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tony Liberatto

Very Important Vintarian
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Posts posted by tony Liberatto

  1. A new version is out. 1.3.37.
    Changelog:
    Fixed Primitive Adze missing tool chisel attribute.
    Fixed Mortar and Pestle recipe.
    fixed shovel iron recipe.
    Added scaffolding recipes using Very-Thin branches.
    Also alternative recipes with Leather strips.
    Change Branch stack to 64 units.

  2. The first Challenge Mod. This mod is intended to be used in conjunction with The Neolithic Mod. It actually depends on it. 
    The Neolithic Mod adds all the tools and blocks you need to survive and prosper in the Stone Age.   

    But what The Totem Mod add to your playing experience is the spiritual part of life. 
    Before you can progress in the game you have to prove that you can, not just survive, but actually thrive. 
    Farming is what gave the first humans enough food security that they could dedicate time and effort to develop metallurgy.
    To make things a bit Interesting I created the Totems.  For now, we have the Pig Totem. The pig is a symbol of wealth and food abundance
    The mod has several stages that have to be followed.

    Attention the Totem is not movable. Choose wisely where you will place the Totem.

    The first step is to make a Totem: totem-pig-new-acacia-unlit-east.png.575a04bcca4244694b4e7bb47f7c2fd0.png  totem-pig-new.png.34663e84dc25d6ab333672dd33dd1de2.pngTo make one combine a Boar Head Trophy, A Boar Pelt, A Log and an Adze in the crafting grid. Like this:

    Place the Totem.
    Now start to you need to make an offering bowl like this: 1789822643_OfferingBowl.png.7944ff63aef36c021624a5cdb7bebfa9.png just any log and any adze in the crafting grid. Once you have the bowl you need to fill it with food.
    The first food is fruit, like this: fruit-bowl.png.1854caf037590e383abfc78cc31b46b7.png just combine the empty bowl and a full stack of each berry in the game, blackcurrant, whitecurrant, blueberry, cranberry, redcurrant. That will give you the Fruit offering Bowl.offering-bowl-fruit.png.c62c8f3284a688b78779d41e8f293065.png
    Now, right click the totem with the fruit offering bowl in your hand. It will change the existing Totem into a new totem and it will keep the bowl: totem-pig-bowl-maple-unlit-east.png.5c570a9ea5933e3154beeb508f7d93db.png 

    Time to farm for vegetables, again in the crafting grid get a full stack of each vegetable in the game with an empty bowl: vegetable-bowl.png.3bae1121dc948eefcd995b54fbdd1f60.png that will give you a vegetable bowl.offering-bowl-vegetable.png.e9b784c2d14789a6acad87c97c3b8226.png

    Now right click the totem with the vegetable offering bowl in your hand. It will change the existing Totem into a new totem.totem-pig-tusk-birch-unlit-east.png.ec952f17eef6da8e320a1042384746b2.png

    Time to really hunt. collect 2 full stacks of each healthy meat: Mutton, Pork chops, Chicken, and Hares. Make a meat offering bowl like this: meat-bowl.png.a2f4984edb6752de18cd39ad8dabc238.png to get the meat bowl. offering-bowl-meat.png.781f2446f30e504e2086a234d744472b.png

    right click the totem with the meat offering bowl in your hand. It will change the existing Totem into a new totem. totem-pig-eyes-oak-lit-east.png.fc268de025300b9bfbaf28730dbcf2f4.png 

    Time to bake, you need 2 stacks of each bread in the game: spelt, rye, flax, rice: bread-bowl.png.75c0ffd6f47769d710ae0dd6ebf25fed.png that gives you the bread bowl: offering-bowl-bread.png.033402102fa83a7e61f5086c46f0dbcb.png

    right click the totem with the bread offering bowl in your hand. It will change the existing Totem into  the final totem: totem-pig-crucible-acacia-east.png.8f5a3236b441345c50387b43c9279bed.png

    After all that, you can right-click with clay in your hands to get a crucible. You can make as many crucibles as you want.

    Download here: https://github.com/TonyLiberatto/The-Neolithic-Mod/releases
    Source Files here: https://github.com/TonyLiberatto/The-Neolithic-Mod/tree/master/bin/Totems

    totem-pig-bowl.png

    totem-pig-eyes.png

  3. A new Update for the Mod, version 1.3.16 is out. 
    The Sleeping Beast Update.
    All animals have a sleeping mode, predators are nocturnal animals and so, they sleep by day. All other animals sleep by night. 
    Predators can smell dead animals and carrion, so be careful when you hunt. They will even wake up if they are hungry.

    • Like 1
    • Amazing! 1
  4. @Nemo  The update is ready, I just did not have the time to edit the post and release it.  Also I was hopping for an official release of the Game update to 1.7.4, as it fixes a small glitch with the animals.
    As for an NEI/JEI feature, it is way above our capabilities, I would, however, ask you to make a suggestion in the forum or to ask Tyron in the Discord.

  5. NO SHARKS.
    The only thing they do is to make underwater off limits to all players. 
    If sharks behave in real life the same way they do in modded Minecraft, humans would never have explored the oceans.
    I live in Florida, and there have been swimmers bitten by sharks. It happens every year. 
    Let's say the chance is one in a million swimmers a year. Not sure about the exact numbers. 
    But I definitely do not want a mob that makes swimming prohibitive. 
    I want to have corals and fish, but no shark. There is no defense from a shark when you notice it, it is already killing you.

    • Like 1
  6. My answers:

    1. NEI/JEI - I may be wrong, but I believe the causal player may get frustrated really fast for not knowing what to do. An in-game way to show the player what the item or blocks he has can be used for and how to obtain the items and blocks he wants is a priority.
    2.  World Gen. But not just in the sense of Nicer mountains or having oceans. In the deep sense of having more stone types and better distribution of ores into specific stone types. More tree types, but at the same time not all available in the same place. Vegetation exclusive to biomes and temperatures. The same for animal life.

    Mechanical Power - Specifically, because I believe is an Eye catcher for any prospective player. Everyone loves Mechanical power, and it would make easier for Moders to work on top of it and create their own blocks and machines.

    I wish I had one more pool, so I could vote on the things that should go to the bottom of the list.

    1. Improved Playstyles (Peaceful exploration mode, Hardcore survival mode)  - Not really a priority for me, Unless we would be talking about just a config page with sliders on world creation.
    2. Villages, Trading, Quests, Story, other kinds of NPC Interactions. - Some abandoned Villages would be nice. Do not really like the idea of trading with NPC's, and for some reason, I think it is a lot of work to make NPC's that work as intended. I think it will be great to have them. But they can wait for other features.
    • Like 3
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