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  • Completed Features

    • Creative Mode
      • Easily navigable creative Inventory with hundreds of blocks to select from, many with custom functionality 
      • Fly mode, noclip mode, arbitrary fly/move speeds, movement axis locking, arbitrary block selection range
      • Advanced world editing tools - 8 different tools with many settings, undo/redo capability, import/export capability, select/move/rotate/flip/copy/paste functions
      • MS Paint style graphical user interface to paint with blocks 
      • Macro editor to augment the use of world edit or other commands
      • Cinematic camera tool for recording (using centripetal catmul rom splines)
      • Inbuilt Video Recording tool that produces lag free videos even on low end computers
      • Fancy shader effects to put your builds in the best light possible
      • Arbitrary build beights (1024+ blocks)
      • 32 Block range colored lights that mix correctly
      • Most Creative Mode tools are multiplayer capable
    • Survival Mode
      • Very large worlds (~500.000 blocks) with highly varied terrain generation
      • Solid player controls (walk, sprint, sneak, climb, swim)
      • Immersive Stone Age Experience: Hunter-Gatherer-Style experience
        • Initial Tools are made with flint knapping
        • Throwable Spears and Stones
        • Clay tools are made with a unique clay forming mechanic
      • Health and Hunger
        • Player health and fall damage, death and respawn
        • Player requires food in order to not starve to death
      • Inventory
        • Dropping/picking up items, easy moving of items between inventories
        • Chests with inventories
        • Hotbar and Backpack Inventory. Collect bags/backpacks to increase your inventory space
      • Survival Mining
        • Slow block breaking with item drops (ores and sticks)
        • Tools with durability (pickaxe, shovel, axe, hoe)
        • Mining tiers. Cannot break high tier ores with low tier tools.
      • Diverse crafting mechanics (3x3 grid crafting, flint knapping, clay forming, smithing)
      • Farming
        • 7 Types of collectible crops findable when exploring the world that can be planted and harvested on farmland. Encourages crop rotation through 3 different nutrient levels
        • Several types of berry bushes that regrow berries over time
      • Metal and Alloy Smelting
        • Can smelt pure metals or alloys inside a crucible, heated by a firepit
        • Can craft firepits from dry grass and firewood
      • Smithing
        • Immersive smithing of metal tools and weapons
      • Working doors, signs, fences, stairs, slabs, ladders, torches, buckets, saplings and more
      • Flowing and spreading water
      • Falling sand
      • Clouds and Day/Night transitions
      • Music and countless block placing/breaking sounds
      • Most Survival mechanics are multiplayer capable
    • Engine
      • Written almost from scratch in C#/Visual Studio in a well organized code architecture following the DRY principle. Low library dependency and cross platform (Win/Linux/Mac)
      • Fully modifiable Voxel Terrain with 32x32x32 cubic chunks
      • Double precision coordinate system allowing very large worlds. Current soft limit about 1 million km² or 500.000 blocks in every direction
      • Voxel cloud generator, particle System, internal game calendar with Day/Night cycle
      • 32 block range colored light sources with 16.384 different colors
      • Supports up to 65,535 different kinds of blocks and 2.147 billion kinds of items.
      • Advanced fully configurable terrain generation system
      • Modding API (Server and Client Side) with 100+ API Calls and Events that allows to hook into most processes of the game
        • Automatic Unload/Reload of changed mods while the game server is running
        • Configurable mod dependencides and execution orders
        • Mod-Modding ability
        • Block-id remapper: Tolerant towards mods/blocks being added/removed as each world remembers the blocks it was created with.
      • Multiplayer Capable (Server/Client Architecture)
      • Freely customizable building blocks through external json files, including a customized model editor and 30+ configuration options for each block.
      • Performance Optimized and Multithreaded: Fast on low end computers: Stable, playable framerate on an Intel i5 and Intel HD Graphics with normal graphics settings
      • Memory optimized and 32/64 bit capable: Compresses chunk data in-memory when not used (reduces memory usage by 80-90% when idle). The client and the server automatically runs as 64 bit application if supported by the operating system, which means no memory limits \o/
      • Bulk Block Update Methods: Allows clearing or setting many blocks very quickly. This allows large scale world editing/destruction without significant lag.
      • Client
        • Polished and User friendly GUI System with feature complete Screens and Dialogs. 
          • Informative loading Screens, Single- & Multiplayer Screens, Settings (Graphics, Mouse/Keyboard Controls, Sound/Music Volumne)
          • Tooltips
          • Adjustable GUI Scaling
          • Macro Editor: Ability to run any sequence of commands using a hotkey
        • Extensive Inventory and Item System
          • Hotbar Inventory 
          • Creative Menu showing all available blocks with find-as-you-type searchbox
          • Drag and Drop of Items between Inventories, many helpful shortcuts for dividing/moving/switching out single items or whole stacks
          • Ability to drop and pick up items from the ground
          • Item Durability and Item Stats
        • Decal system to render any kind of texture onto a block. Currently used for block breaking overlays. 
        • Solid sound engine
          • Ability to loop sounds or change their volumne and pitch while playing, exposed to the API
        • GLSL shaders
          • Block Bloom: Make any particle or part of a block glow by a desired level.
          • Ambient bloom: Adds ambient bloom to the scene
          • God rays: Produces light shafts, particularly intensive during dawn and dusk
          • Freely editable shader source code
          • Ability to #include external files into shaders.
      • Server
        • Standalone Multiplayer Server (or integrated when used for singpleplayer)
        • Basic hacking protection via player verification (allow only players to join when they bought the game) and server side physics simulation
        • Extensive Configuration Options. Examples: Map size (X/Y/Z), Group Privileges, Anti-Abuse Level, World Configuration, Server name, Welcome message, many performance tweaking options, etc. 
        • Multithreaded - stays responsive while chunks are generating, loading or unloading
        • Many commands to control server and players. These include the ability to teleport, kick&ban players, stop, grant/restrict privileges and build areas 
        • Extensive Channel-Based Chat System
          • Ability to create/disband player groups that have their own chat channels
          • Ability to op/deop players of a player group
          • Client displays each channel in a seperate tab
             
    • Account
      • Login/Logout in the game. Offline mode is also available.
      • Acccount management page for changing your data. Ability to change your player name.
      • Ability to reset password. Download section with latest game version.

     

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