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Everything posted by Melchior
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That is a Regular-Expression (like) special use character. It alters how code expansion/matching works. More info in the Discord modding channels... ( https://discord.com/invite/CkJjdrB ) https://wiki.vintagestory.at/index.php/Modding:Item_Json_Properties#p_variantgroups
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[1.14.10] Metal Recovery (for Anvils) PLUS - {0.1.7}
Melchior replied to Melchior's topic in Mod Releases
Just a reminder Folks; I don't often check the forums. Everything is happening on the DISCORD; for issues seek me there instead. -
[1.14.10] Metal Recovery (for Anvils) PLUS - {0.1.7}
Melchior replied to Melchior's topic in Mod Releases
For now - AMR+ won't work with Helve-Hammers. It may work with some other mods that add new metal types, and other mods...well - it may not make SENSE to combine them; but it should NOT crash... (XSkills, Mystic-Metals... Not all possible types and combinations tested....there are hundreds of mods now! ) -
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v.1.14.7 Omok Mini-Game! (Connect Five) [v. 0.4.0]
Melchior replied to Aculem's topic in Mod Releases
an Instant Classic. Any thought given to use chosen game rules; like Free-Play (just move pieces around board as you like) Go Checkers Ect... Or even have rules from pre-defined configuration files, defining start/victory conditions and valid/invalid moves (assuming 2 player games). [Not AI - just computer enforced "correct" moves for players...sometimes the mouse slips and the wrong piece moves afterall ] -
Wow - Floating islands....makes one wish for GRAPPLING HOOKS & ROPE LADDERS.
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The Carbon-Copy utility, a Client side mod. It makes offline standard VS export format files, dumps lists of blocks / items and possibly more. If you are a serious builder - and would like to make offline copies of fancy constructs - this tool is for you. [Does NOT Import! that's World-Edits job. ] CARBON-COPY [DOWNLOAD] (link) Usage instruction; (Type in client chat window) .export (Command parameters, after command) mark mark start mark end mark start x+1 mark end y-1 mark start z+20 mark clear save {NAME} (Special commands for Dumping Item# ID or Block ID - these are only useful for debug / admins) dump items game dump blocks game Export Files (Schematics) - are created in (User specific config directory) under "/Exports", with a name (if you supplied one!)
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[1.14.8] Grass Stuff 1.1.0 (Back to the Basics)
Melchior replied to Minnigin's topic in Mod Releases
A Leather/Canvas Tent? Good-Job, BTW! -
I think, clothing crafting / rugs-tapestries-linnen-stuff; might still be of more use. Can't even make crude animal-pelt capes or fur-lined clothing for the winter. Even a single ingot limited Smith's Forge for some basic elemental Iron Casting would be neat. (yeah yeah would need Cope & Drag still) Its possible; that while every update should include some crafting goodies - mabey it should also have a new gameplay element? e.g. Whatever happened to the Treasure Maps idea? What about having...instead of annother sell/buy item-NNN Merchant....a Gambling Cardshark? Place a bet/ante with a Item/Block - and place your bets, if you dare! Easy gears right?
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You'd need: (not limited to) Machine tools Iron casting (boiler plates) Steam pressure tubing High performance Static steam engines [many options - all needing sophisticated machining] High performance Generators [like above but even MORE demanding] High current Rectification [mostly metallurgy/chemistry] Copper refining (bus bars....probably the only thing that can be built now) Carbon rod production (Chemistry? - Not even sure how these are made....probably difficult) Would be better / easier to ask for a Magic Forge that does it all. As EACH of those components above needs a complex mod-system and many parts to be complete...
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[1.14.10] Metal Recovery (for Anvils) PLUS - {0.1.7}
Melchior replied to Melchior's topic in Mod Releases
Seems like thats from the old VS1.13 version. There is also a *newer* update for V.S. 1.14 (not Just the RC version)... -
1.16.0 Cave Paintings! Draw like cavemen do! [1.3.0]
Melchior replied to ZigTheHedge's topic in Mod Releases
What would be lovely: STENCILS - when you want something nice painted on your creations with a specific font look... (for those with messy writing!)- 21 replies
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- 1.15-pre.1
- 1.14.0+
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(and 2 more)
Tagged with:
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An excellent mod! Will the vending machine style version have a glass window to show off the item its Selling?
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There is a update - for AM which resolves (hopefully) many of these issues, but still has some flaws to correct before release...It has taken longer than expected.
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Working on fixes for the above issues - released when ready....(wear rates need MAJOR tweaking still!)
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[1.14.10] Metal Recovery (for Anvils) PLUS - {0.1.7}
Melchior replied to Melchior's topic in Mod Releases
Indeed - somehow the Bloom detection didn't work as expected....workaround incoming! (Yes, a new Preview-Release!) -
Is BlockLiquidContainerBase available via API v. 1.13.x?
Melchior replied to Escaron's topic in Mods & Mod Development
https://github.com/anegostudios/vssurvivalmod/blob/master/Systems/LiquidContainer.cs Sometimes; things are located 'creatively' - and on occasion 2 classes in the same .cs file... Remember the game code IS a mod itself - thus its in a different project (and survival is 2 components)... -
Darn good idea;
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Many have contemplated the Riddle of STEEL. Unlike so many - I have A solution. Preview-Release for V.S. 1.13.* ~ Version 0.1.2 [PHASE ZERO] Era of STEEL Preview-Release 0.1.2 (DEBUG) (code+content mod; install it on Server & Client!) Features: Converting regular smithed Iron products (only some of them!) into a form of STEEL Quenching (Temper-Hardening) Sharpening New Spear tip model, New Sword blade model Steel Mail & Scale Kinda-mostly realistic Steel production process based on actual research & historical facts Steel tools USABLE in standard recipes [Incomplete things]: Steel arrows...not yet Better process for Quenching/Hardening/Tempering/Normalizing... More tools from steel (setting the 'stage' for more...) Lots more! [Bugs]: That's a players job to find Updates (0.1.2): Fixed Scythe bug Hints: I actually wrote something in the handbook (read it?) Be careful with that Carburization-Pack, its fragile! There are "tricks" to it ...certain 'Technique'
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[1.14.10] Metal Recovery (for Anvils) PLUS - {0.1.7}
Melchior replied to Melchior's topic in Mod Releases
Tested very briefly; in V1.13 - seems....no new bugs -
Quite a good idea; But - according to my research, AAB (Acetic acid bacteria) - actually NEED Oxygen to do their work. [Ignoring the need to have such a organism - already growing in/on the fruit, but sometimes they are found on 'damaged' fruit already...] And its usually; Sugar and/or Ethanol that is converted to Acetic Acid. (The more the better) Exemplary mod BTW.
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It should be compatible with most versions - post V1.10 (possibly not V1.12 - since it uses the old style recipe format), mabey I should update it...
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This mod; ORASCOPE is kaput, finito, an ex-mod, gone to the sing with the digital choir eternal, finished and resting eternally. I did not say there couldn't be a SEQUEL in the works...but I'm working on a few other things at the moment, and won't commit to any estimate.