Llama3013 Posted June 4, 2021 Author Report Share Posted June 4, 2021 @l33tmaanHere is an update for positioning hopefully everything is rotated properly now. The cuttings now line up nicer with the hooks. I will also try to fix rot falling off in the coming days and put it on the moddb page. alchemy-1.3.5.zip Link to comment Share on other sites More sharing options...
l33tmaan Posted June 4, 2021 Report Share Posted June 4, 2021 It looks kind of better, but they appear to be inconsistently rotated. All of these should be pointing in OR out, probably not this mishmash of meat. 1 Link to comment Share on other sites More sharing options...
Llama3013 Posted June 5, 2021 Author Report Share Posted June 5, 2021 8 hours ago, l33tmaan said: It looks kind of better, but they appear to be inconsistently rotated. All of these should be pointing in OR out, probably not this mishmash of meat. Hmmmm, not sure why that's happening, I don't think I am rotating the herb rack items on the x or z axis. I am busy today but I should be able to work on it tomorrow. Link to comment Share on other sites More sharing options...
Llama3013 Posted June 6, 2021 Author Report Share Posted June 6, 2021 (edited) @l33tmaanGot it working pretty well I think. I should be releasing a public release tomorrow but here is what the mod is looking like currently. I added to your sausage.json attributes herbrackable: true, herbRackTransform: { translation: { x: 0.01, y: -0.15, z: 0.03 }, rotation: { x: 0, y: 0, z: 0 }, origin: { x: 0.5, y: 0, z: 0.5 }, scale: .75 }, It isn't completely lined up but it is fairly close. alchemy-1.3.5.zip Edited June 6, 2021 by Llama3013 1 Link to comment Share on other sites More sharing options...
l33tmaan Posted June 6, 2021 Report Share Posted June 6, 2021 Makes my job easier, thank you! 1 Link to comment Share on other sites More sharing options...
Pamela Posted July 17, 2021 Report Share Posted July 17, 2021 How do I get daisies into salads? Have tried plain, cut with shears, dried and undried. Can't make them work. Please help. Link to comment Share on other sites More sharing options...
Katlamos Posted July 18, 2021 Report Share Posted July 18, 2021 Hey there! I got a crash today on 1.15.1 with the latest version of your mod, and the log suggests that your addon is the cause of the error: Running on 64 bit Windows with 16 GB RAM Version: v1.15.1 (Stable)7/18/2021 3:17:38 AM: Critical error occurred System.TypeLoadException: Could not load type 'Vintagestory.API.JsonObject' from assembly 'VintagestoryAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. at Alchemy.BlockPotion.OnLoaded(ICoreAPI api) at Vintagestory.Client.NoObf.ClientMain.OnServerBlocksItemsReceivedStep5(Action onCompleted) at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) at _KjTDoKZjuKUC1UTaOBisQ6AZ4AqA._8DJtlEnHO7F1NYfVFrSNJNuDZpD(Single ) at _RWDpUP9pNIFCL1enbZzYqmh8eRe._rmjRcUg6ZZy8gFclAtdmfo8RemC(Single ) at _RWDpUP9pNIFCL1enbZzYqmh8eRe._uf2x7pSJniCpFh7nbMvuI5iHIsh(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _dWMiVfUAappivvjgQTrHbayLaP6._JCfAsRVSY5s6xyZG4pMiBR26lu(_mzzuiHzecediUg7OL4KPB2bLyPO , String[] ) at _75U2lTywrsd0KIurOPIOvOxQoiH._JCfAsRVSY5s6xyZG4pMiBR26lu(ThreadStart ) ------------------------------- Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 7/18/2021 3:17:42 AM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1441907903510307422, type 4 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.15.1.0 P3: 60f1d839 P4: KERNELBASE.dll P5: 10.0.19041.1110 P6: 4809adf2 P7: c0020001 P8: 0000000000034ed9 P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER600C.tmp.dmp \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER63D6.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER63E7.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER63F4.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER6424.tmp.txt These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_4196bbbe9dd9c3bd6fb911631f4eb28e61b73e_0fc5e02c_45fdaf1a-5b85-4fbd-9cd0-624e43f7d6e7 Analysis symbol: Rechecking for solution: 0 Report Id: b103e8e3-52e2-4e11-a727-7ff723e6ba3e Report Status: 268566528 Hashed bucket: 48f2ebef2d2f21df9402af99438f625e Cab Guid: 0 } -------------- { TimeGenerated = 7/18/2021 3:17:40 AM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.15.1.0, time stamp: 0x60f1d839 Faulting module name: KERNELBASE.dll, version: 10.0.19041.1110, time stamp: 0x4809adf2 Exception code: 0xc0020001 Fault offset: 0x0000000000034ed9 Faulting process id: 0x12d0 Faulting application start time: 0x01d77ba18882d795 Faulting application path: C:\Users\starb\AppData\Roaming\Vintagestory\Vintagestory.exe Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll Report Id: b103e8e3-52e2-4e11-a727-7ff723e6ba3e Faulting package full name: Faulting package-relative application ID: } -------------- { TimeGenerated = 7/18/2021 3:17:39 AM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: exception code c0020001, exception address 00007FFDE2104ED9 Stack: } Link to comment Share on other sites More sharing options...
Pamela Posted July 18, 2021 Report Share Posted July 18, 2021 Are you going to fix the pictures of the herbs to make them not all the same when dried? Link to comment Share on other sites More sharing options...
Pamela Posted July 22, 2021 Report Share Posted July 22, 2021 Can I please get an overview of the herb system and how it works for cooking? Can't seem to make the cut/dried herbs work in food. Link to comment Share on other sites More sharing options...
l33tmaan Posted July 22, 2021 Report Share Posted July 22, 2021 I'm about 90% sure you can't cook with these herbs. Link to comment Share on other sites More sharing options...
Pamela Posted July 22, 2021 Report Share Posted July 22, 2021 1 hour ago, l33tmaan said: I'm about 90% sure you can't cook with these herbs. Could you integrate them into the new Expanded Foods?? Link to comment Share on other sites More sharing options...
l33tmaan Posted July 23, 2021 Report Share Posted July 23, 2021 I could, but if they're meant to be used in food then that could be handled by Llama pretty easily. Link to comment Share on other sites More sharing options...
Pamela Posted July 23, 2021 Report Share Posted July 23, 2021 Sooooo, we can cut & dry them to make them last longer, but then they can't be used in food, correct?? Link to comment Share on other sites More sharing options...
l33tmaan Posted July 23, 2021 Report Share Posted July 23, 2021 As far as I know, yeah. I don't know if that was an intentional design choice or not. Link to comment Share on other sites More sharing options...
Llama3013 Posted July 24, 2021 Author Report Share Posted July 24, 2021 On 7/18/2021 at 5:20 PM, Katlamos said: Hey there! I got a crash today on 1.15.1 with the latest version of your mod, and the log suggests that your addon is the cause of the error: Running on 64 bit Windows with 16 GB RAM Version: v1.15.1 (Stable)7/18/2021 3:17:38 AM: Critical error occurred System.TypeLoadException: Could not load type 'Vintagestory.API.JsonObject' from assembly 'VintagestoryAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. at Alchemy.BlockPotion.OnLoaded(ICoreAPI api) at Vintagestory.Client.NoObf.ClientMain.OnServerBlocksItemsReceivedStep5(Action onCompleted) at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) at _KjTDoKZjuKUC1UTaOBisQ6AZ4AqA._8DJtlEnHO7F1NYfVFrSNJNuDZpD(Single ) at _RWDpUP9pNIFCL1enbZzYqmh8eRe._rmjRcUg6ZZy8gFclAtdmfo8RemC(Single ) at _RWDpUP9pNIFCL1enbZzYqmh8eRe._uf2x7pSJniCpFh7nbMvuI5iHIsh(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _dWMiVfUAappivvjgQTrHbayLaP6._JCfAsRVSY5s6xyZG4pMiBR26lu(_mzzuiHzecediUg7OL4KPB2bLyPO , String[] ) at _75U2lTywrsd0KIurOPIOvOxQoiH._JCfAsRVSY5s6xyZG4pMiBR26lu(ThreadStart ) ------------------------------- Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 7/18/2021 3:17:42 AM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1441907903510307422, type 4 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.15.1.0 P3: 60f1d839 P4: KERNELBASE.dll P5: 10.0.19041.1110 P6: 4809adf2 P7: c0020001 P8: 0000000000034ed9 P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER600C.tmp.dmp \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER63D6.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER63E7.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER63F4.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER6424.tmp.txt These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_4196bbbe9dd9c3bd6fb911631f4eb28e61b73e_0fc5e02c_45fdaf1a-5b85-4fbd-9cd0-624e43f7d6e7 Analysis symbol: Rechecking for solution: 0 Report Id: b103e8e3-52e2-4e11-a727-7ff723e6ba3e Report Status: 268566528 Hashed bucket: 48f2ebef2d2f21df9402af99438f625e Cab Guid: 0 } -------------- { TimeGenerated = 7/18/2021 3:17:40 AM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.15.1.0, time stamp: 0x60f1d839 Faulting module name: KERNELBASE.dll, version: 10.0.19041.1110, time stamp: 0x4809adf2 Exception code: 0xc0020001 Fault offset: 0x0000000000034ed9 Faulting process id: 0x12d0 Faulting application start time: 0x01d77ba18882d795 Faulting application path: C:\Users\starb\AppData\Roaming\Vintagestory\Vintagestory.exe Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll Report Id: b103e8e3-52e2-4e11-a727-7ff723e6ba3e Faulting package full name: Faulting package-relative application ID: } -------------- { TimeGenerated = 7/18/2021 3:17:39 AM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: exception code c0020001, exception address 00007FFDE2104ED9 Stack: } Hey, I have updated the mod to 1.15.1 now. Your probably using the prerelease version. If the problem persists let me know. Link to comment Share on other sites More sharing options...
Llama3013 Posted July 24, 2021 Author Report Share Posted July 24, 2021 (edited) On 7/24/2021 at 3:00 AM, Pamela Wild said: Sooooo, we can cut & dry them to make them last longer, but then they can't be used in food, correct?? Yes, you can't use cut/dried herbs/flowers in food. I don't have plans to implement dried herbs used in food in this mod. At the moment all of the cut/dried herbs/flowers are just used for making stronger potions. It's probably a bit annoying for other mod makers to make it compatible since the potion making and cut/dried herbs/flowers will probably change eventually and having to rely on my code. I do have plans to eventually overhaul a lot of things and more potions in this mod but have not had the time lately. Edited July 28, 2021 by Llama3013 Link to comment Share on other sites More sharing options...
Thundathighs Posted August 31, 2021 Report Share Posted August 31, 2021 I drank a healing oil potion right as I died (before the hot could kick in), and preceded to get spammed with the message below. It makes my character super laggy on the server I'm on as well, as if I was in a temporal storm. I assume that the game is trying to remove the healing buff, and when it doesn't find it it due to it being lost on death, it just keeps erroneously trying. 1 Link to comment Share on other sites More sharing options...
l33tmaan Posted August 31, 2021 Report Share Posted August 31, 2021 Disapate?! 1 Link to comment Share on other sites More sharing options...
Llama3013 Posted September 7, 2021 Author Report Share Posted September 7, 2021 On 9/1/2021 at 7:15 AM, Thundathighs said: I drank a healing oil potion right as I died (before the hot could kick in), and preceded to get spammed with the message below. It makes my character super laggy on the server I'm on as well, as if I was in a temporal storm. I assume that the game is trying to remove the healing buff, and when it doesn't find it it due to it being lost on death, it just keeps erroneously trying. Sorry about the late reply, haven't been checking the forums lately. I have investigated the issue and hopefully this quick patch should fix it. I haven't tested it too much though I will look into it tomorrow and hopefully release it on the mod page. alchemy-1.3.7.zip Link to comment Share on other sites More sharing options...
Conquest of Blocks Posted October 11, 2021 Report Share Posted October 11, 2021 So how are we supposed to craft potions with herbs like lavender, marjoram etc if these are creative items only? They do not grow anywhere as they have not been implemented into the survival game yet. @Llama3013 Link to comment Share on other sites More sharing options...
l33tmaan Posted October 11, 2021 Report Share Posted October 11, 2021 2 hours ago, CoB_Kai said: So how are we supposed to craft potions with herbs like lavender, marjoram etc if these are creative items only? They do not grow anywhere as they have not been implemented into the survival game yet. @Llama3013 Wild Farming. 1 Link to comment Share on other sites More sharing options...
Thap Posted October 19, 2021 Report Share Posted October 19, 2021 Implement Witcher potions. Would be hype. Link to comment Share on other sites More sharing options...
Llama3013 Posted October 21, 2021 Author Report Share Posted October 21, 2021 (edited) On 10/12/2021 at 12:34 AM, CoB_Kai said: So how are we supposed to craft potions with herbs like lavender, marjoram etc if these are creative items only? They do not grow anywhere as they have not been implemented into the survival game yet. @Llama3013 As l33tmaan says you will need wild farming mod to access the herbs. If you install wild farming after you created a world it should still spawn herbs in the wild, you will just have to go to chunks of the world that haven't been generated yet to my understanding. You don't need access to the herbs I believe, as I made the recipes to have ways to craft everything with just flowers that are in the vanilla game. On 10/20/2021 at 4:52 AM, Jan Hošek said: Implement Witcher potions. Would be hype. Thanks for the suggestion. I believe the toxicity system will probably be hard to implement and I haven't played much Witcher, so I don't see this happening sorry. Although if you or someone else would like to use my code to make their own mod or maybe an add on for this mod, feel free too. Edited October 22, 2021 by Llama3013 typo Link to comment Share on other sites More sharing options...
Lyra_Sunsong Posted November 22, 2021 Report Share Posted November 22, 2021 (edited) It's possible I'm a blind idiot but, how do I use the herb racks/dry or cure flowers and plants. I've tried everything that I personally can think of but to no avail? It keeps telling me I can only place them on fertile ground when I try to use the herb rack. Apologies if this is dumb question. EDIT: Nevermind, I was exceedingly dumb. Have to use shears on them first. Edited November 22, 2021 by Lyra_Sunsong Link to comment Share on other sites More sharing options...
Llama3013 Posted November 23, 2021 Author Report Share Posted November 23, 2021 18 hours ago, Lyra_Sunsong said: It's possible I'm a blind idiot but, how do I use the herb racks/dry or cure flowers and plants. I've tried everything that I personally can think of but to no avail? It keeps telling me I can only place them on fertile ground when I try to use the herb rack. Apologies if this is dumb question. EDIT: Nevermind, I was exceedingly dumb. Have to use shears on them first. That's okay, I think I do need to make a handbook guide to help people understand the mod better. I have just been putting it off. 1 Link to comment Share on other sites More sharing options...
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