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Tyron

Trader Huts: Invitation for Suggestions

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For version 1.9 we'll be adding traders which will spawn inside trader huts or other small structures, such as market stands. To fit with the them they should be medieval style and fairly smallish. 

@Ivan already built a couple of such huts, but it can never hurt to see what others can build, so if you feel like contributing show us your trader structures! 

[Edit 22.Jan:] To clarify, buildings will only be added after approval of the Team.

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An idea for one such trader hut, I somewhat went all out on this one, but if it's in any way necessary or preferable, it can be taken down a notch.
https://youtu.be/i6p1lz7TRXw 
I included pictures that show off a bird's eye view of the house, as well as a pot and bowl that I added after taking the video.

2019-01-20_19-50-33.png

2019-01-20_19-50-39.png

2019-01-20_19-50-44.png

2019-01-20_19-50-48.png

2019-01-20_19-51-07.png

2019-01-20_19-51-11.png

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An idea for a more 'Temporary' shop. Something that would have been built of local wood & material from tools brought in a cart or wagon.

The shopkeeper has an eclectic mix of Junk, err... Unique Deals!

busy_shop.jpg

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This next one is a semi-recreation of my very first V.S. hovel.

It worked as a sort of mini-fort/bulwark; the side trapdoors let me spear any lurkers that appeared each morning - while still offering some protection.

I would see some kind of guard/sentry here - perhaps a basement armourer?

 

tower1.jpg

tower2.jpg

tower3.jpg

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Fort Frosty; Trading post for Steppe / Tundra regions.

Also; small idea - could traders have random clothes or trader specific garb?

Question; is there a way to export a Blueprint / pattern for buildings ?

Frostfort_front.jpg

Frostfort_back.jpg

Frostfort_inside1.jpg

Frostfort_inside2.jpg

Frostfort_side.jpg

Frostfort_topdown.jpg

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Oh, those look nice, please do export them

1. /we ms    (mark start position where you currently stand)
2. /we me    (mark end position where you currently stand)
3. /we mex [name]   (export schematic under %appdata%/VintageStoryData/WorldEdit/[name].json

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