caffeine9999
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Posts posted by caffeine9999
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Create presets for game options and config
So much this!
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Woot! This is massive
Quote26 new types of mushrooms
Is there a psychedelic variant?
The new forest floors look gorgeous
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There is an open bug on Github: https://github.com/anegostudios/VintageStory-Issues/issues/596
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I know it's not a gaming setup, but I'm pretty sure it was pretty tolerable before 1.15.5.
QuoteI would guess if you downgrade to an earlier version, you'd still see the same framerate pattern
I actually did, and while the overall performance is (and was) mediocre, there are no such huge lag spikes in 1.15.4
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Any chance you have only 4 gigs of ram?
nope, I have 8. Still not much these days, but the game was perfectly playeable before 1.15.
I'll take a look into the wiki
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Still absolutely unplayable on Linux as of 1.15 due to performance issues
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Unfortunately the performance regression introduced in 15.5 still presents in this version. The game basically grinds to halt after initial 3-4 minutes.
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Alternative viewpoint:
Currently temporal storms are boring because they don't give any rewards, but have lots of drawbacks. Mechanically they are pretty close to Terraria events (such as Blood Moon or Goblin invasion). I think they are a good example of a game mechanic done right. Why they are fun in Terraria? Because they give some unique rewards and items that are inaccessible otherwise (higher risk - high reward). Temporal storms don't give anything except for food spoilage and high-level drifters (that still don't have good drops). Some of special events will eventually end (like Blood Moon), some won't until the player deals with them (goblin army won't go away until you defeat it).
Another fun aspect is that a player can invoke some events by using unique items and performing some actions on them.
Quotesmall clock in the corner of the screen that shows the time of day, and how many days until the Temporal Storm is coming
Please don't. We already have time of day, temperature, xyz-coordinates, a map and temporal storm countdown messages "for free", without any efforts from a player. IMO this list should become shorter, not longer
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Would love to have some steampunk-themed tech (pistons, springs, elevators with chains/ropes). Also things like compass, depth meter (Terraria-style) would be nice (instead of getting them for free like we have now)
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Would love to get rid of them too! They simply don't fit in the theme/lore. Who they trade with (except for the player)? There are other "seraphs"? If so, why we can't meet them?
A rare wanderer that shows up from time to time and doesn't mind to trade some wares before disappearing would be good, but a stationary trader that restocks every week doesn't make any sense
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On 8/16/2021 at 3:12 AM, Game Nerd said:
Vintage story is built upon the manic digger game enginehttp://manicdigger.github.io/releases/
That's nice to know, thanks for the heads up
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On 8/8/2021 at 1:16 AM, daretmavi said:
Could you add possibility to add your own custom playstyle settings
Would love to have it too
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10 hours ago, BearWrestler said:
I really hope the devs are planning to cut down on insta-placing of blocks down the line, given how at odds it is with the more realistic crafting processes. At least during combat - I'm not as bothered by abstracting time away when everything is peaceful.
This is how this problem solved (kinda) in a 2D sandbox game with a similar problem. Blocks takes some time to build and the build process can be stopped by an attack.
I totally agree that the current minecraft-ish mechanic of building inside dungeons breaks immersion. Unfortunately, this is only one of many dungeon-related problems. The unreasonable amount of drifters and their dumbness are other notable mentions.
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LuuBluum that's interesting, thanks for the heads up. It's not open source, more like "source available", but worth taking a look anyway
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@redram have you guys considered opensourcing the engine (but not assets)? That way you could have some free contributions and focus more on new content. I, for one, would dedicate some time to improve the engine and fix some bugs
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Braziers would be a very nice addition and would perfectly fit the game theme
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Regardless of specific proposals I would love to see cold biomes improvements
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They should calm down eventually, try approaching them after several days
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This stamina/durability combo sounds pretty close to Dark Souls for me (I'm not saying it's a bad thing)
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On 1/6/2021 at 9:12 PM, Nena Kaesebier said:
The whole game colors are looking bland and colorless, why a sepia option to make it look much more boring? Saturation boost option would be much better.
Please don't. There are enough cartoonish-looking MC clones
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Also trader wagons would greatly benefit from the brand-new technology known as "chiseling" to get round wheels
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Bastez I'm just pointing that this is a known issue and there is no solution at the moment. In a recent update drifter groans became a bit quieter though
(Fixed/Mitigated in 1.16) Fundamental Combat Problems
in Discussion
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Some stagger/pain animation would work as well