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Generating a part of a structure underground


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Hi everyone,

i need help (again). How i can generate the buttom part of a structure under the ground? I think with the offsetY parameter, but it doesn't work!

Here is the code:

    "op": "add",
    "path": "/structures/-",
    "value": {
	code: "omniummoddungeon1",
	chance: 1,
	schematics: ["dungeon1"],
	replacewithblocklayers: ["soil-normal-normal", "soil-low-normal"],
	offsetY: -84
    "file": "game:worldgen/structures.json"

It generates all on the surface, and then i have bunch of 84-block tall mountains all over the world.

Pls. can somebody help me, Thank you :)

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