vintagestory.Client.NoObf.ClientMain.OnServerBlocksItemsReceivedStep5(Action onCompleted)
   at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
   at _KjTDoKZjuKUC1UTaOBisQ6AZ4AqA._8DJtlEnHO7F1NYfVFrSNJNuDZpD(Single )
   at _RWDpUP9pNIFCL1enbZzYqmh8eRe._rmjRcUg6ZZy8gFclAtdmfo8RemC(Single )
   at _RWDpUP9pNIFCL1enbZzYqmh8eRe._uf2x7pSJniCpFh7nbMvuI5iHIsh(Single )
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
   at OpenTK.GameWindow.DispatchRenderFrame()
   at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
   at _dWMiVfUAappivvjgQTrHbayLaP6._JCfAsRVSY5s6xyZG4pMiBR26lu(_mzzuiHzecediUg7OL4KPB2bLyPO , String[] )
   at _75U2lTywrsd0KIurOPIOvOxQoiH._JCfAsRVSY5s6xyZG4pMiBR26lu(ThreadStart )
-------------------------------

Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 7/18/2021 3:17:42 AM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1441907903510307422, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: Vintagestory.exe
P2: 1.15.1.0
P3: 60f1d839
P4: KERNELBASE.dll
P5: 10.0.19041.1110
P6: 4809adf2
P7: c0020001
P8: 0000000000034ed9
P9: 
P10: 

Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER600C.tmp.dmp
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER63D6.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER63E7.tmp.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER63F4.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER6424.tmp.txt

These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_4196bbbe9dd9c3bd6fb911631f4eb28e61b73e_0fc5e02c_45fdaf1a-5b85-4fbd-9cd0-624e43f7d6e7

Analysis symbol: 
Rechecking for solution: 0
Report Id: b103e8e3-52e2-4e11-a727-7ff723e6ba3e
Report Status: 268566528
Hashed bucket: 48f2ebef2d2f21df9402af99438f625e
Cab Guid: 0 }
--------------
{ TimeGenerated = 7/18/2021 3:17:40 AM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.15.1.0, time stamp: 0x60f1d839
Faulting module name: KERNELBASE.dll, version: 10.0.19041.1110, time stamp: 0x4809adf2
Exception code: 0xc0020001
Fault offset: 0x0000000000034ed9
Faulting process id: 0x12d0
Faulting application start time: 0x01d77ba18882d795
Faulting application path: C:\Users\starb\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll
Report Id: b103e8e3-52e2-4e11-a727-7ff723e6ba3e
Faulting package full name: 
Faulting package-relative application ID:  }
--------------
{ TimeGenerated = 7/18/2021 3:17:39 AM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: exception code c0020001, exception address 00007FFDE2104ED9
Stack:
 }

 

Link to comment
Share on other sites

On 7/18/2021 at 5:20 PM, Katlamos said:

Hey there! I got a crash today on 1.15.1 with the latest version of your mod, and the log suggests that your addon is the cause of the error:

Running on 64 bit Windows with 16 GB RAM 
Version: v1.15.1 (Stable)7/18/2021 3:17:38 AM: Critical error occurred
System.TypeLoadException: Could not load type 'Vintagestory.API.JsonObject' from assembly 'VintagestoryAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
   at Alchemy.BlockPotion.OnLoaded(ICoreAPI api)
   at Vintagestory.Client.NoObf.ClientMain.OnServerBlocksItemsReceivedStep5(Action onCompleted)
   at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
   at _KjTDoKZjuKUC1UTaOBisQ6AZ4AqA._8DJtlEnHO7F1NYfVFrSNJNuDZpD(Single )
   at _RWDpUP9pNIFCL1enbZzYqmh8eRe._rmjRcUg6ZZy8gFclAtdmfo8RemC(Single )
   at _RWDpUP9pNIFCL1enbZzYqmh8eRe._uf2x7pSJniCpFh7nbMvuI5iHIsh(Single )
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
   at OpenTK.GameWindow.DispatchRenderFrame()
   at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
   at _dWMiVfUAappivvjgQTrHbayLaP6._JCfAsRVSY5s6xyZG4pMiBR26lu(_mzzuiHzecediUg7OL4KPB2bLyPO , String[] )
   at _75U2lTywrsd0KIurOPIOvOxQoiH._JCfAsRVSY5s6xyZG4pMiBR26lu(ThreadStart )
-------------------------------

Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 7/18/2021 3:17:42 AM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1441907903510307422, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: Vintagestory.exe
P2: 1.15.1.0
P3: 60f1d839
P4: KERNELBASE.dll
P5: 10.0.19041.1110
P6: 4809adf2
P7: c0020001
P8: 0000000000034ed9
P9: 
P10: 

Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER600C.tmp.dmp
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER63D6.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER63E7.tmp.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER63F4.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER6424.tmp.txt

These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_4196bbbe9dd9c3bd6fb911631f4eb28e61b73e_0fc5e02c_45fdaf1a-5b85-4fbd-9cd0-624e43f7d6e7

Analysis symbol: 
Rechecking for solution: 0
Report Id: b103e8e3-52e2-4e11-a727-7ff723e6ba3e
Report Status: 268566528
Hashed bucket: 48f2ebef2d2f21df9402af99438f625e
Cab Guid: 0 }
--------------
{ TimeGenerated = 7/18/2021 3:17:40 AM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.15.1.0, time stamp: 0x60f1d839
Faulting module name: KERNELBASE.dll, version: 10.0.19041.1110, time stamp: 0x4809adf2
Exception code: 0xc0020001
Fault offset: 0x0000000000034ed9
Faulting process id: 0x12d0
Faulting application start time: 0x01d77ba18882d795
Faulting application path: C:\Users\starb\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll
Report Id: b103e8e3-52e2-4e11-a727-7ff723e6ba3e
Faulting package full name: 
Faulting package-relative application ID:  }
--------------
{ TimeGenerated = 7/18/2021 3:17:39 AM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: exception code c0020001, exception address 00007FFDE2104ED9
Stack:
 }

 

Hey, I have updated the mod to 1.15.1 now. Your probably using the prerelease version. If the problem persists let me know.

Link to comment
Share on other sites

On 7/24/2021 at 3:00 AM, Pamela Wild said:

Sooooo, we can cut & dry them to make them last longer, but then they can't be used in food, correct??

Yes, you can't use cut/dried herbs/flowers in food. I don't have plans to implement dried herbs used in food in this mod. At the moment all of the cut/dried herbs/flowers are just used for making stronger potions. It's probably a bit annoying for other mod makers to make it compatible since the potion making and cut/dried herbs/flowers will probably change eventually and having to rely on my code. I do have plans to eventually overhaul a lot of things and more potions in this mod but have not had the time lately.

Edited by Llama3013
Link to comment
Share on other sites

  • 1 month later...

I drank a healing oil potion right as I died (before the hot could kick in), and preceded to get spammed with the message below. It makes my character super laggy on the server I'm on as well, as if I was in a temporal storm.

I assume that the game is trying to remove the healing buff, and when it doesn't find it it due to it being lost on death, it just keeps erroneously trying. 

image.png

  • Thanks 1
Link to comment
Share on other sites

On 9/1/2021 at 7:15 AM, Thundathighs said:

I drank a healing oil potion right as I died (before the hot could kick in), and preceded to get spammed with the message below. It makes my character super laggy on the server I'm on as well, as if I was in a temporal storm.

I assume that the game is trying to remove the healing buff, and when it doesn't find it it due to it being lost on death, it just keeps erroneously trying. 

image.png

Sorry about the late reply, haven't been checking the forums lately. I have investigated the issue and hopefully this quick patch should fix it. I haven't tested it too much though I will look into it tomorrow and hopefully release it on the mod page.

alchemy-1.3.7.zip

Link to comment
Share on other sites

  • 1 month later...
  • 2 weeks later...
On 10/12/2021 at 12:34 AM, CoB_Kai said:

So how are we supposed to craft potions with herbs like lavender, marjoram etc if these are creative items only? They do not grow anywhere as they have not been implemented into the survival game yet. @Llama3013

As l33tmaan says you will need wild farming mod to access the herbs. If you install wild farming after you created a world it should still spawn herbs in the wild, you will just have to go to chunks of the world that haven't been generated yet to my understanding. You don't need access to the herbs I believe, as I made the recipes to have ways to craft everything with just flowers that are in the vanilla game.

On 10/20/2021 at 4:52 AM, Jan Hošek said:

Implement Witcher potions. Would be hype.

Thanks for the suggestion. I believe the toxicity system will probably be hard to implement and I haven't played much Witcher, so I don't see this happening sorry. Although if you or someone else would like to use my code to make their own mod or maybe an add on for this mod, feel free too.

Edited by Llama3013
typo
Link to comment
Share on other sites

  • 1 month later...

It's possible I'm a blind idiot but, how do I use the herb racks/dry or cure flowers and plants. I've tried everything that I personally can think of but to no avail? It keeps telling me I can only place them on fertile ground when I try to use the herb rack.

Apologies if this is dumb question.

 

EDIT: Nevermind, I was exceedingly dumb. Have to use shears on them first.

Edited by Lyra_Sunsong
Link to comment
Share on other sites

18 hours ago, Lyra_Sunsong said:

It's possible I'm a blind idiot but, how do I use the herb racks/dry or cure flowers and plants. I've tried everything that I personally can think of but to no avail? It keeps telling me I can only place them on fertile ground when I try to use the herb rack.

Apologies if this is dumb question.

 

EDIT: Nevermind, I was exceedingly dumb. Have to use shears on them first.

That's okay, I think I do need to make a handbook guide to help people understand the mod better. I have just been putting it off.

  • Like 1
Link to comment
Share on other sites

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.