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Velstadt

Vintarian
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Wolf Bait

Wolf Bait (1/9)

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  1. I really like this mod, I just wish it had better documentation. I can't gather from the command syntaxes provided here how everything is supposed to work. Could the author or anyone else provide more info on the following commands, with examples, if possible? .measure - I think I know what's manhattan and euclidean distance, but what is 'block' when compared to those? How about 'manhattanhorizontal'? (btw, the parameters for this command are not included in the first post) .lightutil - especially the farmland-related functionality, as I don't know how to use it and what are the colours supposed to tell me (the parameters are also not included in the first post) .shape - what is 'extrude'? How should it be used? How about 'attach'? What exactly should be used to save/load shapes? I tried, but it didn't work, I assume it's because I'm not entering the parameters the right way, the syntax provided has many unrelated options altogether and there's no feedback message other than the whole syntax line Thanks!
  2. I think those white squares are just trees or something like that. The mod overlay is actually the grayish tinted rectangle. You can toggle it with the .pi command.
  3. My bad, I should have tested more. Actually, it's just the 'home' waypoint that's getting a pickaxe icon:
  4. Thanks for this mod. There seems to be a bug: every waypoint I create using the .wp command always gets the 'mine' icon. I tried editing the jsonc file to override the waypoint with the correct icon and it doesn't work either. This still happens after disabling all other mods.
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