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Jon Engen

Vintarian
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  1. While I'm not able to help with all things, I did want to let you know that if you are able to right click once quickly to start the screw press, the screw press will actually go all the way down. I discovered this by accident, and I hope it is helpful.
  2. I've been using this workaround to get the 2 x 5L batches instead of 10L, but it gives me stacks of 5 pressed berries that won't stack together, so I can only place 4 out of 5 into a large trough for my animals and can't use the last two pressed berries for my animals. They go into a separate chest for waiting to rot, taking up 2 chest slots per 10L that I've pressed. I don't understand why they won't stack, but I don't think that it's too dissimilar from this issue to warrant its own bug tracker.
  3. I'd like to add a little nuance to this as I found it independently yesterday while playing. My normal process to milk goats is: 1) Put bucket in hand 2) Hold right click on milkable goat 3) Goat is now not milkable (has been milked today) 4) Take the 10L of milk and put into barrel As of the latest updates: 1) Put bucket in hand 2) Hold right click on milkable goat 3) Goat is now not milkable (has been milked today) 4) Take the 9L of milk and put into barrel On accident one day I discovered: 1) Put buckets(4) in hand 2) Hold right click on milkable goat 3) Goat is now still milkable 4) Take the 10L of milk and put into barrel (10L because the 10L bucket split out of the stack of buckets so it was not drank immediately) It seems to be that there are two problems at play for the milking that are features in the latest update not present before: 1) buckets now stack and there seems to be some kind of check to make a goat not milkable when you have a bucket change from empty to not empty. If you change from 4 empty buckets to 3 empty buckets in your hand, this requirement is not satisfied, and you can get from a stack of 4 buckets: 3 full 10L buckets and the final bucket as a 9L bucket because 2) buckets are now drinkable from and there's seemingly no distinction from right clicking to milk a cow vs right clicking to drink from a bucket, perhaps some kind of ctrl+right click to milk and no drinking from ctrl+right click would help solve this part leaving us with 9L of milk, which is pretty terrible for cheeses. I hope this helps shed some detail on how to reproduce the bug and what might be causing it with some suggestions on how to fix.
  4. Beafush, I would like to suggest to you to try the method you have done before to find the chunks that are relevant to your ore search, in this case: tin. Instead of digging straight down or in a staircase, I usually try and find some of the caves (I like the vertical ones) and use ladders to descend until you are in a larger space and use the Node search on walls, cave ceilings, and floors as you go down to help you locate a space that has the ore you're after and then you can proceed with the tutorial videos that you've mentioned. I think the struggle that you're having is the disconnect between finding a chunk that is likely to have it (remember that those numbers that it gives you are not percentages (parts per 100), but instead per mille (per 1000)) and finding a starting point for the node search. Alternatively, when I was first learning the propick, I started a clean world and went straight for creative mode, gave myself a lanturn and propick and searched until I got to an area that had what I was after and used it as practice without the baddies. (when you use the pro-pick in creative, you only need one rock instead of the 3 for the density search)
  5. Hey, i dont suppose youve much dabbled into the in-built macros yet, have you? ALT+M should get you there, and i think what your looking for is /waypoint addati circle ~0 ~0 ~0 false red Example this would create a red circle waypoint called Example where you stand that is unpinned(false). You could then set this to CTRL+SHIFT+E (in this case e for example, but i’ll quite often do r for resin, w for wolf, c for surface copper) and make sure to save, then you can make waypoints while you run!h
  6. UI improvements are very important for a game like this to streamline tedious tasks. One note to add here is that it can be very frustrating to find out that I'm close enough to skin/open a corpse, but not close enough to actually loot it. In addition, a means of dropping off all of one type of item would be great and in the realm of UI improvements. Shift clicking each stack out of 16+ stacks can get tedious every time I come back with an inventory full of granite stones. (naturally I'll point to MC which has a feature described as holding something in the cursor and shift+double clicking the item to be transferring and it will attempt to shift all of that type of item into or out of the container you click from.
  7. With the exciting news we're getting about 1.15, I'm looking forward to the Homesteading features mentioned such as fruit trees, pies, and pit kilns. While pit kilns always felt fantastic for being able to hodge-podge something together, as the game goes on and the crafting of each of these would become tedious for larger batches, I would like to offer my little suggestion for late game clay firing: Some kind of multiblock structure with vented floors to act as an oven.. something fireproof.. What if we could use the Refractory block building we already have to make steel as a way of providing an 18 block space to fire clay products over the span of, say, 6-12 hours? Perhaps even with an option to allow use of any fire brick blocks to make it, like the coke oven does so you don't need to invest in a pulverizer, but still require an iron door. Thank you for anyone who has taken the time to read this and I would welcome your feedback or criticisms of the proposition.
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