Jump to content

Should there be an 'iconic' enemy like Minecraft's Creeper?


Native Copper Bits

Recommended Posts

On 4/23/2022 at 12:53 AM, FizzyB said:

has a ranged attack so the drifters don't need one (I really think the rock throwing is simply not fun at all)

Kinda want the drifters to pick up rocks from the in-game world, instead of having a magically infinite source of rocks to throw. Can definitely agree that it gets annoying after a while... though it really is freaky seeing a rock come flying out of the darkness to nail your seraph right in the face.

  • Like 1
  • Haha 1
Link to comment
Share on other sites

On 4/26/2022 at 12:24 PM, maibock said:

though it really is freaky seeing a rock come flying out of the darkness to nail your seraph right in the face.

Couldn't agree more! Love the idea, but the fact that they never miss, and will fake you out first makes them really, really annoying. Kinda like how you jump down a drop shaft and suddenly hear a bell ring, love that.

  • Like 1
Link to comment
Share on other sites

  • 4 weeks later...

Since time and gears are an important aspect of the game; we should have a clockwork monster. Something that is both sad and terrifying to encounter, and destructive in it's own way. I would call it the decay. the decay would not attack out right, but would speed up rot around it, cause crops to die, make soil less fertile, and might cause animals to die if it touches them. weapons that hit the decay break faster, but it can be destroyed by placing metal parts on it. 

Something like that would make you stop what you are doing in a temporal storm, and resolve the issue of it being present. Something akin to the groke from moomin valley. 

Link to comment
Share on other sites

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.