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tony Liberatto

v1.7.8 The Neolithic Mod

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Just to be sure, this mod is to be played with a new world ?

If i use it on an already existent game, the result is probably a broken experience, right ?

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Yes. Installing this mod on an existing world will have Unwanted consequences. This mod replaces all the animals, it also replaces Bamboo generation, And introduces 2 new plants, Sisal, and Giant Reeds.  We strongly recommend creating a new world.

 

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We are trying some solutions for the recipes issue. Right now we have more than 300 recipes. Balduranne, one of the authors of the mod has made a picture album that helps a lot. Also most items and blocks have info on the tool tip.

https://imgur.com/a/Z6jzEdL

Edited by tony Liberatto

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Version 1.3.27. 
Fixed a serious bug where wolves were killing each other.
Added sword and axe as tools to get a head trophy from dead animals.
Tweaked bamboo saplings.
Increased adze durability.

 

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I have a issue where i installed mod and started a new world but now the original recipes dont work for the ax or knife am I doing something wrong or just dont know what im doing .

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28 minutes ago, Larslane said:

I have a issue where i installed mod and started a new world but now the original recipes dont work for the ax or knife am I doing something wrong or just dont know what im doing .

The latter, check the recipe album

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A new version is out. 1.3.37.
Changelog:
Fixed Primitive Adze missing tool chisel attribute.
Fixed Mortar and Pestle recipe.
fixed shovel iron recipe.
Added scaffolding recipes using Very-Thin branches.
Also alternative recipes with Leather strips.
Change Branch stack to 64 units.

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