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Showing content with the highest reputation on 05/11/2021 in all areas

  1. Adding more grass variants. There's plants covering the ground almost every where in the real world that just add variety. In game perhaps more grass variants can be added for different environmental conditions. The "grass" would be different depending on location. In the desert you'd get little tuffs here and there. In a rainy area it could be clovers. In a forest patches of moss. In a cold area it can sometimes be red. Around tilled soil it can be cheat grass. Underwater it can be algea.
    2 points
  2. Hi. I really must say i am pissed. I run one hour straight east and only find 2 outher rock regions but i need chalk or limestone for leathermaking. There are no pois. There is no reason to run hours! around to only find chalk or limestone. Pls make rare spots on ground (and below) with chalk or limestone in all rock regions. To play hours ! only to find chalk or limestone without outher reasons s.. really hard.
    1 point
  3. What's up? I'm in my early 40s, and I knew my musical tastes would be outdated, but not in the way I was expecting. Once upon a time, I was watching The Simpsons, and I remember them having an episode on music. Abe Simpson said something like "I used to be with it, and then they changed what 'it' was, and now 'it' is loud and confusing to me". And that stands to reason. In the 80s, I was watching MTV, and dad storms in "Girls Girls Girls? No, son, more like Grounded Grounded Grounded". In the early 90s, Nirvana came out, and dad said "I don't know who or what is singing this, but they're going to be singing it in the garbage can". Another time, I came from Quonset Hut, with Alice In Chain's Jar of Flies cd hidden in my jacket. Of course I got busted with it, dad took me back to Quonset Hut, where he had me exchange the cd for..... I can't quite remember. It was called like Chant or something, it had these like Mortal Kombat monk guys floating in the clouds, which was a lot less fun to listen to than it looked. So, I've geared myself for the day when I burst into my son's room and spout something wildly uncool, like "what in the world is that awful racket? It sounds like someone murdering a guitar!" But that's not the way things look like they're gunna go, at all. A buddy of mine and I were talking about being teens of the 90s, and he brought up Benchwarmer cards, which were like baseball cards, except they had supermodels on them. I remember my favorite being Billie Inglish. I know I had #52 and 58, but I think there was a third that I never got, so I went to look it up. On a sidenote, don't tell my wife that, or I'm sure I'll be sleeping on the couch; "You can remember the numbers of some chick on a card you had like 30 years ago, but you can't remember where you put the Firestick remote last week?!?" I did find what I was looking for, but I had to sift through a ton of crap about someone named Billie Eilish. Not a name I'm familiar with, so I looked at a picture. I saw a girl, maybe 17 or 18, black flat-ironed hair, dog collar and goth jewelry, so I was thinking "ok, maybe this is like Ozzy's granddaughter? Or Robert Smith's granddaughter? Maybe like a relative of somebody like Lita Ford? Or Dez Fafara?" This gal didn't look like she could belt out a crunchy tune, but I was expecting something like..... hmm, maybe pre-goth? I mean, come on, you don't wear getup like that and get on stage to sing Camptown Races, ya know? So, I listened to some song of hers, "ocean..." something. Sweet heavens, I'm shocked. I try not to purposely offend anyone, so if you dig her, awesome, she has more fame than I probably ever will, probably has more videos on whatever replaced MTV than I've got. But good gravy, man, I've never heard that level of sap before. I've been all geared up for the day when music makes my ears bleed. Instead, it's turned to like a cotton candy, kitten whisker and puppy dog tail, lemonade, Skittles sunshine burp. This isn't the way I was supposed to become musically outdated Granted, big whoop, two tears in a bucket, but still, this is a little bit of a bummer lol.
    1 point
  4. If there's gonna be biome-specific grass and flowers, edible ones'll be fun. Dandelion greens for salads. Dandelion roots for coffee/tea substitutes. Dandelion flowers for alcohol (Yes, that's a thing.) Honeysuckle flowers for a snack. Good old Lavender.
    1 point
  5. I've been told that some people have crashed while trying to press saguaro into juice. Here's a quick patch to fix it, move this into assets/expandedfoods/patches. fruit.json
    1 point
  6. That's a hard question to answer. Because when you look closely at the firepit and how it works, you'll notice fairly quickly that it's... in a really weird place right now. Likely, it was one of the first crafting stations ever implemented, and is very much showing its age nowadays, mechanics-wise. There is already a rework task for it penciled into the development roadmap, too. It probably won't happen in 1.15, as that update will have a different thematic focus, but it'll happen at some point. As far as processing single items goes, optimization is fairly straightforward. You're basically just trying to figure out the minimum viable fuel input for the task. I'd start by figuring out which fuel items can do it with just one of them, or two at most, and then comparing the cost. For example: when trying to fire a storage vessel, putting in one firewood will not do it, and neither will one peat. But one charcoal will do it, or two firewood, or two peat. Given that charcoal converts from firewood, is it better to use two firewood or one charcoal? In this case, firewood is better, because the conversion ratio is worse than 2:1 (that is, you need more than two firewood to make one charcoal). But peat isn't part of that equation, so you cannot solve it by math. Here, go back to ease of procurement. What is more convenient in your situation - chopping trees, or digging up peat? A big part of this minimum viable fuel strategy is realizing that there is a grace period that all hot items have. For about a minute or so after they stop gaining heat, they'll hold their temperature steady as long as nothing else updates it. And if that temperature is above the minimum cooking temperature, then the item will continue cooking even if there is no more fuel in the firepit. That's why two firewood will bake a storage vessel to completion despite the process taking longer than the burntime of two units of firewood. And only very few cases exist in the game where a single item will take longer to cook than this grace period - mainly crucibles filled with nuggets, and cooking pots with particularly large portion sizes. Both pots and crucibles are special in how they scale their cooking time with the amount of contents inside them. Pretty much all other items have fixed cooking times lower than the grace period, or at least very close to it, and all you need to do is to figure out the minimum viable fuel input to make the item go above its cooking temperature just once. But it can apply even to cooking pots, depending on what you cook. Example: a vegetable stew will cook at 100°C. With few ingredients inside the pot, tossing in a single stick will be enough to bring it to 120°C, after which it just continues cooking to completion. But with many ingredients in the pot, it'll take too long - so what you do is throw in a second stick at the halfway mark. It'll bring the temperature of the firepit higher than the temperature of the pot for just a few moments. Which means that the pot gains heat again for a few moments, then stops. And because it just stopped gaining heat, it gets the whole grace period all over again, and finishes cooking on that. Alternatively, if sticks are more precious than firewood because you need tons of ladders for mining, then one firewood will push the temperature of the pot high enough that it'll take so long to cool down even after the grace period ends, it'll finish anyway. The reason I say to try and stick with single items is because your list of options quickly becomes arbitrarily huge by allowing arbitrary combinations of items. What about starting with one oak sapling to preheat the firepit, then one peat to bring the temperature up, and then one firewood to hold the temperature? Yeah, that's utter nonsense, isn't it. Don't go there. It's pointless. You spend more time confusing yourself than it would take you to chop one ingame year's supply of firewood. If you must get into games of mixed fuel types, keep one thing in mind: temperature changes more quickly the farther it is from the target. So use the highest temperature fuel you have first. One of the few examples where this is worth paying attention to is smelting copper or bronze with lignite (brown coal). It has an ideal 1100°C burning temperature for copper's requirement of 1084°C, and it has a really long burn time - nearly three times that of charcoal. Sounds great for those chock-full crucibles that take forever to process, and it is... except that because temperature climbs only slowly when it is already near its target maximum, lignite will take a long time to initially get to 1084° that's required for the process to even start. If you start with charcoal to spike the temperature up fast, and then switch to lignite to merely hold it steady over a long period of time, you'll be more efficient with your nonrenewable supply of lignite, and slightly faster in your processing too. As for processing stacks of items (bricks, shingles, dough, bushmeat etc.) goes, this is where the firepit is at its worst. You can currently choose between two approaches. One, you can put your fuel and your items into the firepit and walk away. Everything will process just fine. It'll take ages, and consume huge amounts of fuel, but you can do something else in the meantime. Or, two, you can exploit the heck out of it, processing your items in a fraction of the time for a fraction of the fuel cost - at the expense of enduring the boredom of having to babysit the entire process from start to finish without being able to step away even once. What is more precious to you: your fuel stockpile, or your time? It varies from player to player, and possibly from situation to situation.
    1 point
  7. This has always been a problem, honestly. I've complained about it in the past, spending hour after hour exploring only to come up empty. It's caused me to burn out on the game several times and need a long break before coming back. I believe the developers' solution was to add lime to traders' inventories sometimes. So instead of spending a ridiculous number of hours searching for limestone or chalk, you spend a ridiculous number of hours searching for a commodities trader who has lime in stock and desperately grinding or searching for gears to trade for it. I agree that it should be much more common than it is. I do think limestone is more common now than it once was, but you might still have to search 10,000+ blocks to find it, depending on luck. I do think there are certain types of stone that might have a limestone layer underneath (basalt is one of them for sure, not sure about others). I find it most useful to explore around mountains and cliffs, since you can see "under" the top layers easily since they're sticking out above ground. I don't know if the developers will ever make these stones more common (I doubt it, since most of the changes they make are to make the game grindier and more difficult, not easier), but I think it's possible to manually modify the game files to make them more common, or make them available really cheaply from NPC traders.
    1 point
  8. Cant find a edit button... "Pls make rare spots on ground (and below) with chalk or limestone in all rock regions. " respectively for all outher minerals you need (Halite and so on)
    1 point
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