Hi there, I was looking into making a mod that would add an item crafted with temporal gears that would restore stability to a particular region. What I'm trying to figure out is how the world actually handles determining what region is unstable. It doesn't seem to be on a chunk by chunk bases but rather a function of how deep you go; however there are areas on the surface that are unstable (like my friends house which Is why I'm embarking on this endeavor). Does anyone have a good handle on how this data is held or where?