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Amigurumi

Very Important Vintarian
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Amigurumi last won the day on July 4 2022

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  1. Arzog, your posts are still visible in our discord. You were told your suggestions were not viable because we don't have access to a modder, and the reason for certain current play style decisions, and were asked to stop pushing for them in an increasingly hostile manner, that is all. Please stop harassing our server and players. No is an answer in and of itself and you need to learn to accept that.
  2. nvm I found the problem
  3. Amigurumi

    Shop

    One of our player's market shops on Elsewhere
  4. The Elsewhere server is now open and accepting new members. We feature challenging game play, quests, events, and more. Learn more about our server at elsewhere.games
  5. So I noticed something odd with the pastas. If I creative mode in some raw pasta it seems to work fine, but if I make the pasta it doesn't seem to want to work for showing hot pasta (it does cook though, just no UI text confirming its a valid meal). (on an unrelated note, the tea bug we had before went away when we updated from .10 to .11 so yay)
  6. That's what I thought, but he was able to start the process and then we got a cascade of that error as a result. I had to copy our server's save into single player, roll the mod back to .8 (I couldn't even get to the chunk it was in while still on .10), delete the small cauldron it was cooking in, and then put the fixed save file back on the server.
  7. Looks like one of our players was making tea. Seems to be the only person that was cooking anything at the time.
  8. Not a 100% sure if this is from EF. Any ideas? 22:02:23 [Server Fatal] System.NullReferenceException: Object reference not set to an instance of an object at (wrapper dynamic-method) ExpandedFoods.BlockSaucepan.ExpandedFoods.BlockSaucepan.DoSmelt_Patch2(ExpandedFoods.BlockSaucepan,Vintagestory.API.Common.IWorldAccessor,Vintagestory.API.Common.ISlotProvider,Vintagestory.API.Common.ItemSlot,Vintagestory.API.Common.ItemSlot) at Vintagestory.GameContent.BlockEntityFirepit.smeltItems () [0x00028] in <a692591804684882b670f4b5f0d9249c>:0 at Vintagestory.GameContent.BlockEntityFirepit.OnBurnTick (System.Single dt) [0x001b1] in <a692591804684882b670f4b5f0d9249c>:0 at Vintagestory.Common.EventManager.TriggerGameTick (System.Int64 ellapsedMilliseconds, Vintagestory.API.Common.IWorldAccessor world) [0x000d3] in <8316c93e98ed421da4237893dc4beacf>:0 at Vintagestory.Server.CoreServerEventManager.TriggerGameTick (System.Int64 ellapsedMilliseconds, Vintagestory.API.Common.IWorldAccessor world) [0x00000] in <8316c93e98ed421da4237893dc4beacf>:0 at Vintagestory.Server.ServerMain.Process () [0x0020d] in <8316c93e98ed421da4237893dc4beacf>:0
  9. Little fishing village on our server for fishing related "quest" turn ins.
  10. Is there a way to batch replace specific blocks throughout a server? We're removing a mod, and I'd like to switch the question mark blocks left over to air or something to clear them out on mass.
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