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Showing content with the highest reputation on 01/09/2021 in all areas

  1. Why can't it be hyper realism because it has "monsters" and weird storms? I don't think its a good idea to conflate realism (elements) with non-fantasy/sci-fi.
    2 points
  2. Hey, fellow players! Here's the mod which adds machines and coins for server offline trading! Vending machine variant: Market stall variant: Trade'o'rug (allows to sale five different items "as-is" for a difference prices - so it's possible to sell food for example): These blocks are used for trading of course! The owner (player who has placed the block down) is able to set the trade (sneak-click): Here Trade'o'mat expects to exchange 4 cattail roots for 1 sack of carrot seeds. And stock is filled for 12 deals. When the pot
    1 point
  3. Have you ever been tired of looking for an iron fence, crates, a quiver or a chandelier in dungeons? Especially if you need ten of them in your mansion? Have you ever been surprised by the strange lack of recipes for a vines basket, omok or colored torches? Why can't lining be added to an already finished lantern? Why can’t the plates cover the floor, although it is written on them? This and much more adds my More Recipes mod. If you have suggestions for recipes for other items or changes to current recipes - suggest it :) Recipes and other info: Wiki Download: ModDB or GitHub
    1 point
  4. Over all very fun. One problem i always have with minecraft is that once i got got somewhat bored. With this game i feel like the progression into metal is more intricate, and detailed, i love needing to do these processes like the Bloom Oven and caldron and casts, and eventually they help you make better and more advanced stuff to make building and processing raw materials easier. LOVE it. I started with a monster respite for 5 days while i learnt some basics of interface with the torches and campfires and where to find food. somewhat being a hoarder until i realised i cant do anythin
    1 point
  5. Thank you Hal13 for the technical input. I completely forgot about the options for growth rate. I gotta praise this game for how flexible and customizable it is, truly one of its powerful aspects. Sorry, my tree feedback sounded more like a rant, haha.. but I just see mods like Dynamic Trees or TerraFirmaCraft Plus and their trees and get star-struck. I really love this game and expect only top-shelf content from this small hardworking team. The game truly has a great great potential, but I always keep in mind that it is a WIP. So setting the basic foundations is most important!
    1 point
  6. Thanks so much for this Vallen...I have been working on this, and appreciate the additional info!
    1 point
  7. /weather lp gives you a list of weather patterns. Then use /weather setir [weatherpattern] ([weatherpattern] = one of the list entries) to change the weather in your current region, or use /weather set [weatherpattern] to change the weather in all regions.
    1 point
  8. Just released version 0.6. This should hopefully fix the herb bundles not going into the pot due to a storage attempt. Also this now adds a sapling for the fern tree, and two new seeds, the Barrel Cactus and Dwarf Saguaro. Also I have modified the saguaro cactus so that its fruits will regenerate over time.
    1 point
  9. I could go crazy with ideas, many of them probably out of scope of a "realistic" survival experience. I'm a huge fan of moving villages/cities like the books/movie "Mortal Engines". So I'd personally disagree with your But that's just me and I see why you want to limit it and on behalf of the realistic direction of VS, I do agree with you, personal preferences aside. Also, the larger the structure, the harder to make it running bug-free and performance-friendly I guess. Small airships for exploring the beautiful landscapes would be awesome, and maybe in addition some kin
    1 point
  10. They spawn at game creation. Look for dry and warm forests. Turn your ambient sound up, you will hear them.
    0 points
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