Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. Today
  3. I just came up with another potential solution. What if normally arrows only stacked in bundles of 8, but the quiver allowed them to stack to say 16 or 32? That could be interesting.
  4. Ocean is calling, will you answer the call and beat the challenge of no land? The world is 95% water, so you have only islands to explore. Our discord server - https://discord.gg/x6stM2ZVK5 Settings The challenge comes from limited land and more aggressive fauna, otherwise it's survival preset with the following changes: - /starterkit command gives you a sail raft, torches, and some food - /rescuekit to give you new shiny boat if you die in open sea - Game time is passing by even when no one is online - 30 days per month - World is 384k x 192k, polar-equator is 96k - World height is 384 - Food spoil rate is 0.65x - Tool durability is 1.5x - Soil instability is on, cave-ins off - Dropped items on death stay for an hour - Global ores 1.5x - Surface copper is common - 5% land, 50% land scale - Class recipes are on - cropGrowthRateMul is 1.2, subject to change, but crops grow a bit faster, though still affected by 30 days length of the month Mods Client mods that make the game easier are disallowed by the server. - Some custom tweaks for mob navigation in water, respawning of cattails, etc - Animal cages - Brick layers - Bullseye - Carry on - Chisel tools - Expanded foods - Fauna of the Stone Age - Caninae, Capreolinae, Casuariidae, Machairodontinae, Pantherinae, Sirenia - Hanging oil lamps - Immersive corpse drops - Immersive wood chopping - Joy of sailing - Millwright - Primitive survival - Custom mod for randomized wind to make sailing even more fun - Spyglass - Stone quarry - Th3Dungeon - Translocator engineering - Vanillaplus worldgen - Vinconomy Happy sailing!
  5. Yesterday
  6. That's one reason I like this game. Devs give you multiple ways to achieve the same goal. There isn't a single best option for everyone, it's what suits the individual's style.
  7. how cool am I? fully dec'd out in my fur clothing, and snow goggles during the mid day sun thru the dog dazes of summer! uh huh thats right, i'm chill
  8. Honey by itself never spoils, though, which makes jam a downgrade. If you don't make porridge or wine out of them, you can always just let the berries rot and use them for compost. However, pressing them into juice gets you animal feed, at least.
  9. And even if you don't want to learn to fight drifters, it's easy enough to watch them and figure out how to build a "trap" for them in the mouth of a cave, where you can just sit and harvest them as they kill one another until you get a gear. On average, it's only about 20-30 drifters, which,. if you are kind of lucky finding an appropriate cave early, can be done by noon, late afternoon at the outside. And you will probably have more than a dozen rusty gears, and maybe even enough flax for a linen sack.
  10. Probably from Creative. Looks like surface malachite. Also the ones in inventory are also not copper bits, but copper in, um, chert, maybe? Just place those stones and break them. You will end up with more than 20 copper bits that way anyway.
  11. Indeed, that... almost looks like some kind of loose stone? What does it say when you mouse over those? And are you perhaps running mods that add extra stuff?
  12. Your character shouldn't be only able to take damage from the cold. It would make more sense that you would have to stay cool as well as stay warm. I do not like the idea of wearing just a fur coat and full fur clothes and being impervious to all weather.
  13. It all depends on the dev's vision of what crafting without the crafting grid looks like. It may incorporate a workbench, it might not. We'll just have to wait and see. In the meantime, it seems that there are other things higher on the priority list, like story elements and other mechanics, like multi-block vehicles.
  14. I'm sure that dog will have a very loving response as well.
  15. The homepage has changed the reference from Lovecraft to eldritch, but having read Lovecraft I can definitely see the Lovecraftian influence in game.
  16. Dra6o0n makes a good point, and I would like to see something like a workbench with a bigger crafting area for the bigger or more complicated recipes that the 3x3 is not supposed to handle.
  17. I also had problems initially with the spawning mechanic of using temporal gears. A problem I negated on single player worlds by building my home at the spawn point itself. If I die, I respawn at my home. And two, temporal gears is a minor annoyance to get for me, but not impossible. Having pit traps ready also helps to get closer. Only annoyance sometimes is having to travel a good distance to get the first trees, and I make a point to get seeds as well, and replant them back at home. Once they grow, I get to a point eventually where the locally planted trees supplies all my needs. Same with the berry bushes. Having the current system imo is better than minecraft as it fits the theme of Vintage Story a lot better than a simple bed respawn.
  18. môžem vás po prosiť o jednu láskavosť keby sa dala tato hrať aj na konzolách bol by som rad lebo ma zaujala. Nič zatiaľ nechcem kritizovať pretože musím zatiaľ hrať aspoň rok.
  19. The only current way to store meals is via crocks, which is fine, it certainly works, but something that could be interesting to expand on this is more ways to store things. Like glass Mason Jars, or cans that we have to smith and seal. It would give more interesting ways of adding onto current systems, and allow for more food preservation.
  20. That used to be the case in 1.14 or so. When harvested with a knife, it would leave dots on the ground where the mushrooms were. Spores, I'm guessing. But they got rid of that mechanic for some reason. Flower pots.
  21. Not saying it's the case here, but I once struggled with things because it turns out you can't put copper bits in a cooking pot...
  22. And it's not like its a skill you won't need.
  23. I ran into a problem when dealing with server side mods, where the mods were different that what i had installed, and today, when I went back into my game, a number of items were remapped and glitched out with a white block with a question mark, or items that was a black frame. Only when removing the server side mods folder, and re opening the save did my save file open properly again. But I had to pick up 2 blocks and replace them to get the original function to work again. So all I lost now is a couple stacks of Oak wook. In all accounts this is a bug if it loads server side mods as well with the client world, but its better to make a suggestion(s). 1.) To have block names, instead of block id's as currently implemented, 2.) Just as the game seperated server side mods from mods used by local saves, have a seperate folder for server side mod data, and server side mod config. Dilan
  24. Yeah, it's as I suspected. The bread is not, in fact, coming out charred - you're just misunderstanding the tooltip The "(charred)" part is not a line of its own that describes the item. It's part of the line "Bakes into 1x <something> bread (charred)". The tooltip window doesn't fit the entire line, so the last word wraps into the next line. As mentioned in the fifth post in this thread, this line simply means that if you stick this item into a firepit, you will get a charred item as output. It does not describe the item's current state. If the item itself was actually charred, it would say so in the bold heading of the tooltip! You can verify this by leaving the bread in the oven until it actually chars, or by just sticking it into a firepit and letting it bake there. You'll see the difference immediately. EDIT: the satiety value is another indicator. Charred bread does not yield 300 sat, as you can see in the ingame handbook, but your bread does.
  25. Ha! That is an old movie reference! I've since upgraded to 1.19.7, and am in a new base much further south in a warmer biome. I accidentally poured a bucket of water on my base floor, and it reacted as expected of spreading outwards from an infinite water source. I'll have to try this again on tilled ground with a vegetable growing to see if the same thing happens as above.
  1. Load more activity
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.