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kuldnekala123

Vintarian
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Everything posted by kuldnekala123

  1. So i was making Chicken pie and i ran out of poultry and i was left with just 2 filling layers (4 filling items) and i baked it, no top crust. Once it was done baking i cut it up and the 4 slices have the texture of a whole pie, they function as slices all the same just look like a whole pie. I havent done further testing but i think i should still report it.
  2. Wow! I didn't know you can place people in creative mode, Thank you kind stranger
  3. Hey! I lost my trader when moving from 1.14 to 1.15 and he hasn't come back yet. is there a way to spawn a new one or get my old one back? Also what was the command to remove the claim so i could try removing the roof or just get rid of the wagon because i literally built next to the trader in the interest of selling bread and buying black bronze tools and arrows. @Tyron
  4. I like the idea but maybe instead of extra durability, have it be possible to ruin the work, almost like in smithing if you brake off one too many pixels you either have to throw out the piece or add in a whole new ingot, except in knapping you would automatically lose the piece. Lets not remove the ability to fail, especially since stones that you can knap are everywhere.
  5. Currently, the knapping mechanic is a little bit... un-immersive perhaps? Having a 3 dimensional rock turn into a huge rocky plate and knapping that. So im proposing a "little" change, firstly, scrap the whole idea of 2D knapping. Lets move to a new GUI where we could look at the rock from all the possible angles we want, kind of like a 3D model viewer. Secondly, let us have a possibility to whack off more than one pixel at a time (small-, medium- and heavy strike) like we can in clay forming. Additionally, the knapping work could be saved as an item in your inventory that you can take along if you get interrupted while knapping, like you can with the smithing system. Also, the rock you start with when knapping could be randomized a bit so there would be some variation when knapping, kind of like with the iron bloom you have the same general shape but sometimes a few more or less pixels. Lastly, if the new knapping system ends up more labor intensive than the last one, a modest increase in tool durability would balance the extra time it takes to knap them. Feel free to comment and or criticize my idea if you think something could be even better or makes more sense LOL to ya'll (lots of love)
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