egocarib Posted January 22, 2022 Author Report Share Posted January 22, 2022 New version up now - should work with 1.16, and also adds a new Russian translation. Let me know if you encounter any issues. 1 Link to comment Share on other sites More sharing options...
Pamela Posted January 22, 2022 Report Share Posted January 22, 2022 Still no veggie markers?? Link to comment Share on other sites More sharing options...
Hells Razer Posted January 24, 2022 Report Share Posted January 24, 2022 On 1/22/2022 at 6:48 PM, egocarib said: New version up now - should work with 1.16, and also adds a new Russian translation. Let me know if you encounter any issues. Please include version number in the zip file's name. Not having it in makes it hard to verify that you are not deleting the wrong version when updating. Link to comment Share on other sites More sharing options...
Thorfinn Posted February 17, 2022 Report Share Posted February 17, 2022 (edited) On 1/12/2022 at 2:08 AM, Shion said: Can you instead make a button that would add a marker to whatever you are looking at? Also @Pamela Wild. I've been playing around with mods for some variety, and @Novocain's VSHUD does exactly this right out of the box. Just put the mouse look (cursor) on whatever you want marked, hit the \ key (right above the enter key), and it places a star on it, and fills in the text field with the node name. My only complaint about it is the color sometimes leaves something to be desired. I think I'd prefer to use some neon color like chartreuse or something to make it really obvious which I added "manually" and which were added via Auto Map Markers. Both mods (this and VSHUD) seem to play together nicely. Edited February 17, 2022 by Thorfinn Attribution to Novocain 1 Link to comment Share on other sites More sharing options...
MsWaddleton Posted June 20, 2022 Report Share Posted June 20, 2022 I am getting "Unable to resolve mod dependencies" error in my mod list. It tells me to check log files but no idea where to check. Any clue on this problem? Link to comment Share on other sites More sharing options...
egocarib Posted June 21, 2022 Author Report Share Posted June 21, 2022 (edited) On 6/20/2022 at 5:45 AM, MsWaddleton said: I am getting "Unable to resolve mod dependencies" error in my mod list. It tells me to check log files but no idea where to check. Any clue on this problem? Are you using the correct version of the mod for your game version? I uploaded a version the other day that is intended only for 1.17.0-pre.1 and later. If you use that version with the current stable release of the game (1.16) it might throw an error like that. Edit: I've removed the 1.17.0-pre.1 version from ModDB because it appears to simply be causing confusion - several users were trying to use it with 1.16. If you'd like the 1.17.0-pre.1 version, you can get it here for now: https://www66.zippyshare.com/v/16ttEDgv/file.html I'll add it back once 1.17 reaches a release candidate status and has proper version tagging on the ModDB website. Edited June 21, 2022 by egocarib Link to comment Share on other sites More sharing options...
MsWaddleton Posted June 24, 2022 Report Share Posted June 24, 2022 On 6/21/2022 at 12:15 PM, egocarib said: Are you using the correct version of the mod for your game version? I uploaded a version the other day that is intended only for 1.17.0-pre.1 and later. If you use that version with the current stable release of the game (1.16) it might throw an error like that. Edit: I've removed the 1.17.0-pre.1 version from ModDB because it appears to simply be causing confusion - several users were trying to use it with 1.16. If you'd like the 1.17.0-pre.1 version, you can get it here for now: https://www66.zippyshare.com/v/16ttEDgv/file.html I'll add it back once 1.17 reaches a release candidate status and has proper version tagging on the ModDB website. I think that was the problem TY!! Link to comment Share on other sites More sharing options...
egocarib Posted August 2, 2022 Author Report Share Posted August 2, 2022 Confirmed today that the latest version of the mod is still working on 1.17.0-rc.3, in both singleplayer and multiplayer. Most likely it will continue to be compatible with the official 1.17 release. Link to comment Share on other sites More sharing options...
nebux Posted August 2, 2022 Report Share Posted August 2, 2022 there is a bug in latest rc as the agricultural traders aren't mapped 1 Link to comment Share on other sites More sharing options...
egocarib Posted June 25 Author Report Share Posted June 25 I've released a new version that will work with 1.18.6-pre.2 and future 1.18.* versions. Fixed agricultural traders not being recognized properly by the mod Added a German translation, thanks to GIGAAj1 Added support for all new waypoint icons introduced in VS 1.18 2 1 Link to comment Share on other sites More sharing options...
N3oL3C Posted June 26 Report Share Posted June 26 Quick Question... I got an error Message: "some mod dependencies could not be resolved" do i miss an needed Mod ? Link to comment Share on other sites More sharing options...
egocarib Posted July 7 Author Report Share Posted July 7 Most likely you were trying to use the mod on 1.18.5 or earlier. It only works on the latest version of VS (1.18.6+) Link to comment Share on other sites More sharing options...
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