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Amigurumi

Very Important Vintarian
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Everything posted by Amigurumi

  1. Arzog, your posts are still visible in our discord. You were told your suggestions were not viable because we don't have access to a modder, and the reason for certain current play style decisions, and were asked to stop pushing for them in an increasingly hostile manner, that is all. Please stop harassing our server and players. No is an answer in and of itself and you need to learn to accept that.
  2. nvm I found the problem
  3. Amigurumi

    Shop

    One of our player's market shops on Elsewhere
  4. The Elsewhere server is now open and accepting new members. We feature challenging game play, quests, events, and more. Learn more about our server at elsewhere.games
  5. So I noticed something odd with the pastas. If I creative mode in some raw pasta it seems to work fine, but if I make the pasta it doesn't seem to want to work for showing hot pasta (it does cook though, just no UI text confirming its a valid meal). (on an unrelated note, the tea bug we had before went away when we updated from .10 to .11 so yay)
  6. That's what I thought, but he was able to start the process and then we got a cascade of that error as a result. I had to copy our server's save into single player, roll the mod back to .8 (I couldn't even get to the chunk it was in while still on .10), delete the small cauldron it was cooking in, and then put the fixed save file back on the server.
  7. Looks like one of our players was making tea. Seems to be the only person that was cooking anything at the time.
  8. Not a 100% sure if this is from EF. Any ideas? 22:02:23 [Server Fatal] System.NullReferenceException: Object reference not set to an instance of an object at (wrapper dynamic-method) ExpandedFoods.BlockSaucepan.ExpandedFoods.BlockSaucepan.DoSmelt_Patch2(ExpandedFoods.BlockSaucepan,Vintagestory.API.Common.IWorldAccessor,Vintagestory.API.Common.ISlotProvider,Vintagestory.API.Common.ItemSlot,Vintagestory.API.Common.ItemSlot) at Vintagestory.GameContent.BlockEntityFirepit.smeltItems () [0x00028] in <a692591804684882b670f4b5f0d9249c>:0 at Vintagestory.GameContent.BlockEntityFirepit.OnBurnTick (System.Single dt) [0x001b1] in <a692591804684882b670f4b5f0d9249c>:0 at Vintagestory.Common.EventManager.TriggerGameTick (System.Int64 ellapsedMilliseconds, Vintagestory.API.Common.IWorldAccessor world) [0x000d3] in <8316c93e98ed421da4237893dc4beacf>:0 at Vintagestory.Server.CoreServerEventManager.TriggerGameTick (System.Int64 ellapsedMilliseconds, Vintagestory.API.Common.IWorldAccessor world) [0x00000] in <8316c93e98ed421da4237893dc4beacf>:0 at Vintagestory.Server.ServerMain.Process () [0x0020d] in <8316c93e98ed421da4237893dc4beacf>:0
  9. Little fishing village on our server for fishing related "quest" turn ins.
  10. Is there a way to batch replace specific blocks throughout a server? We're removing a mod, and I'd like to switch the question mark blocks left over to air or something to clear them out on mass.
  11. We're still getting this message over and over on our server, and it seems to be tied to some serious lag issues we've also been experiencing. I've tried removed all the blocks at the locations the message points to, remapping, regening the areas it keeps point to. I'm not sure what the cause is other than it doesn't seem directly mod related since the error message persists even after removing all mods. Is anyone else getting this and are there any ideas on how to get rid of it?
  12. Bricklayers, Medieval Expansion, Fancy Doors, and the debarking mod were used in a lot of it. The market bins come from Tradeomat and the cauldron and mixing bowl are from Expanded Foods, and Primative Survival furniture is used through out.
  13. Some builds in two of our server's towns. In our mountain town, most buildings are dug into the mountain itself and the peaks and terraces are connected via stone bridges. The desert town is much smaller, and a place for new players to stay if they joined during the colder months.
  14. I was thinking more along the lines of going in the direction of making the core mod modable to integrate new ingredients without l33tman having to do all that leg work from these other mods.
  15. With as big as it is, it might be better to have separate companion mods that integrate each one. Would it be easier on your end to throw together an integration guide to have others take on doing the compatibility work?
  16. I was wondering if there was a way to export chiseled blocks between worlds? I have a couple creative world builds I attempt to export into my server and ended up with a bunch of question blocks. Some were mod blocks that I don't think were mapped the same between the two worlds, but anything chiseled was a question block in all cases.
  17. You need to put what you are juicing in the screw press (vanilla item). Full stack for best results.
  18. Is soymilk currently working? I pressed two full stacks of the soy blend and it showed the liquid in the mash going down in number but the bucket stayed empty.
  19. What herbs currently work in herb bread? I can't seem to get it to work at the moment.
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