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VS-1.10.15 The Neolithic Mod


tony Liberatto

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We are trying some solutions for the recipes issue. Right now we have more than 300 recipes. Balduranne, one of the authors of the mod has made a picture album that helps a lot. Also most items and blocks have info on the tool tip.

https://imgur.com/a/Z6jzEdL

Edited by tony Liberatto
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  • 4 weeks later...

Seem to be having problems with missing items in this mod. V1.7.8, looks like mod is not loading properly anymore. Will Put Server-Event.txt and Server-Debug.txt in spoiler:

Server-Event.txt

Spoiler

11.12.2018 14:19:43 [Event] Launching server...
11.12.2018 14:19:43 [Event] Server v1.7.8, network v1.7.4, api v1.6.0
11.12.2018 14:19:43 [Event] Loading configuration...
11.12.2018 14:19:43 [Event] Loading assets...
11.12.2018 14:19:43 [Error] [BrickInTheWall.1.2.zip] File 'BrickTransitionBehavior.cs' is not in the 'src/' subfolder.
11.12.2018 14:19:44 [Error] [ChiselAndSaw.0.1.3.zip] File 'ChiselAndSaw.cs' is not in the 'src/' subfolder.
11.12.2018 14:19:44 [Error] [1.6.11-peacefulmod.zip] Missing modinfo.json
11.12.2018 14:19:44 [Error] [1.6.11-peacefulmod.zip] An exception was thrown trying to to load the ModInfo:
System.NullReferenceException: Object reference not set to an instance of an object.
   at _gve1lOFSNNbWA24b3uKBcWi1hYz._WeXoYAJfB9jC8obMGFFUX4WbCbI()
   at _gve1lOFSNNbWA24b3uKBcWi1hYz._uKWasrSMWDYglmfo4isWofmXyfA(_RRbqsljddfIvX4TeWHxtt1fsLLc , _Q5nRvQkV6dblnr10OAcAUf1LuHP , EnumAppSide )
11.12.2018 14:19:44 [Error] [CarryCapacity-0.3.4.zip] Missing modinfo.json
11.12.2018 14:19:44 [Error] [CarryCapacity-0.3.4.zip] An exception was thrown trying to to load the ModInfo:
System.NullReferenceException: Object reference not set to an instance of an object.
   at _gve1lOFSNNbWA24b3uKBcWi1hYz._WeXoYAJfB9jC8obMGFFUX4WbCbI()
   at _gve1lOFSNNbWA24b3uKBcWi1hYz._uKWasrSMWDYglmfo4isWofmXyfA(_RRbqsljddfIvX4TeWHxtt1fsLLc , _Q5nRvQkV6dblnr10OAcAUf1LuHP , EnumAppSide )
11.12.2018 14:19:44 [Error] [FindersThemepack.zip] Missing modinfo.json
11.12.2018 14:19:44 [Error] [FindersThemepack.zip] An exception was thrown trying to to load the ModInfo:
System.NullReferenceException: Object reference not set to an instance of an object.
   at _gve1lOFSNNbWA24b3uKBcWi1hYz._WeXoYAJfB9jC8obMGFFUX4WbCbI()
   at _gve1lOFSNNbWA24b3uKBcWi1hYz._uKWasrSMWDYglmfo4isWofmXyfA(_RRbqsljddfIvX4TeWHxtt1fsLLc , _Q5nRvQkV6dblnr10OAcAUf1LuHP , EnumAppSide )
11.12.2018 14:19:44 [Error] [Graveyard-1.1.1.zip] Missing modinfo.json
11.12.2018 14:19:44 [Error] [Graveyard-1.1.1.zip] An exception was thrown trying to to load the ModInfo:
System.NullReferenceException: Object reference not set to an instance of an object.
   at _gve1lOFSNNbWA24b3uKBcWi1hYz._WeXoYAJfB9jC8obMGFFUX4WbCbI()
   at _gve1lOFSNNbWA24b3uKBcWi1hYz._uKWasrSMWDYglmfo4isWofmXyfA(_RRbqsljddfIvX4TeWHxtt1fsLLc , _Q5nRvQkV6dblnr10OAcAUf1LuHP , EnumAppSide )
11.12.2018 14:19:44 [Error] [PemmicanFood0.1_01.5.2.zip] Missing modinfo.json
11.12.2018 14:19:44 [Error] [PemmicanFood0.1_01.5.2.zip] An exception was thrown trying to to load the ModInfo:
System.NullReferenceException: Object reference not set to an instance of an object.
   at _gve1lOFSNNbWA24b3uKBcWi1hYz._WeXoYAJfB9jC8obMGFFUX4WbCbI()
   at _gve1lOFSNNbWA24b3uKBcWi1hYz._uKWasrSMWDYglmfo4isWofmXyfA(_RRbqsljddfIvX4TeWHxtt1fsLLc , _Q5nRvQkV6dblnr10OAcAUf1LuHP , EnumAppSide )
11.12.2018 14:19:44 [Error] [StoneHoe.zip] Missing modinfo.json
11.12.2018 14:19:44 [Error] [StoneHoe.zip] An exception was thrown trying to to load the ModInfo:
System.NullReferenceException: Object reference not set to an instance of an object.
   at _gve1lOFSNNbWA24b3uKBcWi1hYz._WeXoYAJfB9jC8obMGFFUX4WbCbI()
   at _gve1lOFSNNbWA24b3uKBcWi1hYz._uKWasrSMWDYglmfo4isWofmXyfA(_RRbqsljddfIvX4TeWHxtt1fsLLc , _Q5nRvQkV6dblnr10OAcAUf1LuHP , EnumAppSide )
11.12.2018 14:19:44 [Error] [v0.0.2 Animal Pelts for 1.5.5.zip] Missing modinfo.json
11.12.2018 14:19:44 [Error] [v0.0.2 Animal Pelts for 1.5.5.zip] An exception was thrown trying to to load the ModInfo:
System.NullReferenceException: Object reference not set to an instance of an object.
   at _gve1lOFSNNbWA24b3uKBcWi1hYz._WeXoYAJfB9jC8obMGFFUX4WbCbI()
   at _gve1lOFSNNbWA24b3uKBcWi1hYz._uKWasrSMWDYglmfo4isWofmXyfA(_RRbqsljddfIvX4TeWHxtt1fsLLc , _Q5nRvQkV6dblnr10OAcAUf1LuHP , EnumAppSide )
11.12.2018 14:19:44 [Error] [VS-1.7.8-The-Neolithic-Mod-1.3.39.zip] Missing modinfo.json
11.12.2018 14:19:44 [Error] [VS-1.7.8-The-Neolithic-Mod-1.3.39.zip] An exception was thrown trying to to load the ModInfo:
System.NullReferenceException: Object reference not set to an instance of an object.
   at _gve1lOFSNNbWA24b3uKBcWi1hYz._WeXoYAJfB9jC8obMGFFUX4WbCbI()
   at _gve1lOFSNNbWA24b3uKBcWi1hYz._uKWasrSMWDYglmfo4isWofmXyfA(_RRbqsljddfIvX4TeWHxtt1fsLLc , _Q5nRvQkV6dblnr10OAcAUf1LuHP , EnumAppSide )
11.12.2018 14:19:44 [Event] Loading save game...
11.12.2018 14:19:49 [Event] 5 metal alloys loaded
11.12.2018 14:19:49 [Event] 4 cooking recipes loaded
11.12.2018 14:19:50 [Event] 87 crafting recipes loaded
11.12.2018 14:19:50 [Event] 106 smithing recipes loaded
11.12.2018 14:19:50 [Event] 40 clay forming recipes loaded
11.12.2018 14:19:50 [Event] 21 knapping recipes loaded
11.12.2018 14:19:50 [Event] Loading 7x7x8 spawn chunks...
11.12.2018 14:19:50 [Event] 0% (36 in queue)
11.12.2018 14:19:52 [Event] Begin save game ticking...
11.12.2018 14:19:52 [Event] Singleplayer Server now running!
11.12.2018 14:20:03 [Event] CJHKing2 127.0.0.1 joins.
11.12.2018 14:20:15 [Event] Mods and systems notified, now saving everything...
11.12.2018 14:20:15 [Event] Saved savegamedata...
11.12.2018 14:20:15 [Event] Saved map regions...

Server-Debug.txt

Spoiler

11.12.2018 14:19:48 [Debug] BlockID Remapper: Begin
11.12.2018 14:19:48 [Debug] Block IDs loaded from savegame.
11.12.2018 14:19:48 [Debug] Found 0 block requiring remapping
11.12.2018 14:19:48 [Debug] Remapped 0 new blockids
11.12.2018 14:19:48 [Debug] Found 2265 missing blocks
11.12.2018 14:19:49 [Debug] Added unknown block for 2265 blocks
11.12.2018 14:19:49 [Debug] Block IDs have been written to savegame
11.12.2018 14:19:49 [Debug] ItemID Remapper: Begin
11.12.2018 14:19:49 [Debug] Item IDs loaded from savegame.
11.12.2018 14:19:49 [Debug] Found 0 Item requiring remapping
11.12.2018 14:19:49 [Debug] Remapped 0 new Itemids
11.12.2018 14:19:49 [Debug] Found 448 missing Items
11.12.2018 14:19:49 [Debug] Added unknown Item for 448 Items
11.12.2018 14:19:49 [Debug] Item IDs have been written to savegame
11.12.2018 14:19:53 [VerboseDebug] Spawn chunk load request enqueued.
11.12.2018 14:19:53 [VerboseDebug] HandleRequestJoin: Before set name
11.12.2018 14:19:53 [VerboseDebug] HandleRequestJoin: After Level initialize
11.12.2018 14:19:54 [VerboseDebug] HandleRequestJoin: After broadcastplayerdata. hotbarslot: Vintagestory.API.Common.ItemSlotSurvival
11.12.2018 14:19:54 [VerboseDebug] HandleRequestJoin: After LevelFinalize

 

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Some first impressions on this mod:

First of, the amount of effort and work put into this mod is simply amazing, I feel like that needs to be mentioned, as I know from personal experiences, that making mods is very work intensive. 

What this mod does really good:

  • Predators sleeping is something that is very cool and makes the game more fun, as wolves won't constantly attack you. It seems a little bugged at times (when the sleeping wolf attacks you and is always looking towards you)
  • Dead animals are beautifully realized, with realistic skinning processes.

Problems with this mod:

  • The mod is not really intuitive and lacks documentation. There are a lot of things the player can knap right away, but most of this things are useless at the beginning and overwhelmed me a bit. I figured out quickly that the hand tools are supposed to be your first tools, however I haven't yet discovered how to create the materials for the rope that is required for the stone tools.
  • The changes to wood (different log sizes) make inventory management really painful. VS's inventory is just not build for this type of stuff.
  • There is a lot of "microcrafting" involved, i.e. crafting steps just to make things only used in other crafting steps, which can get a bit annoying and does cause more inventory problems.
  • There are a lot of oddly specific wooden blocks for creating rooftops. While it enables making good looking roofs, it is not user friendly at all.

How problems could be fixed:

  • A simple solution for making the progression more streamlined, would be to remove stone tool heads and use the hand-versions in the crafting recipes instead. Or there could be only one "stone hand tool" which is used as an axe, knife and hammer at the same time (which is also somewhat realistic).
  • More tooltips on things and documentation on this forum topic.
  • Just stick with the normal wood logs, or at least allow players to turn the thinner variants into firewood.
  • Maybe a bigger starting inventory or a weight based inventory  (which sadly wouldn't be easy to implement).
  • Less crafting steps.
  • Fixing the rooftops isn't easy, it would probably require dynamic model selection or something in the line of the Carpenter's Blocks mod.

Anyhow, these are just my subjective first impressions on the mod, feel free to ignore them if they don't fit your vision, this is your mod.

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Thank you very much for your report Erik. looks like you really took the time to play the mod and find out how we could make it better.
I will try to answer your points:
First, the mod is big, actually, the mod is huge. I, we do need help. Lots of help. I am no coder and have actually learned on the go. Vintage Story is my first try on moding.

  1. The mod needs a Tutorial, the problem is, someone needs to write it. 
  2. the sleeping code needs to be optimized, again it is a code issue, right now I am just glad we were able to get it working, albeit not perfect.
  3. I think we should add a cooldown, so once the wolf wakes up it will run after you for a while, not just till you 5 blocks away.
  4. As for more documentation, I think the new recipe looking NEI/JEI will help.
  5. The different branch log sizes are a work in progress. I have changed the stack size for all of them. I also increased the chest slots, But there is not much I can do for player inventory. We desperately need a player inventory overhaul. Who knows, if everyone that plays the mod complains with Tyron about that.....
  6. Turning the branches into firewood has been asked several times and to be honest I just keep forgetting. 
  7. My idea for the roof blocks is to have them swappable. We already started working on it. The concept is to have like a carpenters hammer, so the player only needs to make one roof block, and then he can change it into any position for the same type.

I have big plans for the mod, a lot will change.

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On 12/11/2018 at 6:05 PM, tony Liberatto said:

It gives me the impression you are trying to load a bunch of old mods that are not compatible with 1.7.8 anymore.
Please remove any mod that does not specifically states it is compatible with 1.7.8.

Also, most of the features on those old mods were added to The Neolithic Mod. 
 

Ok. Removed all mods except for Neolithic mod. Still having the same problems. Missing items in my world.

Server-Event.txt

Spoiler

12.12.2018 21:44:45 [Event] Launching server...
12.12.2018 21:44:45 [Event] Server v1.7.8, network v1.7.4, api v1.6.0
12.12.2018 21:44:45 [Event] Loading configuration...
12.12.2018 21:44:45 [Event] Loading assets...
12.12.2018 21:44:45 [Error] [VS-1.7.8-The-Neolithic-Mod-1.3.39.zip] Missing modinfo.json
12.12.2018 21:44:45 [Error] [VS-1.7.8-The-Neolithic-Mod-1.3.39.zip] An exception was thrown trying to to load the ModInfo:
System.NullReferenceException: Object reference not set to an instance of an object.
   at _gve1lOFSNNbWA24b3uKBcWi1hYz._WeXoYAJfB9jC8obMGFFUX4WbCbI()
   at _gve1lOFSNNbWA24b3uKBcWi1hYz._uKWasrSMWDYglmfo4isWofmXyfA(_RRbqsljddfIvX4TeWHxtt1fsLLc , _Q5nRvQkV6dblnr10OAcAUf1LuHP , EnumAppSide )
12.12.2018 21:44:45 [Event] Loading save game...
12.12.2018 21:44:50 [Event] 5 metal alloys loaded
12.12.2018 21:44:50 [Event] 4 cooking recipes loaded
12.12.2018 21:44:51 [Event] 87 crafting recipes loaded
12.12.2018 21:44:51 [Event] 106 smithing recipes loaded
12.12.2018 21:44:51 [Event] 40 clay forming recipes loaded
12.12.2018 21:44:51 [Event] 21 knapping recipes loaded
12.12.2018 21:44:51 [Event] Loading 7x7x8 spawn chunks...
12.12.2018 21:44:51 [Event] 0% (36 in queue)
12.12.2018 21:44:53 [Event] Begin save game ticking...
12.12.2018 21:44:53 [Event] Singleplayer Server now running!
12.12.2018 21:45:03 [Event] CJHKing2 127.0.0.1 joins.
12.12.2018 21:45:53 [Event] Mods and systems notified, now saving everything...
12.12.2018 21:45:53 [Event] Saved savegamedata...
12.12.2018 21:45:53 [Event] Saved map regions...
12.12.2018 21:45:53 [Event] Saved map chunks...
12.12.2018 21:45:54 [Event] Saved loaded chunks...
12.12.2018 21:45:54 [Event] Saved generating chunks...
12.12.2018 21:45:54 [Event] World saved! Saved 41 chunks, 0 mapchunks, 7 mapregions.
12.12.2018 21:45:54 [Event] Shutting down 5 server threads... 
12.12.2018 21:45:54 [Event] Killed console thread
12.12.2018 21:45:54 [Event] All threads gracefully shut down
12.12.2018 21:45:54 [Event] Doing last tick...
12.12.2018 21:45:54 [Event] Stopped the server!
12.12.2018 21:46:27 [Event] Launching server...
12.12.2018 21:46:27 [Event] Server v1.7.8, network v1.7.4, api v1.6.0
12.12.2018 21:46:27 [Event] Loading configuration...
12.12.2018 21:46:27 [Event] Loading assets...
12.12.2018 21:46:28 [Error] [VS-1.7.8-The-Neolithic-Mod-1.3.39.zip] Missing modinfo.json
12.12.2018 21:46:28 [Error] [VS-1.7.8-The-Neolithic-Mod-1.3.39.zip] An exception was thrown trying to to load the ModInfo:
System.NullReferenceException: Object reference not set to an instance of an object.
   at _gve1lOFSNNbWA24b3uKBcWi1hYz._WeXoYAJfB9jC8obMGFFUX4WbCbI()
   at _gve1lOFSNNbWA24b3uKBcWi1hYz._uKWasrSMWDYglmfo4isWofmXyfA(_RRbqsljddfIvX4TeWHxtt1fsLLc , _Q5nRvQkV6dblnr10OAcAUf1LuHP , EnumAppSide )
12.12.2018 21:46:28 [Event] Loading save game...
12.12.2018 21:46:37 [Event] 5 metal alloys loaded
12.12.2018 21:46:38 [Event] 4 cooking recipes loaded
12.12.2018 21:46:38 [Event] 87 crafting recipes loaded
12.12.2018 21:46:38 [Event] 106 smithing recipes loaded
12.12.2018 21:46:38 [Event] 40 clay forming recipes loaded
12.12.2018 21:46:38 [Event] 21 knapping recipes loaded
12.12.2018 21:46:38 [Event] Loading 7x7x8 spawn chunks...
12.12.2018 21:46:38 [Event] 0% (36 in queue)
12.12.2018 21:46:41 [Event] Begin save game ticking...
12.12.2018 21:46:41 [Event] Singleplayer Server now running!
12.12.2018 21:46:57 [Event] CJHKing2 127.0.0.1 joins.
12.12.2018 21:47:35 [Event] Mods and systems notified, now saving everything...
12.12.2018 21:47:35 [Event] Saved savegamedata...
12.12.2018 21:47:35 [Event] Saved map regions...
12.12.2018 21:47:35 [Event] Saved map chunks...
12.12.2018 21:47:35 [Event] Saved loaded chunks...
12.12.2018 21:47:35 [Event] Saved generating chunks...
12.12.2018 21:47:35 [Event] World saved! Saved 25 chunks, 0 mapchunks, 7 mapregions.
12.12.2018 21:47:35 [Event] Shutting down 5 server threads... 
12.12.2018 21:47:35 [Event] Killed console thread
12.12.2018 21:47:36 [Event] All threads gracefully shut down
12.12.2018 21:47:36 [Event] Doing last tick...
12.12.2018 21:47:36 [Event] Stopped the server!
 

Server-Debug.txt

Spoiler

12.12.2018 21:44:49 [Debug] BlockID Remapper: Begin
12.12.2018 21:44:49 [Debug] Block IDs loaded from savegame.
12.12.2018 21:44:50 [Debug] Found 0 block requiring remapping
12.12.2018 21:44:50 [Debug] Remapped 0 new blockids
12.12.2018 21:44:50 [Debug] Found 2265 missing blocks
12.12.2018 21:44:50 [Debug] Added unknown block for 2265 blocks
12.12.2018 21:44:50 [Debug] Block IDs have been written to savegame
12.12.2018 21:44:50 [Debug] ItemID Remapper: Begin
12.12.2018 21:44:50 [Debug] Item IDs loaded from savegame.
12.12.2018 21:44:50 [Debug] Found 0 Item requiring remapping
12.12.2018 21:44:50 [Debug] Remapped 0 new Itemids
12.12.2018 21:44:50 [Debug] Found 448 missing Items
12.12.2018 21:44:50 [Debug] Added unknown Item for 448 Items
12.12.2018 21:44:50 [Debug] Item IDs have been written to savegame
12.12.2018 21:44:53 [VerboseDebug] Spawn chunk load request enqueued.
12.12.2018 21:44:53 [VerboseDebug] HandleRequestJoin: Before set name
12.12.2018 21:44:53 [VerboseDebug] HandleRequestJoin: After Level initialize
12.12.2018 21:44:54 [VerboseDebug] HandleRequestJoin: After broadcastplayerdata. hotbarslot: Vintagestory.API.Common.ItemSlotSurvival
12.12.2018 21:44:54 [VerboseDebug] HandleRequestJoin: After LevelFinalize
12.12.2018 21:46:36 [Debug] BlockID Remapper: Begin
12.12.2018 21:46:36 [Debug] Block IDs loaded from savegame.
12.12.2018 21:46:36 [Debug] Found 0 block requiring remapping
12.12.2018 21:46:36 [Debug] Remapped 0 new blockids
12.12.2018 21:46:36 [Debug] Found 2265 missing blocks
12.12.2018 21:46:36 [Debug] Added unknown block for 2265 blocks
12.12.2018 21:46:36 [Debug] Block IDs have been written to savegame
12.12.2018 21:46:36 [Debug] ItemID Remapper: Begin
12.12.2018 21:46:36 [Debug] Item IDs loaded from savegame.
12.12.2018 21:46:36 [Debug] Found 0 Item requiring remapping
12.12.2018 21:46:36 [Debug] Remapped 0 new Itemids
12.12.2018 21:46:36 [Debug] Found 448 missing Items
12.12.2018 21:46:36 [Debug] Added unknown Item for 448 Items
12.12.2018 21:46:36 [Debug] Item IDs have been written to savegame
12.12.2018 21:46:41 [VerboseDebug] Spawn chunk load request enqueued.
12.12.2018 21:46:41 [VerboseDebug] HandleRequestJoin: Before set name
12.12.2018 21:46:41 [VerboseDebug] HandleRequestJoin: After Level initialize
12.12.2018 21:46:41 [VerboseDebug] HandleRequestJoin: After broadcastplayerdata. hotbarslot: Vintagestory.API.Common.ItemSlotSurvival
12.12.2018 21:46:41 [VerboseDebug] HandleRequestJoin: After LevelFinalize
 

 

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@CJHKing2 The Neolithic Mod is a total conversion mod. Meaning that it cannot be loaded on existing worlds. 
There is a line on your report that could be caused by a Game bug on the Modloader. It has been fixed for the upcoming 1.8, but for now, you can try deleting the temp folder. 
Go to %appdata%/local/temp/vintagestory and delete all files in there. 
Start a new world with just the Neolithic mod.  It should work.

 

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