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DrAstralis

Vintarian
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Everything posted by DrAstralis

  1. @ray57913 Sorry about that, I'll have to remove the '+' in the versions. 1.14 had a large change to the anvil. I'll need a week or so to rebuild for the new code.
  2. @Deviator Awesome, thank you so much for some insight and the save file. I'll have to put a notice on the download that it probably wont be immediately compatible with other anvil adjusting mods. Due to the current nature of the Anvil / helve hammer relationship I had to use Harmony to completely replace the vanilla event methods in order to change the recipes it would accept. (it also has some small fixes such as, being able to retrieve an ingot once placed on the anvil without it auto converting to arrowheads; which happens in vanilla.) I'll reach out to them though and see if they their project is open source enough for me to research if its possible to integrate as, given what I learned building this mod, they probably had to do something similar to change how the individual ingot voxels are managed. again, thank you so much! I don't run many other mods and it hadn't occurred to me for some reason /facepalm.
  3. @Deviator Hmm, I still cannot recreate this issue. Are you in windows or Linux? Do you recall which type of helve hammer / anvil were in the setup? Are you on version 1.13.4 (1.14 has changes to the anvil / helve hammer)? Would you at all mind providing me with the save for either of those instances to see if they have the same issue on my side? (if they load I might be able to recover it as well). Sorry for the frustration. Any help would be appreciated.
  4. @Lucy Demoon Hmm. I've had one other report of this but I've been unable to reproduce it. Can you confirm if you're running in windows or linux? Does this error occur for you if you have the mod enabled and create a new world? Does it continue to happen to your existing world if you disable the mod? We've incorporated it into a few test servers and our main server without issue so any help narrowing down the cause would be appreciated.
  5. @Travis Pluid Exactly. Any smithing recipe based on smashing something flat like arrows, saw, etc etc can be worked by the helve hammer but incur a speed penalty. When it leaves alpha you'll be able to adjust the recipe list and penalty % via config.
  6. This is a simple mod to extend the recipes the Helve Hammer is capable of working on to include the other vanilla 2D smithing recipes. Allows ingots without a 'recipe' selection to be picked back up as ingots. (Current vanilla behavior is they automatically become arrowhead 'work items' when placed on Anvil) Extended recipes incur a speed penalty for balance; indicated visually by slag particles during smithing. Hammers, Padlocks, and Helve Hammers are "3D" recipes and still need to be crafted traditionally. This is my first mod and foray into harmony; feedback and bug reports welcome Download Here: *please backup your world before enabling the mod. A few people are experiencing a potentially unrecoverable issue related to other smithing / anvil mods* v0.1.1 GE Helve Hammer - alpha
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