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shualamander

Very Important Vintarian
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Everything posted by shualamander

  1. Reed basket was showing 16 Inventory Slots instead of 8. Was playing on 1.16 rc.4 hosting multiplayer for myself and 2 friends on an ad hoc server. Friends looking in the basket saw the correct 8 inventory slots, when I looked inside it displayed 16, but it did not let me store more than the 8 slots could hold. Edit: When I picked up and placed the basket it appeared normal, but when my friend looked in it the same glitch happened, he could see 16 slots instead of 8. Seems like the person who places it sees it correctly but it's glitched for others.
  2. accidental duplicate post, admins please delete or if someone can tell me how to delete this that would be great, thanks.
  3. Just a coincidence! I'm not familiar with Wurm I'll have to look it up. My idea was more of a modification for current global storms: It wouldn't be a single rift but several smaller ones; maybe more rifts would open with higher difficulties, or harder monsters would spawn from them on higher difficulties You would get a message that a storm is incoming, and with it there would be multiple particle effects that show where rifts will spawn in an area around the player I picture little pulsing temporal blue dots that when they spawn it would open like a big crack in space (And if there are multiple players online; players that aren't close enough to another player will spawn their own set of rifts) When the storm starts monsters would not spawn around the player but randomly from those rifts This would also allow people wishing not to engage to continue to do idle tasks like cooking and such (as long as a rift doesn't appear in their shelter; then you've got a problem) I love that idea; maybe to harvest the energy you can set up a big tesla coil, or like a lightning rod that would absorb temporal energy during the storms. I would love to make a big grandfather clock with temporal gears in it that mitigates the effects of the storm. (Maybe even a cuckoo clock )
  4. I like a lot of the aforementioned ideas here, particularly: Increased loot drops from monsters Unique loot / items only available during storms Unique enemies only encounterable during storms New mechanics to help ward off / protect against storms Disable sleeping during storms Now for what I think could be good additions to storms: Have monsters not randomly appear around you, but have "rifts" spawn before the monsters to indicate where the monsters are going to be coming from Have small particle effects indicate where rifts will be opening before the storm starts This would give players an opportunity to shore up their defenses before the monsters come It also could lead to more interesting mechanics to deal with the "rifts" Have some sort of "energy" that could be harvested from said rifts to fuel other potential temporal technologies Have a consumable that you can craft to seal individual rifts (a band-aid solution to stop mobs from spawning in your house) Have some kind of technology to prevent rifts from opening in a small radius (a more permanent and more expensive solution to stop mobs from spawning in your house) Later you could potentially figure out how to open your own rift to start a storm whenever you want There could be conditions for weaker or more powerful rifts to spawn Low stability zones could have bigger and stronger rifts with more monstrous opponents and higher rewards And this is a little off topic but some ways to make the monster combat more fun and engaging: Give monsters something to do other than run at you and try to swing on you Some drifters could have a "charge" or "leap" attack that has a telegraphed windup, or even just a more powerful swing that takes longer to come out During the windup phase have something the player can do to momentarily stun or interrupt them Let players also do a charged attack, but during the windup if they're hit they also get interrupted (Or let players have some sort of interrupting strike that's weaker than a normal swing) This would reward players for focusing on enemies intentions and reacting accordingly Would also make engaging multiple drifters more difficult as you would have to divide your attention and it would be harder to kite them thank you for listening to my ted talk -Clancy
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