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tony Liberatto

v1.7.8 The Neolithic Mod

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I am now trying the 1.7.8 version.

 

I know I am really noob, but I really can't figure out how to make a simple item like a stone axe. I already made axe head with flint, i made a "hand axe" and I obtained sticks...

 

But the recipe "stick + axe head" gives nothing...

 

what am I doing wrong?

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2 hours ago, DaveDevil said:

what am I doing wrong?

 

In this mod you also need to use binding as well such as twine, glue, sinew strips, etc.

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Ok but for doing this I need at least to kill some animals... and how can I do it without some weapons? with the hand knife it's almost impossible to not to die...

And I tried to kill a fox and a chicken, but they simply disappeared, none drop.

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All tools and weapons require some kind of cordage. The mod adds 3 cordages:: leather strips and sinew are of course dependant on you killing something. So, you can make Sisal Twine.   For sisal, you need to follow a process.   Get some Sisal leaves and a hand hammer or any hammer in the crafting grid, that will give you sisal fibers, 3 fibers in a line will give you sisal thread. 4 thread in a square will give you sisal twine. 
Most tools can be made with either bone or very small branch for the shaft. The branch needs to be debarked first, just put in crafting grid with a hand knife or any knife, to debark the branches. 
Some tools that have long shafts require 2 branches one on top of the other, with the head on the top and the cordage in the middle. 
You have some pictures here:  https://imgur.com/a/Z6jzEdL
All this is a work in progress, and the Tyron just added a NEI/JEI system that will make all these recipes easier to find. 
Also, we will be changing the way many of them work, as the idea is to be able to interact with items and blocks outside of the crafting grid.
my plan is for the player to be able to get all the ingredients and make all tool in the real world, without ever opening the crafting grid.

Edited by tony Liberatto

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On 12/13/2018 at 7:11 AM, tony Liberatto said:

@CJHKing2 The Neolithic Mod is a total conversion mod. Meaning that it cannot be loaded on existing worlds. 
There is a line on your report that could be caused by a Game bug on the Modloader. It has been fixed for the upcoming 1.8, but for now, you can try deleting the temp folder. 
Go to %appdata%/local/temp/vintagestory and delete all files in there. 
Start a new world with just the Neolithic mod.  It should work.

 

Tony, great thank you! I figured as much. Deleted vintagestory...zip files at %appdata%/local/temp/vintagestory and it works now. Thank you!

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Ok I really can' t figure it out...

 

I am not able to craft a decent weapon, you need bones to craft it, and for obtaining bones you first have to kill some mobs. but it's almost impossibile to kill a mob without some kind of weapon. I was able to obtain 2 bones, but I dead 4 times before killing the boar. And this goes against my idea of "surviving".

 

 

also, this recipe:

twkv3nk.png

 

is not working, I am trying it in creative mode...

Edited by DaveDevil

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Thanks for the report. Fixed for next update.
As far as building weapons, use Very Thin Branches until you have bones.
I just tested this recipe and it is working. You do need to use debarked Very Thin Branches.
747051268_PrimitiveSpear.png.30926032cfabdcf83ee588160726dffc.png

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How can I debark them?

And are these items usable with any recipe? I saw that bones are not working for all items. Or maybe sisal twines are not interchangeable with other cordages in all recipes, I did not investigate on this yet

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All primitive tool recipe ingredients are interchangeable. 
The basic recipe is always: 
head - Any stone Type.
Shaft - Bones or Debarked Very Thin Branch. 
Cordage - Leather Strips, Sinew, Sisal Twine. 
Some tools require a longer shaft, hence one shaft on top of the other, like the primitive Spear. Shovel and Hoe are examples. 
To debark branches, just use a knife in the crafting grid.

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Strange. The way an animal gets killed does not matter. 
Once an animal is dead it drops a dead animal block. 
The manner you harvest the carcass matter. 
You must use a knife to harvest the body. It takes a while, so keep clicking.
For bigger animals, you can use a saw for a chance to get a head-trophy first. 
 

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The problem is that not always they drop a carcass. I have not yet understood when and why, but my idea is that animals drop carcass only after the first 3 days. Need more tests

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That should not be the case. We have many days in the Darkagecraft server and animals always drop a carcass.
If you are having this issue in single player it is definitely a bug. It could also be something wrong on the mod installation or the world creation. 
I would appreciate if you could do some testing to confirm this issue.
Try removing all mods from both mod folders. 
Have just The Neolithic Mod last version zipped mod in the mods folder.
Make a new world.

 

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I have only the neolithic mod, and I am trying various things. Every time I log in, if I kill a mob, it drops nothing. After some time, they start to drop the carcass.

 

I'll wait 1.8.0 version and I'll start a new world

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Hi !

I was waiting for 1.8 to come back to the game and try a "complete" game with Neolithic Mod.

I hope you find time and passion to update it "soon".

Cheers

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