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Mikel Monleón

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  1. Shouldn't it tell me its dead if the climate didnt permit it to grow?
  2. I saw a post that said something similar to that. So I stuck around for 8 in game days near all the trees. Just to test that out. Nothing. I played for about half a year in 1.16.5, and now i've updated to 1.17.0rc5 with still no luck. Is it just broken? Is anyone able to grow fruit trees?
  3. Been following the wiki, but I can't seem to figure it out. I've planted 30+ of these fruit trees with plenty of space and in viable weather conditions. But even after an in-game year, they don't seem grow. Am I doing something wrong? All I did was place the stem (tree branch) on medium fertility soil.
  4. Does anyone use G-portal to host their servers? I see it's one of the recommended server hosts on this site. But they don't seem to support updating to the latest unofficial release. Typically I use filezilla to directly control the contents of the server. But it seems like with G-portal they don't give you access to the vintagestoryserver.exe Any ideas of what I can do? Or should I be looking for an alternative server host that will let me play? Anyone know of any that support vintage story and let you update?
  5. Saw that there was the quiver in creative mode. Really like that idea. Will it ever be in survival? and if so, how do you think it would function?
  6. Im having an issue where I can't turn the temporal stability back on. I turned it off successfully, but when I type in the command and write [true] it'll tell me that it was set to false. Any tips?
  7. I've looked but I could not find anything online. How do you change the Pole-Equator Distance for a server? I saw that the serverconfig files do not have anything like that. Please help!
  8. This new crop mechanic made my base obsolete. I built a floating island way up in the sky, where it is cold. I have spent a long time building a massive greenhouse inside of the island. Now my crops can't survive one night. I get that the new crop mechanics have an intended playstyle, but I do think it discourages people to get creative with their builds.
  9. They should definitely make it so that all your torches don't go out when you fall in water. It can be such a game ender when you fall down a pit into water and you forgot to split your stack of torches. Frankly I like the darkness, makes it exciting. But perhaps only have complete darkness during cloudy nights.
  10. I almost didn't get into Vintage Story for this reason exactly. For some reason whenever we set up the server it would start the world at night. It was too dark to play, and it didn't matter how I tweaked my settings. Not knowing anything about the game, and having to wait 20 minutes before being able to do anything was very discouraging, we gave up on it and I had no real incline to try it out again. A week later we decided to give it another shot, In the end I just looked up a command to set it to daytime. I don't mind it being pitch black. In rust, that was an exciting part of the game. But in Rust you also start out with a torch.
  11. I'd like to see the bag system overhauled entirely. Doesn't really make sense to have 4 backpacks... I'd rather just have one or two slots, and have more options to craft bigger bags at the cost of more resources.
  12. I believe that's planned already. Just give it some time, I'm sure we'll see it in game soon.
  13. Anyone else having this problem? Seems like my chests and storage vessels aren't consistent. Somedays i'll log on and it'll say .54x perishing speed, when it used to be .26x. Breaking the chests and placing it back down fixes the problem temporary. Does the speed of decay actually change, or is this just a text error? Before anyone asks, the door is closed, the cellar is built correctly etc. It's not a user problem, it's just buggy.
  14. Yes I am in 1.14.7. Like I said, I had it working in the correct orientation the first batch of steel I made. It wasn't until I added the tier 3 bricks that it broke.
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