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Ancient Military Technology (AnMiTech) v1.0.7


Tonzag
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Hello friends!

(I apologize in advance for my English)

I present to your attention a small mod that adds several new types of weapons. Initially, I made a mod for myself, but later decided to share it with those who would be interested. The idea of the mod is that the game has a choice of weapons for every taste. In addition, each era should have its own bright representative. In the future, I want to continue to expand the mod and I hope I will have time for this.

The damage parameters for all weapons have been changed to keep up with the vanilla changes of 1,16,1. And for dessert, a piece of the future update in the form of a new armor

Added content:

Mycenaean Sword

Spoiler

One of the oldest representatives of swords in history. It is made only by casting.

 

image.thumb.png.765493c9aee9d3af855c7bc925057e6c.png

Gladius

Spoiler

The sword of the Roman legionaries. It is transitional between the Bronze and Iron Ages. He is considered the father of European swords.

image.png

Mace

Spoiler

The evolution of the simplest weapon in the history of mankind – a wooden club. Has a slow attack animation but deals increased damage.

mace.thumb.png.4f1c6d240dd71fb5b19d9ff276ba2056.png

Sax

Spoiler

A large utility knife that they always carried with them. Due to its length and weight, it was used as an additional or sometimes main weapon.

seax.thumb.png.4a0b6d51af0722b04e783a1a70089b59.png

The Carolingian Sword

Spoiler

The famous Viking sword. Among the swords of that era there were those who stood out for their quality. Enjoy using it.

car.thumb.png.58bb23c68c8e382b87300e5279b081f3.png

ulf.thumb.png.93ce8ea3464e00fe6073d2c74beb9daa.png

Battle axe

Spoiler

A battle axe is great for piercing armor. Although he will do a great job with a tree

axe1.thumb.png.cac349303328658ad10e77970364a47d.png

axe.png.e84faddeee431b967252b1d820f52e42.png

Saber

Spoiler

Balanced weapon for delivering fast slashes.

sabre.png

Steel age:

Kriegsmesser

Spoiler

Kriegsmesser literally means a “war knife”. It is a simpler and cheaper analogue of a longsword. Mainly used by landsknechts

gross.thumb.png.42749399fc2c655de3fb3033f6d8bd9f.png

Katzbalger

Spoiler

Short Renaissance arming sword. Signature blade of the Landsknecht

katz.png.30ee4e292e12b4ddb15956c6eea61ffa.png

Flamberge

Spoiler

A longsword with a “flaming” blade.It is an attribute of professional swordsmen and adventurers.

fla.thumb.png.e1336215776f8e3f3b1ea0c1c625c821.png

 

Added Armor:

The game already has a very beautiful armor, but I couldn't stop and also tried to do something decent.

Lorica Segmentata

Spoiler

The legendary armor of the Roman Legionnaires is now available to you!

lorica.png

Scutum

Spoiler

To complete the image of a Legionnaire, you need the right shield and here it is!

scutum.png

Nomad Armor

Spoiler

It is divided into two types. The light version is made of bronze lamellae and facilitates archery. The heavy option allows you to get good protection for a small amount of resources.

nomand.pngnomandar.png

Do-maru

Spoiler

samura.png

To feel like a samurai, you will have to go through the difficult path of creating this armor by repeating the ancient technology step by step. (although I had to simplify a little😂)

In the future I would like to add:

  • Different wooden clubs for start your adventure
  • Battle axes, including throwing axes
  • Spears
  • Famous examples of weapons of the "steel age"
  • Different historical types of armor (If I can learn it 😅)

Write your tips and suggestions. Thanks for your attention

 

Edited by Tonzag
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for decorational purposes it may be nice to have silver and gold versions with maybe some decorational parts (similar like the blckbronze gladius has these 2 horse heads or the kriegsmesser has that wolfshead in the picture), kinda like the silver battleaxe.

maybe some jians? though they are kinda similar to the corlingian swords (a bit more slender and less prominent hilt)

sables, daos and katana might be interesting too.

for the spears expansion, we have throwable spears already, maybe you might want to go in the direction of halberds and pikes? maybe add a pilum as iron/steel throwable spear...

you could give us a crossbow, more damage than bow, but takes time to reload, maybe even a light wooden and a heavy steel version of it, maybe even a bullet-shooting crossbow which is loaded with stones instead of arrows/bolts?

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@Hal13,  I haven't planned gold or silver versions yet. I'm trying to claim some kind of historicity🙃 The rest is planned to one degree or another. I really want to implement a crossbow myself, but I have no idea how to make it work. If someone knows how to code such things, I will be glad of any help🙏

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7 hours ago, Tonzag said:

I haven't planned gold or silver versions yet. I'm trying to claim some kind of historicity

oh they can have bad fighting stats and durability, decorational and ceremonial weapons were definitely made and not few of them were more or less useless in a fight.

 

another idea would be some kind of hanger (similar to the toolrack) to hang two weapons crossed onto a wall (maybe in the future for adding a shield in front of them too).

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  • 4 weeks later...
14 hours ago, Peter Sanderson said:

Has anyone tested this with 1.16.0 or are their any plans to update the mod?

thanks :)

I'm already making the necessary changes and finishing a couple of things. Expect an update soon!

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10 hours ago, Featherduster said:

Might I post an inquiry into potential helping/ being with your mod?
Ive started converting some models I have to VS and would enjoy learning to mod, but im as green as they come, if not if you feel like me hucking models at you to play with let me know.

I don't have enough time to implement all my ideas. However, I am ready to look at your models and add them if they strike me right in the heart.🙃

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  • Tonzag changed the title to Ancient Military Technology (AnMiTech) v1.0.6
5 hours ago, Featherduster said:

Well heres a one of my crossbows I converted if I figured out the ranged weapon mod. Still have to learn texturing.

Screenshot (428).png

Meduim_Crossbow.json 68.52 kB · 0 downloads

Wow its look prety good! You should keep working, especially if you know how to make it work. I'm a complete zero in programming😅

Edited by Tonzag
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Hey, i became this error on my server.

16.1.2022 11:49:23 [Warning] Failed resolving crafting recipe ingredient with code tonwexp:gladius-blackbronze in Grid recipe
16.1.2022 11:49:23 [Error] Grid Recipe 'tonwexp:recipes/grid/gladius.json': Output Item code tonwexp:gladius-blackbronze cannot be resolved
16.1.2022 11:49:23 [Warning] Failed resolving crafting recipe ingredient with code tonwexp:gladius-iron in Grid recipe
16.1.2022 11:49:23 [Error] Grid Recipe 'tonwexp:recipes/grid/gladius.json': Output Item code tonwexp:gladius-iron cannot be resolved
16.1.2022 11:49:23 [Warning] Failed resolving crafting recipe ingredient with code tonwexp:gladius-meteoriciron in Grid recipe
16.1.2022 11:49:23 [Error] Grid Recipe 'tonwexp:recipes/grid/gladius.json': Output Item code tonwexp:gladius-meteoriciron cannot be resolved
16.1.2022 11:49:23 [Warning] Failed resolving crafting recipe ingredient with code tonwexp:gladius-steel in Grid recipe
16.1.2022 11:49:23 [Error] Grid Recipe 'tonwexp:recipes/grid/gladius.json': Output Item code tonwexp:gladius-steel cannot be resolved
16.1.2022 11:49:24 [Warning] Failed resolving crafting recipe ingredient with code tonwexp:mace-blackbronze in Grid recipe
16.1.2022 11:49:24 [Error] Grid Recipe 'tonwexp:recipes/grid/mace.json': Output Item code tonwexp:mace-blackbronze cannot be resolved
16.1.2022 11:49:24 [Warning] Failed resolving crafting recipe ingredient with code tonwexp:mace-meteoriciron in Grid recipe
16.1.2022 11:49:24 [Error] Grid Recipe 'tonwexp:recipes/grid/mace.json': Output Item code tonwexp:mace-meteoriciron cannot be resolved
16.1.2022 11:49:24 [Warning] Failed resolving crafting recipe ingredient with code tonwexp:mace-steel in Grid recipe
16.1.2022 11:49:24 [Error] Grid Recipe 'tonwexp:recipes/grid/mace.json': Output Item code tonwexp:mace-steel cannot be resolved

This the mods i use: mod@AncientTools_V1.3.2.zip, mod@animalcages_v2.0.5.zip, mod@blacksmithname_v1.0.1.zip, mod@Cebby's Seeds.zip, mod@CottageWindows_v1.0.1.zip, mod@Craftables1.0.1.zip, mod@necessaries_v1.16.0-1.1.0.zip, mod@PrimitiveSurvival2.8.0.zip, mod@qptech1.6.2.zip, mod@spyglass_v0.4.2.zip, mod@ViesBlocks-VS1.16.0-v2.0.1.zip, mod@wildcraft-v1.1.0.zip, mod@zeekea_v1.16.0-1.6.0.zip, mod@alchemy1.5.5.zip, mod@DSDebarkedLogs_v1.16.0-1.0.4.zip, mod@FixHandbookClutter-v1.0.0.zip, mod@Lichen-v1.6.1-VS1.16.0.zip, mod@medievalexpansion-3.7.1.zip, mod@PlayerCorpse_v1.16.0-pre.8_v1.3.0.zip, mod@StonePathVariants-v1.0.2.zip, mod@VanillaVariants-v1.1.2.zip, mod@WoodChests-v1.0.1.zip, mod@xrowboat_0.0.1.zip, mod@AnvilMetalRecovery_V0.16-Release.zip, mod@bricklayers-0.8.0.zip, mod@Bullseye 2.2.4.zip, mod@AnMiTech_v1.0.6.zip, mod@TemporalTinkerer_v2.3.0.zip

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6 hours ago, Michael Mehler said:

Hey, i became this error on my server.

16.1.2022 11:49:23 [Warning] Failed resolving crafting recipe ingredient with code tonwexp:gladius-blackbronze in Grid recipe
16.1.2022 11:49:23 [Error] Grid Recipe 'tonwexp:recipes/grid/gladius.json': Output Item code tonwexp:gladius-blackbronze cannot be resolved
16.1.2022 11:49:23 [Warning] Failed resolving crafting recipe ingredient with code tonwexp:gladius-iron in Grid recipe
16.1.2022 11:49:23 [Error] Grid Recipe 'tonwexp:recipes/grid/gladius.json': Output Item code tonwexp:gladius-iron cannot be resolved
16.1.2022 11:49:23 [Warning] Failed resolving crafting recipe ingredient with code tonwexp:gladius-meteoriciron in Grid recipe
16.1.2022 11:49:23 [Error] Grid Recipe 'tonwexp:recipes/grid/gladius.json': Output Item code tonwexp:gladius-meteoriciron cannot be resolved
16.1.2022 11:49:23 [Warning] Failed resolving crafting recipe ingredient with code tonwexp:gladius-steel in Grid recipe
16.1.2022 11:49:23 [Error] Grid Recipe 'tonwexp:recipes/grid/gladius.json': Output Item code tonwexp:gladius-steel cannot be resolved
16.1.2022 11:49:24 [Warning] Failed resolving crafting recipe ingredient with code tonwexp:mace-blackbronze in Grid recipe
16.1.2022 11:49:24 [Error] Grid Recipe 'tonwexp:recipes/grid/mace.json': Output Item code tonwexp:mace-blackbronze cannot be resolved
16.1.2022 11:49:24 [Warning] Failed resolving crafting recipe ingredient with code tonwexp:mace-meteoriciron in Grid recipe
16.1.2022 11:49:24 [Error] Grid Recipe 'tonwexp:recipes/grid/mace.json': Output Item code tonwexp:mace-meteoriciron cannot be resolved
16.1.2022 11:49:24 [Warning] Failed resolving crafting recipe ingredient with code tonwexp:mace-steel in Grid recipe
16.1.2022 11:49:24 [Error] Grid Recipe 'tonwexp:recipes/grid/mace.json': Output Item code tonwexp:mace-steel cannot be resolved

This the mods i use: mod@AncientTools_V1.3.2.zip, mod@animalcages_v2.0.5.zip, mod@blacksmithname_v1.0.1.zip, mod@Cebby's Seeds.zip, mod@CottageWindows_v1.0.1.zip, mod@Craftables1.0.1.zip, mod@necessaries_v1.16.0-1.1.0.zip, mod@PrimitiveSurvival2.8.0.zip, mod@qptech1.6.2.zip, mod@spyglass_v0.4.2.zip, mod@ViesBlocks-VS1.16.0-v2.0.1.zip, mod@wildcraft-v1.1.0.zip, mod@zeekea_v1.16.0-1.6.0.zip, mod@alchemy1.5.5.zip, mod@DSDebarkedLogs_v1.16.0-1.0.4.zip, mod@FixHandbookClutter-v1.0.0.zip, mod@Lichen-v1.6.1-VS1.16.0.zip, mod@medievalexpansion-3.7.1.zip, mod@PlayerCorpse_v1.16.0-pre.8_v1.3.0.zip, mod@StonePathVariants-v1.0.2.zip, mod@VanillaVariants-v1.1.2.zip, mod@WoodChests-v1.0.1.zip, mod@xrowboat_0.0.1.zip, mod@AnvilMetalRecovery_V0.16-Release.zip, mod@bricklayers-0.8.0.zip, mod@Bullseye 2.2.4.zip, mod@AnMiTech_v1.0.6.zip, mod@TemporalTinkerer_v2.3.0.zip

I'll try to figure out what the problem is. However, I think I already know the solution "Fixed: Game crashing if two mods with the same mod id are in the mods folder" This line is from the new patch v1.16.1-rc.2, maybe it will fix it🤔

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1 hour ago, Michael Mehler said:

this error too 16.1.2022 14:27:51 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code tonwexp:katzbalgerblade-iron in smithing recipe tonwexp:recipes/smithing/katzbalgerblade.json

Can you describe to me the conditions in which the error appears? And does it appear in a single-player game?

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It looks as though with the latest release following the initial sword nerf (-50% attack speed), Tyron buffed swing speed by +25%, then in the latest release adjusted base longsword damage by +25%. Will you be adjusting the attack values of your weapons in order to reflect this change, or perhaps to maintain a certain internalized concept of how strong they should be overall?

For clarification, to retain the same dps as pre-1.16 with the new attack speed would require a 60% damage buff. 

Edited by Russia
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  • Tonzag changed the title to Ancient Military Technology (AnMiTech) v1.0.7

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