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Melchior

Vintarian
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Everything posted by Melchior

  1. Short addendum on the new release; The actual shape/size of the search area may be kinda (unintentionally small) - it may be increased in a later version. It is a straight projection from the face of the rock mined NOT a 'bubble' like the Orascope command was. -- Mine the face TOWARDS the area you are interested in. (also this versions has NOT been tested in multiplayer - it should still work...) Also it DOES replace the "useless" percentages report of the old Prospecting pick...
  2. Am literally working on it now (Also possible V.S. bug!) The Prospecting Pickaxe will work; Differently... it will be MUCH more helpful; it may even draw a obvious line to the nearest ore deposit (if any).
  3. Was thinking of updating to add a "Ore Finder"; replacing the current function of the prospecting pick with a short range; 'Arrow' that shows visually the nearest deposit of any ore. A tool for 'Dummies' Anyone this this is a good idea?
  4. Multiplayer Master Server (listing) When creating a dedicated server, this option auto-registers that server with the Master MP List server via a REST API call upon server startup. The Master MP server verifies that the server invoking its 'RegisterMe' method is indeed a valid VS server after a minute - with a direct stateless 'ServerBriefInfo' call (on the dedicated server). Reoccurring every ## time units the M.MP will re-poll all known servers - to collect metadata, player count, ping, version info / mods, region, public/private, ect... The client UI then requests the M.MP for its Master Listing, filterable by version, region, uptime, activity, ect... and will update individual entries with the 'ServerBriefInfo' call when detailed info is requested. On shutdown of a Dedicated server - it Invokes the 'UnregisterMe' method, no sense to leave defunct servers in the list to be cleared out. Sine NOBODY wants to dig through forums for server names / IPs.
  5. Not enough reeds to make a Basket? Chopped down one too many Giant Oak Trees? Or just the usual Quarry overflow... Use clay to make a STORAGE BIN. It stores, stuff. The form does need lots of clay to create it... Release Notes (v 0.1.0): Took longer than expected, due to odd way VS had generic containers defined, also my modelling skills arn't stellar. Tested locally, no show stopper bugs (but you should always BACKUP before testing any mod) >>> StorageBin_Release_v010.zip <<<
  6. Introducing the Improved ORASCOPE! It is a map overlay. Makes finding ore ~ far less of a challenge. Install Procedure: Simply COPY Zip file directly into /Mods > Orascope_Release_V0.3.5.zip < Instruction; Use Prospecting pickaxe on rock face direction of the area you want checked; it will let you know if there is any ore within a short distance. ORASCOPE USE: Control it with these commands (Press 'T' for console) .orascope on .orascope off .orascope stats .orascope surface .orascope proximity You may also need to set a permission, the mod will supply the command text needed. Release notes [v 0.3.5]: New Surface scan; dedicated mode for nuggets found on the ground. Re-worked Cave/Underground scanning (uses raycast projection) minor tweaks to many messages Re-scanning to try and find a larger ore vein The surface scan mode does exhaustively try and find nuggets - and uses a Archmedian spiral style search.
  7. Distro / Kernel release : Gentoo GNU/Linux 4.4.146 x86_64 Mono / .NET package version : mono-5.11.0.132 Graphics driver version : nVidia 375.82 Works for client, mp server or both : Client (OpenGL) & Server (only locally, no clients) Installation method used : untar & ran install.sh Hacks (if needed) : Manual certificate install for MONO (more a MONO fiddly fix) cert-sync /etc/ssl/certs/ca-certificates.crt Had to create several symlinks, and install freealut (separate package from OpenAL), using system installed libs over included ones in lib64. (Par for the course on Gentoo) Game runs well with solid 60+ FPS and clear sound and visuals.
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