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Cjleeh

Vintarian
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Everything posted by Cjleeh

  1. I am wondering the same thing.
  2. Ah okay, sorry I added a bit extra to my post. I will add it here, because I am not sure you will see it if I don't. I do have a question since I do not know if I ask anywhere else that it will be seen. I am playing the Neolithic Mod. Version 2.0.6 for Vintage Story 1.9.10. I tried to let them know I think there is a bug, on there GitHub issue tracker. Every so often when I kill a animal in the game. It will disappear, but not drop it's carcass. It happens a bit too often. Don't believe it was intended. I have not gotten a response back for 5 days now. I wanted to ask if you know anything about the mod, and if what I am experiencing is out of place. Thanks! https://github.com/TonyLiberatto/The-Neolithic-Mod/issues
  3. For there to be optional behaviors. Would the Mod API need to be changed for it to work? I am also a Minecraft player, and there are quite a few mods that do not have hard a dependency. Though that is of course related to Minecraft modding, not VS. Thanks for the reply CopyGirl, very much appreciated! Also on a unrelated note. I had invested some time to research who is on the VS team. Looks like you do quite a bit of pro-active stuff in the community. I do have a question since I do not know if I ask anywhere else that it will be seen. I am playing the Neolithic Mod. Version 2.0.6 for Vintage Story 1.9.10. I tried to let them know I think there is a bug, on there GitHub issue tracker. Every so often when I kill a animal in the game. It will disappear, but not drop it's carcass. It happens a bit too often. Don't believe it was intended. I have not gotten a response back for 5 days now. I wanted to ask if you know anything about the mod, and if what I am experiencing is out of place. Thanks! https://github.com/TonyLiberatto/The-Neolithic-Mod/issues
  4. Will the next big update including Seasons require me to generate a new world? I would like to keep my 1.9.10 world if possible while still keeping the game updated.
  5. This still works for 1.9.10 for anyone who is wondering.
  6. Thank you for letting me know. This game does suffer from lack of information to the player, but I think that is why I am enjoying it a bit more. The discovery aspect of this game for me is pretty engrossing. I do use the wiki when I need it, but I have not found everything.
  7. I know this is a rather old thread, but I don't see a point in creating a new one. I was hoping for a mod allot like what Stroam suggested. Some kind of food dish mechanic would spice up the flavor of the game. It would keep me more engaged with the food I am using. Rather than just eating berries all the time, and the occasional cooked meat once in awhile.
  8. I would be in favor of seeing something like is in the game. Though I do agree walking around the Anvil in all directions can be a little bit of a problem if you don't have the space for it. It can be done though if you like me, don't really like changing so many settings just to forge an item. The current Forging system is cumbersome to use.
  9. I like the mod so far, and I wanted to let you know. The Labeled Cupboard's recipe could be changed. How I would do it is down below in the image. Could you please change the in game names of the furniture to something more suitable? It is displaying a name in long form. About the top section of them not identified as a solid block. Please don't change it. I like being able to put my chests inside the top block of the cupboard so I can manage space consumption easier. Thank you, for this mod! Could use the improvements I mentioned, but otherwise. If you never touched it again, as long as it worked I would keep using it.
  10. @copygirl, Would it be possible to for your mod to support the cupboard in the Vcupboard VintageStory Mod? I would like to move the cupboard in that mod around like we can with the official content in the game. Please, and thanks for the consideration! Links
  11. Thanks for making this wonderful mod! Your doing good work!
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