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Iphour

Very Important Vintarian
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Iphour last won the day on February 11 2023

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  1. One of the players on my multiplayer server kept crashing when they tried to use their bow. I was unable to replicate this problem but we found out that it happens when they try to use it when there's no arrows on them. Here's their crash log: Running on 64 bit Windows with 16 GB RAM Game Version: v1.17.9 (Stable) 12/26/2022 4:41:46 PM: Critical error occurred in the following mod: bullseye@2.4.1 Loaded Mods: aculinaryartillery@1.0.11, ancienttools@1.4.9, tonwexp@1.1.0, backpackpack@1.0.3, betterdrifters@2.1.3, cavecontent@1.0.1, creaturescan@1.0.0, extraclayforming@1.0.0, fancysky@1.0.4, fieldsofgold@2.1.1, hideandfabric@1.2.9, meteoricexpansion@1.2.2, moreclasses@1.2.5, necessariesfix@1.1.3-rc.1, primitivesurvival@3.1.1, rustandrails@1.0.4, sustainableforestry@1.1.0, tradeomat@1.6.3, game@1.17.9, wildcrafttrees@1.1.2, wildcraft@1.5.1, carryon@0.10.3, expandedfoods@1.6.4, fromgoldencombs@1.3.15, hammersringingfall@1.2.5, lichen@1.6.1, medievalexpansion@3.8.1, mortaldamage@1.4.1, playercorpse@1.5.5, stonequarry@2.0.0-rc.4, usefulstuff17@1.0.2, creative@1.17.9, survival@1.17.9, workbenchexpansion@1.5.1, xlib@0.6.14, bullseye@2.4.1, compass@1.1.3, em@1.1.0, xskills@0.6.14, bricklayers@1.2.0 System.NullReferenceException: Object reference not set to an instance of an object. at Bullseye.BullseyeItemBow.<>c__DisplayClass5_0.<GetNextAmmoSlot>b__0(ItemSlot invslot) in E:\VintageStory Mods\1.17\Bullseye\src\BullseyeItemBow.cs:line 147 at Vintagestory.API.Common.EntityPlayer.WalkInventory(OnInventorySlot handler) in VintagestoryApi\Common\Entity\EntityPlayer.cs:line 1120 at Bullseye.BullseyeItemBow.GetNextAmmoSlot(EntityAgent byEntity, ItemSlot weaponSlot, Boolean isStartCheck) in E:\VintageStory Mods\1.17\Bullseye\src\BullseyeItemBow.cs:line 145 at Bullseye.BullseyeItemRangedWeapon.OnHeldInteractStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, Boolean firstEvent, EnumHandHandling& handling) in E:\VintageStory Mods\1.17\Bullseye\src\BullseyeItemRangedWeapon.cs:line 229 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseActiveSlotItem(BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType, EnumHandHandling& handling) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 852 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseActiveSlotItem(BlockSelection blockSel, EntitySelection entitySel) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 835 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsNoBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 389 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 86 at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 201 at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1174 at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1362 at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 202 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 718 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 622 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 124 at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
  2. A break during the construction of the inn. The finished Inn and Explorer's Guild. To the left of it, TomOmbre's home and storefront. A modest public smithy PennedGalaxy's home Throwback Thursday: the admin's depressed alpaca. RIP Tangerine
  3. A living story: A world that progresses along with its players. Experience the march of epochs as technology evolves alongside player accomplishments. The Vision: A harsh and difficult world to be immersed in where players can rough out all the challenges alone or collaborate with others when in need. Everyone should leave with a sense of pride and accomplishment. Unique Features: Explore a re-imagined wilderness teeming with deadly new wildlife and dangerous plants. Grab a pickaxe and discover what new horrors the deep may hold. Random natural and supernatural events that will keep players on their toes. (Forest fires, meteor showers, and plagues.) Community events to bring players together like a Winter Solstice event where we decorate the World Tree or chiseling/painting competitions. An ever-changing world that continues to advance using a questing/tech tree system that encourages everyone to work together to complete and gives the players a choice in what mods are added to the server. We use the More Classes mod in conjunction with xSkills for further customization of your character and what you can do. The Vinter_Nacht mod suite adds three mods that make immersive changes to how Vintage Story is played. Crafting is now more involved, making players think carefully about resource and time management. Interested? Join our Discord server! https://discord.gg/VTQuY4p4At S E R V E R S E T T I N G S Interested now? Get started in our Discord! https://discord.gg/VTQuY4p4At Base Mods: The general mod policy is to introduce mods that will either expand on underdeveloped parts of the game or enhance the survival challenges on the server. The current mod list is as follows: The First Age Mods These are the mods that players have currently unlocked and are active in the world. Okay, now if you're interested! https://discord.gg/VTQuY4p4At Testimonies:
  4. 1.16.5 multiplayer server getting this error during loadout 14:39:08 [Server Warning] Block schematic file bigshiphead-up-1.json uses blocks that could no longer be found. These will tur n into air blocks! (affected: game:planks-aged) 14:39:08 [Server Warning] Block schematic file shipwreck-1.json uses blocks that could no longer be found. These will turn int o air blocks! (affected: game:planks-aged)
  5. Made an iron war ax and currently it can only be used as a weapon but not as a tool. Can't chop wood or leaves with it. This mod has been great and my friends have been loving it!
  6. Ooooh that limestone does look awesome! And it's also a bit of a flex too, isn't it?
  7. I'd love to see what your place looks like with the limestone buildings!
  8. I'm having the same issue on my MP server as Assassinmaniac, where every time we try to place a second ingredient into the saucepan to make bonebroth, the game crashes. Here's the crash log: Running on 64 bit Windows with 16 GB RAM Version: v1.14.10 (Stable)5/30/2021 3:40:29 PM: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.API.Common.CraftingRecipeIngredient.SatisfiesAsIngredient(ItemStack inputStack) at ExpandedFoods.SimmerRecipe.Match(List`1 Inputs) at ExpandedFoods.BlockSaucepan.GetMeltingDuration(IWorldAccessor world, ISlotProvider cookingSlotsProvider, ItemSlot inputSlot) at Vintagestory.GameContent.BlockEntityFirepit.SetDialogValues(ITreeAttribute dialogTree) at Vintagestory.GameContent.BlockEntityFirepit.OnSlotModifid(Int32 slotid) at Vintagestory.API.Common.Action`1.Invoke(T t1) at Vintagestory.API.Common.InventoryBase.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) at Vintagestory.GameContent.InventorySmelting.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) at Vintagestory.API.Common.ItemSlot.OnItemSlotModified(ItemStack sinkStack) at Vintagestory.API.Common.ItemSlot.ActivateSlotRightClick(ItemSlot sourceSlot, ItemStackMoveOperation& op) at Vintagestory.GameContent.ItemSlotWatertight.ActivateSlotRightClick(ItemSlot sourceSlot, ItemStackMoveOperation& op) at Vintagestory.API.Common.InventoryBase.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op) at Vintagestory.API.Client.GuiElementItemSlotGridBase.SlotClick(ICoreClientAPI api, Int32 slotId, EnumMouseButton mouseButton, Boolean shiftPressed, Boolean ctrlPressed, Boolean altPressed) at Vintagestory.API.Client.GuiElementItemSlotGridBase.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) at Vintagestory.API.Client.GuiElement.OnMouseDown(ICoreClientAPI api, MouseEvent mouse) at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) at Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args) at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) at Vintagestory.Client.NoObf.ClientMain.OnMouseDown(MouseEvent args) at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(Object sender, MouseButtonEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg) at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _ISiSTzGmXXpAqo3PzdxdVD1bClZ._ofvn0Tr1zNGCbNV3SxvKs2MXNP(_C7CLMRbe3BejVtaARYCgl7Bg1vl , String[] ) at _0Y0SN1uu1V65pRLxvnN2xsIjXAg._ofvn0Tr1zNGCbNV3SxvKs2MXNP(ThreadStart ) -------------------------------
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