Jump to content

caffeine9999

Vintarian
  • Posts

    49
  • Joined

  • Last visited

Posts posted by caffeine9999

  1. Alternative viewpoint:

    Currently temporal storms are boring because they don't give any rewards, but have lots of drawbacks. Mechanically they are pretty close to Terraria events (such as Blood Moon or Goblin invasion). I think they are a good example of a game mechanic done right. Why they are fun in Terraria? Because they give some unique rewards and items that are inaccessible otherwise (higher risk - high reward). Temporal storms don't give anything except for food spoilage and high-level drifters (that still don't have good drops). Some of special events will eventually end (like Blood Moon), some won't until the player deals with them (goblin army won't go away until you defeat it).

    Another fun aspect is that a player can invoke some events by using unique items and performing some actions on them.

    Quote

    small clock in the corner of the screen that shows the time of day, and how many days until the Temporal Storm is coming

    Please don't. We already have time of day, temperature, xyz-coordinates, a map and temporal storm countdown messages "for free", without any efforts from a player. IMO this list should become shorter, not longer

    • Like 2
  2. Would love to have some steampunk-themed tech (pistons, springs, elevators with chains/ropes). Also things like compass, depth meter (Terraria-style) would be nice (instead of getting them for free like we have now)

    • Like 5
  3. Would love to get rid of them too! They simply don't fit in the theme/lore. Who they trade with (except for the player)? There are other "seraphs"? If so, why we can't meet them?

    A rare wanderer that shows up from time to time and doesn't mind to trade some wares before disappearing would be good, but a stationary trader that restocks every week doesn't make any sense

  4.  

    10 hours ago, BearWrestler said:

    I really hope the devs are planning to cut down on insta-placing of blocks down the line, given how at odds it is with the more realistic crafting processes. At least during combat - I'm not as bothered by abstracting time away when everything is peaceful.

    This is how this problem solved (kinda) in a 2D sandbox game with a similar problem. Blocks takes some time to build and the build process can be stopped by an attack.

    I totally agree that the current minecraft-ish mechanic of building inside dungeons breaks immersion. Unfortunately, this is only one of many dungeon-related problems. The unreasonable amount of drifters and their dumbness are other notable mentions.

    sol.gif

    • Like 1
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.