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This game seems to discourage traveling, even in Exploration mode


BearWrestler

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9 hours ago, Omega Haxors said:

The real problem isn't that dying in a nomadic game loop is too punishing, but that dying in the normal game is too forgiving.

It's not quite at the level where you can just pop yourself to get home quicker, but aside losing your stuff, it's pretty nonconsequencal.

Depends on your settings and what you personally prefer. For example you can choose to keep your stuff and respawn directly on your spawn point, so you can use death as an easy way back home with all your stuff. Or if you want death to have severe consequences, you can choose to lose all your stuff and respawn in a 10.000 block radius. The only thing that's not possible at the moment is a Permadeath where you are automatically blocked and would have to cheat to get back and play again in that world. But of course you can simply choose to not play again in a world after you died once or twice or whatever you want.

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On 8/19/2021 at 9:37 PM, Omega Haxors said:

The real problem isn't that dying in a nomadic game loop is too punishing, but that dying in the normal game is too forgiving.

It's not quite at the level where you can just pop yourself to get home quicker, but aside losing your stuff, it's pretty nonconsequencal.

Check the satiation. I believe it gets reset each time. So if you are well fed, then it's a serious set back. If you have a massive store room of food, and tons of crops, then it's not an issue, but if you are barely surviving then it becomes one. 

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Keep in mind that in this game losing your stuff is immensely more consequential as the game goes on, stone age deaths matter little, bronze age deaths quite a bit more, steel age deaths are worse, depending on your situation you stand to lose a lot of metal.

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On 6/6/2021 at 12:01 AM, BearWrestler said:

since our prehistoric ancestors were mostly nomadic

and they obviously respawned always right at their current caravan.

jokes aside, its a serious problem for traveling. How about placing the gear on the ground to set a spawnpoint that you can pick up any time? the drawback of that could be that spawning there costs you temporal stability so you get in big trouble if you die too often without rest.

an alternative for setting the spawn with a temporal gear would also be nice though.

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