Melchior Posted January 2, 2019 Report Share Posted January 2, 2019 (edited) Introducing the Improved ORASCOPE! It is a map overlay. Makes finding ore ~ far less of a challenge. Install Procedure: Simply COPY Zip file directly into /Mods > Orascope_Release_V0.3.5.zip < Instruction; Use Prospecting pickaxe on rock face direction of the area you want checked; it will let you know if there is any ore within a short distance. ORASCOPE USE: Control it with these commands (Press 'T' for console) .orascope on .orascope off .orascope stats .orascope surface .orascope proximity You may also need to set a permission, the mod will supply the command text needed. Spoiler Release notes [v 0.1.2]: Fixed Axis (swap Y and Z, minecraft style) Better Map Display (centred correctly) Improved legends Untested with Vintage story V1.8.3 ~ since release was simultaneous.... maybe it will work(?) Release notes [v 0.2.0]: Prospecting Pickaxe will actually report on ORE PRESENCE. Both quantity and tier listed. Minor changes to Orascope code V1.8.6 compatible Release notes [v 0.2.1]: No longer crashes crafting catalogue Release notes [v 0.2.2]: Adjusted scan size (Now 5*5 Projected +5 deep; thats 150 Blocks worth). Actual DISTANCE to nearest Ore, and DIRECTION reported. Corrected rotation of scan direction Release notes [v 0.2.3]: Corrected Up / Down scan projection Ore composition reported Client side ore-scanning (less server load) Release notes [v 0.3.1]: Mini-map Ore 'X' Marker "Sorta-kinda" Realtime update of deposits (auto-marked) Stats and Deposit info command Release notes [v 0.3.2]: New Icons, with outlines Basic Permission integration for servers Stats and Deposit info command - more Totals "Deep Scan" mode Release notes [v 0.3.3]: Fixed inaccuracy issue. Should be VERY precise now. Prospecting Pick now also hints ore height (higher / lower) when in N/E/S/W direction minor tweaks to 'stats' display NOT tested with VS versions POST 1.8 Release notes [v 0.3.5]: New Surface scan; dedicated mode for nuggets found on the ground. Re-worked Cave/Underground scanning (uses raycast projection) minor tweaks to many messages Re-scanning to try and find a larger ore vein The surface scan mode does exhaustively try and find nuggets - and uses a Archmedian spiral style search. Edited May 16, 2019 by Melchior Updated for 1.9 ! 4 Link to comment Share on other sites More sharing options...
Tchey Posted January 2, 2019 Report Share Posted January 2, 2019 Hi ! 19 hours ago, Melchior said: its almost self-explanatory Almost, yep. So, can you explain it more ? Link to comment Share on other sites More sharing options...
Dr_tiny Posted January 4, 2019 Report Share Posted January 4, 2019 it works with 1.8.3 Link to comment Share on other sites More sharing options...
Melchior Posted January 29, 2019 Author Report Share Posted January 29, 2019 Was thinking of updating to add a "Ore Finder"; replacing the current function of the prospecting pick with a short range; 'Arrow' that shows visually the nearest deposit of any ore. A tool for 'Dummies' Anyone this this is a good idea? Link to comment Share on other sites More sharing options...
Stroam Posted February 3, 2019 Report Share Posted February 3, 2019 maybe an item that works like a metal detector. It beeps more frequently the closer you get to ore. Might make finding ore in a 3D environment easier. Link to comment Share on other sites More sharing options...
Mogy Mog Posted February 7, 2019 Report Share Posted February 7, 2019 yes.. yes an "ore finder" device or the like would be good.. just something to least go 'Hey.. theres tin here' or something.. so you dont spend hours trying to fine 1 piece of it Link to comment Share on other sites More sharing options...
Melchior Posted February 7, 2019 Author Report Share Posted February 7, 2019 Am literally working on it now (Also possible V.S. bug!) The Prospecting Pickaxe will work; Differently... it will be MUCH more helpful; it may even draw a obvious line to the nearest ore deposit (if any). Link to comment Share on other sites More sharing options...
Melchior Posted February 10, 2019 Author Report Share Posted February 10, 2019 Short addendum on the new release; The actual shape/size of the search area may be kinda (unintentionally small) - it may be increased in a later version. It is a straight projection from the face of the rock mined NOT a 'bubble' like the Orascope command was. -- Mine the face TOWARDS the area you are interested in. (also this versions has NOT been tested in multiplayer - it should still work...) Also it DOES replace the "useless" percentages report of the old Prospecting pick... Link to comment Share on other sites More sharing options...
Melchior Posted April 5, 2019 Author Report Share Posted April 5, 2019 Related to Previous posts ; The new Ore location code will decide a strategy by ore count; a complex cluster finding algorithm for large deposits (+5), a simpler average for ~5 and for >= 1 ,- the actual location of the single block of ore. The Y-Axis values are the raw block position; not quite the same as the relative coordinates provided my map/tooltips/HUD (no offsets applied either). These are the ones shown in the 'stats' command, FYI. Link to comment Share on other sites More sharing options...
Liwindo Posted March 30, 2020 Report Share Posted March 30, 2020 Hi, any chance for an update? Link to comment Share on other sites More sharing options...
xCr0sS Posted April 5, 2020 Report Share Posted April 5, 2020 This mod will crash the client. Pls update. Link to comment Share on other sites More sharing options...
Aedda Posted April 21, 2020 Report Share Posted April 21, 2020 Using OraScope v0.3.5 on Vintage Story v1.12.14 results in a crash when trying to use the ProPick on stone. Steps to reproduce: 1) equip ProPick 2) Break stone with ProPick Running on 64 bit Windows with 32 GB RAM Version: v1.12.14 (Stable)4/21/2020 8:57:12 AM: Critical error occurred System.MissingFieldException: Field not found: 'Vintagestory.API.Common.SimpleParticleProperties.minPos'. at Orascope.OreFinderItem.probeBlocks(IWorldAccessor world, BlockPos front, BlockPos back, EntityPlayer aPlayer, BlockSelection blockSel) at Orascope.OreFinderItem.OnBlockBrokenWith(IWorldAccessor world, Entity byEntity, ItemSlot itemslot, BlockSelection blockSel) at _hLaepLRCOckdCEvZTPp1GxfgrdT._T09K8cs1aFNhBrYCv8YdbHZGPNA(BlockSelection ) Link to comment Share on other sites More sharing options...
John Wilson Posted May 5, 2020 Report Share Posted May 5, 2020 On 4/5/2020 at 12:10 PM, xCr0sS said: This mod will crash the client. Pls update. My world crashes when loading with orascope installed. When I then uninstall orasccope my server based world says it can't start because it needs orascope. My world starts fine in single player with orascope mod removed. Running on 64 bit Windows with 32 GB RAM Version: v1.12.11 (Stable)5/05/2020 10:16:04 AM: Critical error occurred System.ArgumentOutOfRangeException: The UTC time represented when the offset is applied must be between year 0 and 10,000. Parameter name: offset at System.DateTimeOffset.ValidateDate(DateTime dateTime, TimeSpan offset) at System.DateTimeOffset..ctor(DateTime dateTime) at Orascope.OreSpotMapLayer.OnViewChangedClient(List`1 nowVisible, List`1 nowHidden) at Vintagestory.GameContent.WorldMapManager.onViewChangedClient(List`1 nowVisible, List`1 nowHidden) at Vintagestory.GameContent.GuiElementMap.EnsureMapFullyLoaded() at Vintagestory.GameContent.GuiDialogWorldMap.ComposeDialog() at Vintagestory.GameContent.WorldMapManager.ToggleMap(EnumDialogType asType) at Vintagestory.GameContent.WorldMapManager.OnLvlFinalize() at Vintagestory.API.Common.Action.Invoke() at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleLevelFinalize(_FWsbf8vJdTSNh7GxC1oaO3PfUtN packet) at _12aioOzLogzcJMHhplAX1ctUKPP._gZJf2GOkTz39Q4AUiGcV6ZznQpc(Single ) at _WWvNFDddiULKjazBr1Do6HNsj2W._nCbUNFMV39KrF8Qv0ewqWh6HCUi(Single ) at _TjqHBJw2IYSAlyXCQYRZyDjXkjs._f3BqvaJbeJjUlO1Vz6UZg7yIMVf(Single ) at _TjqHBJw2IYSAlyXCQYRZyDjXkjs._cEEYga8RkvUZyLxVZDIQqvmAaRE(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _KhgOJjJMqvBmMftdPC9NuNGCr2l._KJdbFdyRyPI3RBGfknJMDw7qv3g(_z0CXJGPbPfszOCyrvlmbpR4Uq8q , String[] ) at _W7oHr1XmopiBCmRiVK2Gh8gGNEX._KJdbFdyRyPI3RBGfknJMDw7qv3g(ThreadStart ) ------------------------------- Event Log, last 3 entries ================================== { TimeGenerated = 5/03/2020 9:42:55 PM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.OutOfMemoryException at System.Collections.Generic.List`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].set_Capacity(Int32) at System.Collections.Generic.List`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].EnsureCapacity(Int32) at System.Collections.Generic.List`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Add(System.__Canon) at Vintagestory.Common.EventManager.AddDelayedCallback(Vintagestory.API.Common.Action`1<Single>, Int64) at Vintagestory.GameContent.GuiDialogCarcassContents.OnFinalizeFrame(Single) at _nkj6TxKjUkBPSD6HiKFovOSVPde._MOR35FMyMagayKilNMdhpp6C1dx(Single) at _tDavWJfQrRbpEq90WDGOFbBqAi._dAesM6beClbdd4CFX1IrAkE1v7l(Vintagestory.API.Client.EnumRenderStage, Single) at _agCrrPwsaFEH7GCYZOv9UCeplUn._dAesM6beClbdd4CFX1IrAkE1v7l(Vintagestory.API.Client.EnumRenderStage, Single) at _agCrrPwsaFEH7GCYZOv9UCeplUn._GaCPSoEltAhr0MNYQAI2FFgyiZF(Single) at _jE77uYxeb3RgrEoZN3zeFVcFSvY._GaCPSoEltAhr0MNYQAI2FFgyiZF(Single) at _s1ZN3AcHsv8ftfOdes2ydgx56tc._Qeolo25LnVKB1fA69Gf1xG8qV6B(Single) at _s1ZN3AcHsv8ftfOdes2ydgx56tc._A7o9Stte2OoNlZnkWex51RdkvId(Single) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(System.Object, OpenTK.FrameEventArgs) at System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon) at OpenTK.GameWindow.RaiseRenderFrame(Double, Double ByRef) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double, Double) at _vS0F2AxmAfxtmtcFjliNs8L1sCA._ruB6ageyi08Ca9NBU5ayU5HDOYJ(_OEfDUVVQOSZOxAb61QXkxtnpVnM, System.String[]) at _nbMCo3URaUOC7oNdt6Vqm1hjoLw._ruB6ageyi08Ca9NBU5ayU5HDOYJ(System.Threading.ThreadStart) } Link to comment Share on other sites More sharing options...
Kuddel Posted May 5, 2020 Report Share Posted May 5, 2020 the mod is outdated so of course it crashes your games Link to comment Share on other sites More sharing options...
Chrissy van Chaos Posted May 5, 2020 Report Share Posted May 5, 2020 Too bad that it is out of date. I thought it sounded nice. would it be possible to update the mod itself Link to comment Share on other sites More sharing options...
Kuddel Posted May 5, 2020 Report Share Posted May 5, 2020 Melchior will do it as far as i know, but he has some more important things on his list atm Link to comment Share on other sites More sharing options...
Hussar Posted May 17, 2020 Report Share Posted May 17, 2020 I understand everybody's busy in real life. I will greatly appreciate when this is updated. I much prefer this to the vanilla propick. Link to comment Share on other sites More sharing options...
Melchior Posted May 19, 2020 Author Report Share Posted May 19, 2020 This mod; ORASCOPE is kaput, finito, an ex-mod, gone to the sing with the digital choir eternal, finished and resting eternally. I did not say there couldn't be a SEQUEL in the works...but I'm working on a few other things at the moment, and won't commit to any estimate. Link to comment Share on other sites More sharing options...
Hussar Posted May 21, 2020 Report Share Posted May 21, 2020 Perhaps it's only resting . . . that's right, it's pining for the fjords! Thanks for ORASCOPE, Melchior, and I look forward to your future contributions. Link to comment Share on other sites More sharing options...
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