Jump to content

V[0.3.3] The ORASCOPE (VS 1.8.6)

Recommended Posts

Introducing the Improved ORASCOPE!

It is a map overlay. Makes finding ore ~ far less of a challenge.

Install Procedure:     Simply COPY Zip file directly into /Mods

> Orascope_Release_v0.3.3.zip <



Use Prospecting pickaxe on rock face direction of the area you want checked; it will let you know if there is any ore within a short distance.

ORASCOPE USE: Control it with these commands (Press 'T' for console)

.orascope on
.orascope off
.orascope stats

You may also need to set a permission, the mod will supply the command text needed.



Release notes [v 0.1.2]:

  • Fixed Axis (swap Y and Z, minecraft style)
  • Better Map Display (centred correctly)
  • Improved legends
  • Untested with Vintage story V1.8.3 ~ since release was simultaneous.... maybe it will work(?)

Release notes [v 0.2.0]:

  • Prospecting Pickaxe will actually report on ORE PRESENCE. Both quantity and tier listed.
  • Minor changes to Orascope code
  • V1.8.6 compatible

Release notes [v 0.2.1]:

  • No longer crashes crafting catalogue

Release notes [v 0.2.2]:

  • Adjusted scan size (Now 5*5  Projected +5 deep; thats 150 Blocks worth).
  • Actual DISTANCE to nearest Ore, and DIRECTION reported.
  • Corrected rotation of scan direction

Release notes [v 0.2.3]:

  • Corrected Up / Down scan projection
  • Ore composition reported
  • Client side ore-scanning (less server load)

Release notes [v 0.3.1]:

  • Mini-map Ore 'X' Marker
  • "Sorta-kinda" Realtime update of deposits (auto-marked)
  • Stats and Deposit info command

Release notes [v 0.3.2]:

  • New Icons, with outlines
  • Basic Permission integration for servers
  • Stats and Deposit info command - more Totals
  • "Deep Scan" mode

Release notes [v 0.3.3]:

  • Fixed inaccuracy issue. Should be VERY precise now.
  • Prospecting Pick now also hints ore height (higher / lower) when in N/E/S/W direction
  • minor tweaks to 'stats' display
  • NOT tested with VS versions POST 1.8

















Edited by Melchior
Finally fixed location issue!
  • Like 2

Share this post

Link to post
Share on other sites

Hi !

19 hours ago, Melchior said:

its almost self-explanatory


Almost, yep. So, can you explain it more ?

Share this post

Link to post
Share on other sites

Was thinking of updating to add a "Ore Finder"; replacing the current function of the prospecting pick with a short range; 'Arrow' that shows visually the nearest deposit of any ore.

A tool for 'Dummies' 😉

Anyone this this is a good idea?

Share this post

Link to post
Share on other sites

maybe an item that works like a metal detector. It beeps more frequently the closer you get to ore. Might make finding ore in a 3D environment easier.

Share this post

Link to post
Share on other sites

yes.. yes an "ore finder" device or  the like would be good.. just something to least go 'Hey.. theres tin here' or something.. so you dont spend hours trying to fine 1 piece of it

Share this post

Link to post
Share on other sites

Am literally working on it now 😓 (Also possible V.S. bug!)

The Prospecting Pickaxe will work; Differently...  it will be MUCH more helpful; it may even draw a obvious line to the nearest ore deposit (if any).

Share this post

Link to post
Share on other sites

Short addendum on the new release;

The actual shape/size of the search area may be kinda (unintentionally small) - it may be increased in a later version.

It is a straight projection from the face of the rock mined NOT a 'bubble' like the Orascope command was. -- Mine the face TOWARDS the area you are interested in.

(also this versions has NOT been tested in multiplayer - it should still work...)

Also it DOES replace the "useless" percentages report of the old Prospecting pick...


Share this post

Link to post
Share on other sites

Related to Previous posts ;

The new Ore location code will decide a strategy by ore count;

  • a complex cluster finding algorithm for large deposits (+5),
  • a simpler average for ~5 and for >= 1 ,- the actual location of the single block of ore.

The Y-Axis values are the raw block position; not quite the same as the relative coordinates provided my map/tooltips/HUD (no offsets applied either).

These are the ones shown in the 'stats' command, FYI.



Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.