Josh Icepick Posted January 4, 2021 Report Posted January 4, 2021 13 hours ago, Novocain said: I agree, I'm not very good at explaining things so my documentation will be limited if not there at all sorry. I can try to help with the documentation. Is your code on Github? 1
Novocain Posted January 6, 2021 Author Report Posted January 6, 2021 On 1/4/2021 at 1:19 PM, Josh Icepick said: I can try to help with the documentation. Is your code on Github? Yeah it's in my miscmods repository.
DArkHekRoMaNT Posted January 13, 2021 Report Posted January 13, 2021 (edited) Running on 64 bit Windows with 16 GB RAM Version: v1.14.5 (Stable)1/13/2021 12:34:46 PM: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at VSHUD.FloatyWaypointManagement.Dispose(ClientMain game) at Vintagestory.Client.NoObf.ClientMain.Dispose() at Vintagestory.Client.NoObf.ClientMain.DestroyGameSession(Boolean gotDisconnected) at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) at _Vq7Xo4xIdbZDwh8iDcGnovGKH7D._5RNBrkQoxljreqLqfZ3LUVDaIrr(Single ) at _7KGTxxuvfNubJZCLAMEMJZBkPDeA._07k4LSTgxALpYbS1S6K07SItFcH(Single ) at _7KGTxxuvfNubJZCLAMEMJZBkPDeA._aysJzMcCvicDqo8MC3TmjcDsfdZ(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _4eRDDOqtbaPbgjN2dJ1zzD1FCRy._ExJp6VhLWG4xQoHsVn72tgyNbeG(_bWl72q5sGuTQypu8W8r7cRXUcRF , String[] ) at _XKAWv6MyciUiZmECUonQCwPaCwE._ExJp6VhLWG4xQoHsVn72tgyNbeG(ThreadStart ) Immediately after logging into the server. Re-entry - everything is fine. Edited January 13, 2021 by DArkHekRoMaNT 1
Josh Icepick Posted January 14, 2021 Report Posted January 14, 2021 (edited) I'm seeing the same issue as @DArkHekRoMaNTreported: Running on 64 bit Windows with 16 GB RAM Version: v1.14.5 (Stable)1/14/2021 12:54:21 PM: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at VSHUD.FloatyWaypointManagement.Dispose(ClientMain game) at Vintagestory.Client.NoObf.ClientMain.Dispose() at Vintagestory.Client.NoObf.ClientMain.DestroyGameSession(Boolean gotDisconnected) at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) at _Vq7Xo4xIdbZDwh8iDcGnovGKH7D._5RNBrkQoxljreqLqfZ3LUVDaIrr(Single ) at _7KGTxxuvfNubJZCLAMEMJZBkPDeA._07k4LSTgxALpYbS1S6K07SItFcH(Single ) at _7KGTxxuvfNubJZCLAMEMJZBkPDeA._aysJzMcCvicDqo8MC3TmjcDsfdZ(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _4eRDDOqtbaPbgjN2dJ1zzD1FCRy._ExJp6VhLWG4xQoHsVn72tgyNbeG(_bWl72q5sGuTQypu8W8r7cRXUcRF , String[] ) at _XKAWv6MyciUiZmECUonQCwPaCwE._ExJp6VhLWG4xQoHsVn72tgyNbeG(ThreadStart ) There's also a crash bug if you try to delete the last waypoint created. I'll try to update this post with a stack trace. Running on 64 bit Windows with 16 GB RAM Version: v1.14.5 (Stable)1/14/2021 12:57:56 PM: Critical error occurred System.IndexOutOfRangeException: Index was outside the bounds of the array. at VSHUD.FloatyWaypointManagement.<>c__DisplayClass26_0.<RecomposeTextOnMainThread>b__0() at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) at _Vq7Xo4xIdbZDwh8iDcGnovGKH7D._5RNBrkQoxljreqLqfZ3LUVDaIrr(Single ) at _7KGTxxuvfNubJZCLAMEMJZBkPDeA._07k4LSTgxALpYbS1S6K07SItFcH(Single ) at _7KGTxxuvfNubJZCLAMEMJZBkPDeA._aysJzMcCvicDqo8MC3TmjcDsfdZ(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _4eRDDOqtbaPbgjN2dJ1zzD1FCRy._ExJp6VhLWG4xQoHsVn72tgyNbeG(_bWl72q5sGuTQypu8W8r7cRXUcRF , String[] ) at _XKAWv6MyciUiZmECUonQCwPaCwE._ExJp6VhLWG4xQoHsVn72tgyNbeG(ThreadStart ) Edited January 14, 2021 by Josh Icepick
xxj3oT1991xx Posted January 17, 2021 Report Posted January 17, 2021 I am also experiencing similar crashes, I ended up disabling the mod which is unfortunate.
Ultimaheart4 Posted January 19, 2021 Report Posted January 19, 2021 (edited) mod broken with 1.14.7 update. only when holding shift with a block to be placed in my hand such as a lantern. Edited January 19, 2021 by Ultimaheart4 (Allen) 2
CJH Posted January 30, 2021 Report Posted January 30, 2021 (edited) Found the same bug with the latest version for 1.14.7. Preview of placing objects will always show a brass lantern i you have a lantern of any kind in your hand. Edited January 30, 2021 by CJHKing2
Ryan Medina Posted February 8, 2021 Report Posted February 8, 2021 How in the world do I turn off block placement preview? There's the .pconfig command but no command to turn it off? I'm either missing something or being dumb.
Ryan Medina Posted February 8, 2021 Report Posted February 8, 2021 I figured it out. Going into the vshud.json I was able to change PRShow to false.
CJH Posted February 9, 2021 Report Posted February 9, 2021 @Ryan Medina you can also simply turn of block previews with the ' button.
Ben Hailer Posted February 20, 2021 Report Posted February 20, 2021 I get a consistent crash when trying to place down the Rubble Storage Crate from the works mod. Running on 64 bit Windows with 0 GB RAM Version: v1.14.8-rc.1 (Unstable)2/19/2021 8:53:56 AM: Critical error occurredSystem.NullReferenceException: Object reference not set to an instance of an object. at stoneworks.src.GenericStoneStorage.DoPlaceBlock(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, ItemStack byItemStack) at stoneworks.src.RubbleStorage.DoPlaceBlock(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, ItemStack byItemStack) at Vintagestory.API.Common.Block.TryPlaceBlock(IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, String& failureCode) at VSHUD.NewPlacementPreview.Postfix(Block __instance, ItemSlot slot, EntityAgent byEntity) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt) at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) at _ipdCTRGfCLl4yfQcpbyWZPZzBMZ._6C2asSglREPHjhx4NLj6jpKXKpH(Single ) at _yWbPNPMmCoSseGoOZRcjfcIN4XC._OmZfb14mkw8Un0aM6Go5rdXofbC(Single ) at _yWbPNPMmCoSseGoOZRcjfcIN4XC._3fRWFqXCqVOAQhIDfL6UaZGgx2o(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _KWsZWkZAuZolPgdae7el5tHBTClA._q6fsrB8CmVl3iiVwe0lNTjMFm0(_Pz3UPCq6dLufqfMv42T2mvIRCDn , String[] ) at _45bJKQetuLcXXKsD9ELwUG90ErH._q6fsrB8CmVl3iiVwe0lNTjMFm0(ThreadStart )-------------------------------
DArkHekRoMaNT Posted February 25, 2021 Report Posted February 25, 2021 On 2/20/2021 at 5:07 AM, Ben Hailer said: I get a consistent crash when trying to place down the Rubble Storage Crate from the works mod. Running on 64 bit Windows with 0 GB RAM Version: v1.14.8-rc.1 (Unstable)2/19/2021 8:53:56 AM: Critical error occurredSystem.NullReferenceException: Object reference not set to an instance of an object. at stoneworks.src.GenericStoneStorage.DoPlaceBlock(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, ItemStack byItemStack) at stoneworks.src.RubbleStorage.DoPlaceBlock(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, ItemStack byItemStack) at Vintagestory.API.Common.Block.TryPlaceBlock(IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, String& failureCode) at VSHUD.NewPlacementPreview.Postfix(Block __instance, ItemSlot slot, EntityAgent byEntity) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt) at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) at _ipdCTRGfCLl4yfQcpbyWZPZzBMZ._6C2asSglREPHjhx4NLj6jpKXKpH(Single ) at _yWbPNPMmCoSseGoOZRcjfcIN4XC._OmZfb14mkw8Un0aM6Go5rdXofbC(Single ) at _yWbPNPMmCoSseGoOZRcjfcIN4XC._3fRWFqXCqVOAQhIDfL6UaZGgx2o(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _KWsZWkZAuZolPgdae7el5tHBTClA._q6fsrB8CmVl3iiVwe0lNTjMFm0(_Pz3UPCq6dLufqfMv42T2mvIRCDn , String[] ) at _45bJKQetuLcXXKsD9ELwUG90ErH._q6fsrB8CmVl3iiVwe0lNTjMFm0(ThreadStart )------------------------------- Disable preview: .pconfig enabled false
ApacheTech Posted March 3, 2021 Report Posted March 3, 2021 This was on a fresh install of Vintage Story, with only VSHUD v2.0.5 in the Mod List, with all default settings. Quote Running on 64 bit Windows with 128 GB RAM Version: v1.14.8 (Stable)03/03/2021 05:23:30: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at VSHUD.LightUtilSystem..ctor(ClientMain game, VSHUDConfig config) at VSHUD.LightUtilModSystem.<>c__DisplayClass3_0.<StartClientSide>b__0() at Vintagestory.API.Common.Action.Invoke() at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleLevelFinalize(_uQLFO3G34CNPass7LE9Zs5TcuUF packet) at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) at _h57p42MkW1QbZF33dSw2nGDMdRj._IIIrDcgMyMKwpTkEZsHikpfl3dh(Single ) at _idIkJkIueHHf3Oz2WNlBdD0E1XR._DvzT6D0wN3fMakeuDyljJJ09hok(Single ) at _idIkJkIueHHf3Oz2WNlBdD0E1XR._V5piYzG7beYPldE6UVxY58dqacE(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _YrS2W1MoaeqC4xqH8ItdZB6vADN._8t1BmEWVlCT9mjx5M0vFIzU9tif(_7T00Rjby4si0wyEBez5dXNqLm7h , String[] ) at _ejKuc6cg0k8V39o8jDIzquyczbO._8t1BmEWVlCT9mjx5M0vFIzU9tif(ThreadStart )
Szuminil77 Posted March 5, 2021 Report Posted March 5, 2021 Running on 64 bit Windows with 32 GB RAM Version: v1.14.8 (Stable)2021.03.05. 20:33:08: Critical error occurred System.NullReferenceException: Az objektumhivatkozás nincs beállítva semmilyen objektumpéldányra. a következő helyen: VSHUD.FixAngledGears.Fix(BlockAngledGears bAg, IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, String& failureCode) a következő helyen: VSHUD.FixAngledGears.TryPlaceBlock(BlockAngledGears __instance, IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, String& failureCode, Boolean& __result) a következő helyen: Vintagestory.GameContent.Mechanics.BlockAngledGears.TryPlaceBlock_Patch2(BlockAngledGears this, IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, String& failureCode) a következő helyen: VSHUD.NewPlacementPreview.Postfix(Block __instance, ItemSlot slot, EntityAgent byEntity) a következő helyen: Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt) a következő helyen: Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) a következő helyen: Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) a következő helyen: Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) a következő helyen: _jeEziyUSYl0BpbOxT46FYwj5VWL._t25VgrofhlXMw6hHEZh8JHhJz1A(Single ) a következő helyen: _idIkJkIueHHf3Oz2WNlBdD0E1XR._DvzT6D0wN3fMakeuDyljJJ09hok(Single ) a következő helyen: _idIkJkIueHHf3Oz2WNlBdD0E1XR._V5piYzG7beYPldE6UVxY58dqacE(Single ) a következő helyen: Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) a következő helyen: System.EventHandler`1.Invoke(Object sender, TEventArgs e) a következő helyen: OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) a következő helyen: OpenTK.GameWindow.DispatchRenderFrame() a következő helyen: OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) a következő helyen: _YrS2W1MoaeqC4xqH8ItdZB6vADN._8t1BmEWVlCT9mjx5M0vFIzU9tif(_7T00Rjby4si0wyEBez5dXNqLm7h , String[] ) a következő helyen: _ejKuc6cg0k8V39o8jDIzquyczbO._8t1BmEWVlCT9mjx5M0vFIzU9tif(ThreadStart )
Metachaos Posted March 9, 2021 Report Posted March 9, 2021 How do you turn on the clock and temporal info? A friend accidently turned his off and can't find any way to turn it back on.
Papa Cheese Posted March 15, 2021 Report Posted March 15, 2021 On 3/9/2021 at 2:43 AM, Metachaos said: How do you turn on the clock and temporal info? A friend accidently turned his off and can't find any way to turn it back on. Right Control button
Mazzy Posted March 16, 2021 Report Posted March 16, 2021 (edited) Does this add a "block preview" function and if so how do I disable it? In case it is unclear what I mean, I mean when you hold a placeable block it makes a ghost block appear where it will be placed. never mind, figured it out. Edited March 16, 2021 by Mazzy
DasPrinzip Posted April 3, 2021 Report Posted April 3, 2021 (edited) With this Mod (2.0.5) i get the error while using the angle gear in the following situation, i show u in the picture. VS 1.14.8. If this happen, i can not enter server until i disable the mod. Running on 64 bit Windows with 8 GB RAM Version: v1.14.8 (Stable)03.04.2021 12:47:43: Critical error occurred System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. bei VSHUD.FixAngledGears.Fix(BlockAngledGears bAg, IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, String& failureCode) bei VSHUD.FixAngledGears.TryPlaceBlock(BlockAngledGears __instance, IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, String& failureCode, Boolean& __result) bei Vintagestory.GameContent.Mechanics.BlockAngledGears.TryPlaceBlock_Patch2(BlockAngledGears this, IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, String& failureCode) bei VSHUD.NewPlacementPreview.Postfix(Block __instance, ItemSlot slot, EntityAgent byEntity) bei Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt) bei Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) bei Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) bei Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) bei _jeEziyUSYl0BpbOxT46FYwj5VWL._t25VgrofhlXMw6hHEZh8JHhJz1A(Single ) bei _idIkJkIueHHf3Oz2WNlBdD0E1XR._DvzT6D0wN3fMakeuDyljJJ09hok(Single ) bei _idIkJkIueHHf3Oz2WNlBdD0E1XR._V5piYzG7beYPldE6UVxY58dqacE(Single ) bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) bei System.EventHandler`1.Invoke(Object sender, TEventArgs e) bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) bei OpenTK.GameWindow.DispatchRenderFrame() bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) bei _YrS2W1MoaeqC4xqH8ItdZB6vADN._8t1BmEWVlCT9mjx5M0vFIzU9tif(_7T00Rjby4si0wyEBez5dXNqLm7h , String[] ) bei _ejKuc6cg0k8V39o8jDIzquyczbO._8t1BmEWVlCT9mjx5M0vFIzU9tif(ThreadStart ) ------------------------------- Edited April 3, 2021 by DasPrinzip
GlassCannon Gaming Posted April 6, 2021 Report Posted April 6, 2021 Hey just started using this mod and was wondering if there is a way to disable all the "Floaty Damage" numbers other than just the damage dealt to mobs?
DasPrinzip Posted April 10, 2021 Report Posted April 10, 2021 On 4/6/2021 at 5:27 AM, GlassCannon Gaming said: Hey just started using this mod and was wondering if there is a way to disable all the "Floaty Damage" numbers other than just the damage dealt to mobs? Yes, look at the initial Post - all is written
GlassCannon Gaming Posted April 12, 2021 Report Posted April 12, 2021 (edited) On 4/10/2021 at 4:14 AM, DasPrinzip said: Yes, look at the initial Post - all is written I appreciate your response. I did read the initial post and tried the command .fconfig and it did what I assume it was coded to do and tuned off all damage and healing indicators. I was hoping to remove all the random healing and damage from popping up all over the screen and only have the damage I cause to mobs be visible. Edited April 12, 2021 by GlassCannon Gaming Added Quote, Spelling
DanaCraluminum Posted April 17, 2021 Report Posted April 17, 2021 On 4/3/2021 at 1:55 PM, DasPrinzip said: With this Mod (2.0.5) i get the error while using the angle gear in the following situation, i show u in the picture. VS 1.14.8. If this happen, i can not enter server until i disable the mod. Running on 64 bit Windows with 8 GB RAM Version: v1.14.8 (Stable)03.04.2021 12:47:43: Critical error occurred System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. bei VSHUD.FixAngledGears.Fix(BlockAngledGears bAg, IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, String& failureCode) bei VSHUD.FixAngledGears.TryPlaceBlock(BlockAngledGears __instance, IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, String& failureCode, Boolean& __result) bei Vintagestory.GameContent.Mechanics.BlockAngledGears.TryPlaceBlock_Patch2(BlockAngledGears this, IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, String& failureCode) bei VSHUD.NewPlacementPreview.Postfix(Block __instance, ItemSlot slot, EntityAgent byEntity) bei Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt) bei Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) bei Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) bei Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) bei _jeEziyUSYl0BpbOxT46FYwj5VWL._t25VgrofhlXMw6hHEZh8JHhJz1A(Single ) bei _idIkJkIueHHf3Oz2WNlBdD0E1XR._DvzT6D0wN3fMakeuDyljJJ09hok(Single ) bei _idIkJkIueHHf3Oz2WNlBdD0E1XR._V5piYzG7beYPldE6UVxY58dqacE(Single ) bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) bei System.EventHandler`1.Invoke(Object sender, TEventArgs e) bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) bei OpenTK.GameWindow.DispatchRenderFrame() bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) bei _YrS2W1MoaeqC4xqH8ItdZB6vADN._8t1BmEWVlCT9mjx5M0vFIzU9tif(_7T00Rjby4si0wyEBez5dXNqLm7h , String[] ) bei _ejKuc6cg0k8V39o8jDIzquyczbO._8t1BmEWVlCT9mjx5M0vFIzU9tif(ThreadStart ) ------------------------------- I had the same crash
Novocain Posted May 26, 2021 Author Report Posted May 26, 2021 Added a dynamic disabler for previews depending on if the placement preview works or not, this should prevent related crashes. Use raycasting for floaty damage generation, so if you don't see the entity, you won't see its floaty damage.
Kyle Stemen Posted May 29, 2021 Report Posted May 29, 2021 I installed VSHUD version v2.0.51 (non-compat), and my client hangs when I try to connect to the RabbitTech server. The message on the screen says "Data received, launching client instance." If I edit the vshud.json file and set "FDShow" to false, then I can join the server without problems. There are no problems in single player mode (with the same mods installed). I'm running Fedora Linux 33.
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