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NarielV

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NarielV last won the day on July 31 2020

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Stone Age Settler

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  1. Hey copygirl is it possible to add an option to remove backpacks and only have carryable containers?
  2. Simplify the control scheme to use less macros and buttons in general so that the playing experience is much cleaner.
  3. Can't wait to get my Azeron Gaming Keyboard and get back to playing this game.
  4. So a proficiency system like the first borderlands? That would be awesome instead of gun types it improves action type.
  5. Vintage Story the Survival Minecraft we never got... Till Now! Seriously this look nice I am going to start only using the playtest version from now on.
  6. Someone been watching Townsend.
  7. I think that the game should have game presets for different types of people Creative, Conquest, Adventure, Survival and Hardcore.<Easiest to Hardest> Creative: Cheats. For creating things and testing stuff out. Conquest: Focus on exploration and building with simplified and increased resource yield. For people who just want to build a 40 foot golden cock and ball on top of their lava fortress. Adventure: Light Survival similar to conquest but not as much. For people who want to chill and don't want to grind and just enjoy this serene game. Survival: Default current Survival preset with more survival elements such as oxygen meter water meter and sanity meter. Hardcore: Survival with one life and inventory system like the Carry Capacity mod, but with % slow per kg carried and reduced resource yields from drops and why not have a wave of enemies that come by your home every 7 days like the epic siege mod from Minecraft in there too where you have to build a proper base to survive and every second is a gift and life is terrible because why not. For people that love to grind and want the world to hate them. I am not being completely serious btw but it would be cool to have that Hardcore preset for shits and giggles.
  8. No it is not I just add it as a non steam game also here is the part that is fucking up any ideas for a fix [18:42:24 [Server Error] [lazytweaks] Compiler errors during compilation: 18:42:24 [Server Error] [lazytweaks] ERROR: ld.so: object '/home/narielv/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. [] 18:42:24 [Server Error] [lazytweaks] ERROR: ld.so: object '/home/narielv/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. [] 18:42:24 [Server Error] [lazytweaks] An exception was thrown when trying to load assembly: System.Exception: Could not compile from source files due to errors at Vintagestory.Common.ModCompilationContext.CompileFromFiles (Vintagestory.Common.ModContainer mod, System.Collections.Generic.IEnumerable`1[T] paths) [0x00185] in <2d6eef6f99694be1be89f6f6b9c7766e>:0 at Vintagestory.Common.ModContainer.LoadAssembly (Vintagestory.Common.ModCompilationContext compilationContext, Vintagestory.Common.ModAssemblyLoader loader) [0x000b9] in <2d6eef6f99694be1be89f6f6b9c7766e>:0 ]
  9. OK! After a lot of testing I found out what the problem with your mod not working is, Steam for some reason causes the game to use the Ubuntu 12 runtime I think which conflicts with your mod.
  10. I am so glad I bought this game. Good Work BTW!
  11. Tools heads don't stack but stamps are there I am going to download and try again.
  12. Thanks! Anything I can do to help I am not particularly good at troubleshooting, but I can try.
  13. How does this work does it make it so blocks need a certain range of support before they become unstable or is it like sand and gravel?
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