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Showing content with the highest reputation on 02/11/2021 in all areas

  1. This mod contains a whole bunch of my crazy ideas and experiments. Climbing Rope: Shields(WIP) Sluice Tent Bag Climbing Pick: Glider Other Features This is a WIP and as time goes on I will add more little things I come up with. Let me know of any suggestions/bugs and enjoy! https://mods.vintagestory.at/show/mod/25 TODO: Better third person for glider Update History See mod portal page for patch notes
    1 point
  2. Thinking of suggesting something? Might want to check the list below for some things that frequently show up both on Discord and here. Note that the list does not include things that are already planned in the Roadmap. Please note - Unless otherwise noted, this is not a list of things that will be added. Just things that frequently show up. The list is subjective, non-final and I don't comb the Discord for these, just update as I notice things being repeated. Worldgen and Mechanics: Oceans, rivers and seas - Including saltwater. Boats and other vehicles, including car
    1 point
  3. Vintage Story Launcher What is VS Launcher? VS Launcher is a launcher that lets you have multiple mod setups for whatever you want. Once complete it will also have a server browser where people can list their servers and people can download all mods required and join the server with 1 click. People will also be able to upload mods for people to download and make packs with. The end goal is to have a single place where everyone can go to get what they want for the game. As of right now only the packs feature works where you can make a folder and load it with mods and launch the game w
    1 point
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  5. Thanks to your reply I noticed that it wasn't possible to set the minimum required skill level in the config files. I changed that for the next patch so that you can set the minimum skill level how you like.
    1 point
  6. Such large katanas will upset the balance of the game, but I'll think about it. Such large katanas will upset the balance of the game, but I'll think about it.
    1 point
  7. Hey, I forgot I posted here. I figured it out. Apparently I had some better craft tools mod along with the weapons and the survival mod and they were all messing each other up. So I deleted the tool mod, which was pretty much the same thing as the weapon mod.... anyways It's fixed now. It was actually the long hefts that require resin and two sticks, the recipe wasn't even in the game until I deleted the tool mod.
    1 point
  8. The game does not support multiple food categories for common items. For pot food only.
    1 point
  9. Hi, the error is harmless. But i changed a bit the recipe so the error shouldn't show up anymore. Cheers! ClothesCraftingMk2 (1).zip
    1 point
  10. Very tiny update before I work on larger things. 1.0.2 Dev Added ability to open a mod packs folder. Added the best icon the world has ever seen.
    1 point
  11. Hi Avos, Are you talking about this mod? If so, it *looks* like @Mr1k3 may have already addressed that issue. Please try this exact pattern:
    1 point
  12. The comes in diferent sizes than 2.7m?(like>3m,3m,3,8m for longest katana sword,4m,4,5m)
    1 point
  13. A good idea. And there will be no special problems with delivery either, you can always disassemble the stone slabs on the spot and take the finished material
    1 point
  14. I'd like a little more detail about this as I've had similar issues when trying to create a flint and stone-obsidian sawblade. everything looked like it worked I got no error messages but when I go to knap the sawblade head doesn't show up. { ingredient: { type: "item", code: "flint" }, pattern: [[ "__________", "___#______", "__##__#___", "___#__#___", "__##__##__", "___#__#___", "__##__##__", "___#__#___", "__##__##__", "__________" ]], name: "Flint sawblade",
    1 point
  15. I have started work on an official web-based modhub, took the freedom to design similar mod-cards as your web based version, because they look nice! I'd like the in-game mod manager to interface with that official modhub as the next step, but I can make the "modserver" url configurable in case users want to use your hub.
    0 points
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